Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/IUIScene_StartGame.cpp
GabsPuNs f87525a519 New File System and Cleanup some code Part 1
Trial code is almost cleaned.
Consoles are now unused.
stdafx unbloat for Minecraft.Client
2026-05-24 15:30:31 -04:00

200 lines
5.3 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "TexturePack.h"
#include "TexturePackRepository.h"
#include "Minecraft.h"
#include "IUIScene_StartGame.h"
IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_bIgnoreInput = false;
m_iTexturePacksNotInstalled=0;
m_texturePackDescDisplayed = false;
m_bShowTexturePackDescription = false;
m_iSetTexturePackDescription = -1;
Minecraft *pMinecraft = Minecraft::GetInstance();
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
}
void IUIScene_StartGame::HandleDLCMountingComplete()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// clear out the current texture pack list
m_texturePackList.clearSlots();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
}
}
m_iTexturePacksNotInstalled=0;
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
// REMOVE UNTIL WORKING
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
#if TO_BE_IMPLEMENTED
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if(m_iConfigA!=nullptr)
{
delete m_iConfigA;
}
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
#endif
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
}
void IUIScene_StartGame::handleSelectionChanged(F64 selectedId)
{
m_iSetTexturePackDescription = static_cast<int>(selectedId);
if(!m_texturePackDescDisplayed)
{
m_bShowTexturePackDescription = true;
}
}
void IUIScene_StartGame::UpdateTexturePackDescription(int index)
{
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(index);
if(tp!=nullptr)
{
m_labelTexturePackName.setLabel(tp->getName());
m_labelTexturePackDescription.setLabel(tp->getDesc1());
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
m_bitmapTexturePackIcon.setTextureName(imageName);
pbImageData = tp->getPackComparison(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
swprintf(imageName,64,L"texturePackComparison%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_bitmapComparison.setTextureName(imageName);
}
else
{
m_bitmapComparison.setTextureName(L"");
}
}
}
void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot)
{
m_currentTexturePackIndex = iSlot;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(m_currentTexturePackIndex);
// if the texture pack is null, you don't have it yet
if(tp!=nullptr)
m_MoreOptionsParams.dwTexturePack = tp->getId();
}
int IUIScene_StartGame::TrialTexturePackWarningReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
pScene->checkStateAndStartGame();
}
else
{
pScene->m_bIgnoreInput=false;
}
return 0;
}
int IUIScene_StartGame::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame* pScene = static_cast<IUIScene_StartGame *>(pParam);
pScene->m_bIgnoreInput = false;
return 0;
}
int IUIScene_StartGame::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
IUIScene_StartGame *pClass = static_cast<IUIScene_StartGame *>(pParam);
pClass->m_bIgnoreInput=false;
return 0;
}