mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-05-22 02:35:26 +00:00
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
#include "stdafx.h"
|
|
#include "UI.h"
|
|
#include "UIComponent_MenuBackground.h"
|
|
|
|
#include <algorithm>
|
|
|
|
UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
|
|
{
|
|
m_bSplitscreen = false;
|
|
// Setup all the Iggy references we need for this scene
|
|
initialiseMovie();
|
|
}
|
|
|
|
wstring UIComponent_MenuBackground::getMoviePath()
|
|
{ switch( m_parentLayer->getViewport() )
|
|
{
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
|
m_bSplitscreen = true;
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
|
|
default:
|
|
m_bSplitscreen = false;
|
|
break;
|
|
}
|
|
|
|
// We use the fullscreen one even in splitscreen, just draw different parts of it
|
|
return L"MenuBackground";
|
|
}
|
|
|
|
void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewportType viewport)
|
|
{
|
|
if(m_bSplitscreen)
|
|
{
|
|
S32 xPos = 0;
|
|
S32 yPos = 0;
|
|
switch( viewport )
|
|
{
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
|
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
|
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
|
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
|
|
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
|
|
break;
|
|
}
|
|
ui.setupRenderPosition(xPos, yPos);
|
|
|
|
S32 tileXStart = 0;
|
|
S32 tileYStart = 0;
|
|
S32 tileWidth = width;
|
|
S32 tileHeight = height;
|
|
|
|
switch( viewport )
|
|
{
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
|
|
tileHeight = static_cast<S32>(ui.getScreenHeight());
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
|
|
tileWidth = static_cast<S32>(ui.getScreenWidth());
|
|
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
|
|
tileWidth = static_cast<S32>(ui.getScreenWidth());
|
|
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
|
|
break;
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
|
|
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
|
|
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
|
|
break;
|
|
}
|
|
|
|
F32 scaleW = static_cast<F32>(tileXStart + tileWidth) / static_cast<F32>(m_movieWidth);
|
|
F32 scaleH = static_cast<F32>(tileYStart + tileHeight) / static_cast<F32>(m_movieHeight);
|
|
F32 scale = (scaleW > scaleH) ? scaleW : scaleH;
|
|
scale = max(scale, 1.0f);
|
|
|
|
IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) );
|
|
|
|
IggyPlayerDrawTilesStart ( getMovie() );
|
|
|
|
m_renderWidth = tileWidth;
|
|
m_renderHeight = tileHeight;
|
|
IggyPlayerDrawTile ( getMovie() ,
|
|
tileXStart ,
|
|
tileYStart ,
|
|
tileXStart + tileWidth ,
|
|
tileYStart + tileHeight ,
|
|
0 );
|
|
IggyPlayerDrawTilesEnd ( getMovie() );
|
|
}
|
|
else
|
|
{
|
|
if(m_bIsReloading) return;
|
|
if(!m_hasTickedOnce || !getMovie()) return;
|
|
ui.setupRenderPosition(0, 0);
|
|
IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(ui.getScreenWidth()), static_cast<S32>(ui.getScreenHeight()) );
|
|
IggyPlayerDraw( getMovie() );
|
|
}
|
|
} |