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https://github.com/GabsPuNs/Project-Zenith-Main.git
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235 lines
6.5 KiB
C++
235 lines
6.5 KiB
C++
#include "../../Include/RmlUi/Lottie/ElementLottie.h"
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#include "../../Include/RmlUi/Core/ComputedValues.h"
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#include "../../Include/RmlUi/Core/Context.h"
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#include "../../Include/RmlUi/Core/Core.h"
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#include "../../Include/RmlUi/Core/ElementDocument.h"
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#include "../../Include/RmlUi/Core/ElementUtilities.h"
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#include "../../Include/RmlUi/Core/FileInterface.h"
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#include "../../Include/RmlUi/Core/MeshUtilities.h"
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#include "../../Include/RmlUi/Core/PropertyIdSet.h"
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#include "../../Include/RmlUi/Core/RenderManager.h"
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#include "../../Include/RmlUi/Core/SystemInterface.h"
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#include <cmath>
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#include <rlottie.h>
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namespace Rml {
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ElementLottie::ElementLottie(const String& tag) : Element(tag) {}
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ElementLottie::~ElementLottie() {}
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bool ElementLottie::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
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{
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EnsureSourceLoaded();
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dimensions = intrinsic_dimensions;
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if (dimensions.y > 0)
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ratio = dimensions.x / dimensions.y;
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dimensions *= ElementUtilities::GetDensityIndependentPixelRatio(this);
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return true;
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}
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void ElementLottie::EnsureSourceLoaded()
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{
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if (animation_dirty)
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LoadAnimation();
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}
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void ElementLottie::OnUpdate()
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{
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EnsureSourceLoaded();
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if (!animation)
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return;
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const auto t = GetSystemInterface()->GetElapsedTime();
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if (time_animation_start < 0.0)
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time_animation_start = t;
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double _unused;
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const double frame_duration = 1.0 / animation->frameRate();
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const double delay = std::modf((t - time_animation_start) / frame_duration, &_unused) * frame_duration;
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if (IsVisible(true))
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{
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if (Context* ctx = GetContext())
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ctx->RequestNextUpdate(delay);
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}
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}
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void ElementLottie::OnRender()
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{
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if (animation)
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{
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if (geometry_dirty)
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GenerateGeometry();
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UpdateTexture();
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geometry.Render(GetAbsoluteOffset(BoxArea::Content).Round(), texture);
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}
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}
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void ElementLottie::OnResize()
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{
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geometry_dirty = true;
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texture_size_dirty = true;
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}
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void ElementLottie::OnAttributeChange(const ElementAttributes& changed_attributes)
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{
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Element::OnAttributeChange(changed_attributes);
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if (changed_attributes.count("src"))
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{
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animation_dirty = true;
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DirtyLayout();
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}
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}
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void ElementLottie::OnPropertyChange(const PropertyIdSet& changed_properties)
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{
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Element::OnPropertyChange(changed_properties);
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if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
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{
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geometry_dirty = true;
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}
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}
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void ElementLottie::GenerateGeometry()
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{
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const ComputedValues& computed = GetComputedValues();
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ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
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const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round();
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render_dimensions = Vector2i(render_dimensions_f);
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Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
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MeshUtilities::GenerateQuad(mesh, Vector2f(0), render_dimensions_f, quad_colour, Vector2f(0), Vector2f(1));
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geometry = GetRenderManager()->MakeGeometry(std::move(mesh));
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geometry_dirty = false;
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}
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bool ElementLottie::LoadAnimation()
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{
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animation_dirty = false;
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intrinsic_dimensions = Vector2f{};
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texture = {};
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animation.reset();
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prev_animation_frame = size_t(-1);
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time_animation_start = -1;
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const String attribute_src = GetAttribute<String>("src", "");
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if (attribute_src.empty())
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return false;
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String path = attribute_src;
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String directory;
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if (ElementDocument* document = GetOwnerDocument())
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{
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const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
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GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
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GetSystemInterface()->JoinPath(directory, document_source_url, "");
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}
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String json_data;
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if (path.empty() || !GetFileInterface()->LoadFile(path, json_data))
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{
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Log::Message(Rml::Log::Type::LT_WARNING, "Could not load lottie file %s", path.c_str());
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return false;
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}
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animation = rlottie::Animation::loadFromData(std::move(json_data), path, directory);
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if (!animation)
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{
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Log::Message(Rml::Log::Type::LT_WARNING, "Could not construct the lottie animation %s", path.c_str());
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return false;
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}
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size_t width = 0, height = 0;
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animation->size(width, height);
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intrinsic_dimensions.x = float(width);
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intrinsic_dimensions.y = float(height);
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return true;
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}
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void ElementLottie::UpdateTexture()
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{
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if (!animation)
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return;
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RenderManager* render_manager = GetRenderManager();
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if (!render_manager)
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return;
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const double t = GetSystemInterface()->GetElapsedTime();
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// Find the next animation frame to display.
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// Here it is possible to add more logic to control playback speed, pause/resume, and more.
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double _unused;
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// Find the normalized animation progress [0, 1].
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const double pos = std::modf((t - time_animation_start) / animation->duration(), &_unused);
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const size_t next_frame = animation->frameAtPos(pos);
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if (!texture_size_dirty && next_frame == prev_animation_frame)
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{
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// No need to update the texture if we are drawing the same frame at the same size.
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return;
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}
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// Resize the texture buffer if necessary.
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const size_t new_texture_data_size = 4 * render_dimensions.x * render_dimensions.y;
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if (new_texture_data_size > texture_data_size)
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{
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texture_data.reset(new byte[new_texture_data_size]);
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texture_data_size = new_texture_data_size;
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}
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// Callback for generating texture.
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auto texture_callback = [this, next_frame](const CallbackTextureInterface& texture_interface) -> bool {
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RMLUI_ASSERT(animation);
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const size_t bytes_per_line = 4 * render_dimensions.x;
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const size_t total_bytes = bytes_per_line * render_dimensions.y;
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byte* p_data = texture_data.get();
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rlottie::Surface surface(reinterpret_cast<uint32_t*>(p_data), render_dimensions.x, render_dimensions.y, bytes_per_line);
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animation->renderSync(next_frame, surface);
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// Swizzle the channel order from rlottie's BGRA to RmlUi's RGBA.
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for (size_t i = 0; i < total_bytes; i += 4)
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{
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// Swap the RB order for correct color channels.
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std::swap(p_data[i], p_data[i + 2]);
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#ifdef RMLUI_DEBUG
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const byte alpha = p_data[i + 3];
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for (int c = 0; c < 3; c++)
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RMLUI_ASSERTMSG(p_data[i + c] <= alpha, "Glyph data is assumed to be encoded in premultiplied alpha, but that is not the case.");
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#endif
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}
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if (!texture_interface.GenerateTexture({p_data, total_bytes}, render_dimensions))
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{
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Log::Message(Rml::Log::Type::LT_WARNING, "Could not generate texture for lottie animation: %s", GetAttribute<String>("src", "").c_str());
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return false;
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}
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return true;
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};
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texture = render_manager->MakeCallbackTexture(std::move(texture_callback));
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prev_animation_frame = next_frame;
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texture_size_dirty = false;
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}
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} // namespace Rml
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