mirror of
https://github.com/GabsPuNs/Project-Zenith-Main.git
synced 2026-07-10 18:40:51 +00:00
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
#include "Geometry.h"
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#include "../../Include/RmlUi/Core/Context.h"
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#include "../../Include/RmlUi/Core/Core.h"
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#include "../../Include/RmlUi/Core/Geometry.h"
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#include "../../Include/RmlUi/Core/MeshUtilities.h"
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#include "../../Include/RmlUi/Core/RenderManager.h"
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namespace Rml {
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namespace Debugger {
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static Context* g_context = nullptr;
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static RenderManager* g_render_manager = nullptr;
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Geometry::Geometry() {}
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void Geometry::SetContext(Context* context)
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{
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g_context = context;
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g_render_manager = context ? &context->GetRenderManager() : nullptr;
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}
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void Geometry::RenderOutline(const Vector2f origin, const Vector2f dimensions, const Colourb colour, float width)
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{
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if (!g_context || !g_render_manager)
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return;
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Mesh mesh;
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mesh.vertices.reserve(4 * 4);
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mesh.indices.reserve(6 * 4);
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ColourbPremultiplied colour_pre = colour.ToPremultiplied();
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MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, width), colour_pre);
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MeshUtilities::GenerateQuad(mesh, Vector2f(0, dimensions.y - width), Vector2f(dimensions.x, width), colour_pre);
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MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(width, dimensions.y), colour_pre);
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MeshUtilities::GenerateQuad(mesh, Vector2f(dimensions.x - width, 0), Vector2f(width, dimensions.y), colour_pre);
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g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
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}
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void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Colourb colour)
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{
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if (!g_context || !g_render_manager)
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return;
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Mesh mesh;
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MeshUtilities::GenerateQuad(mesh, Vector2f(0, 0), Vector2f(dimensions.x, dimensions.y), colour.ToPremultiplied());
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g_render_manager->MakeGeometry(std::move(mesh)).Render(origin);
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}
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void Geometry::RenderBox(const Vector2f origin, const Vector2f dimensions, const Vector2f hole_origin, const Vector2f hole_dimensions,
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const Colourb colour)
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{
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// Top box.
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float top_y_dimensions = hole_origin.y - origin.y;
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if (top_y_dimensions > 0)
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{
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RenderBox(origin, Vector2f(dimensions.x, top_y_dimensions), colour);
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}
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// Bottom box.
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float bottom_y_dimensions = (origin.y + dimensions.y) - (hole_origin.y + hole_dimensions.y);
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if (bottom_y_dimensions > 0)
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{
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RenderBox(Vector2f(origin.x, hole_origin.y + hole_dimensions.y), Vector2f(dimensions.x, bottom_y_dimensions), colour);
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}
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// Left box.
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float left_x_dimensions = hole_origin.x - origin.x;
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if (left_x_dimensions > 0)
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{
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RenderBox(Vector2f(origin.x, hole_origin.y), Vector2f(left_x_dimensions, hole_dimensions.y), colour);
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}
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// Right box.
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float right_x_dimensions = (origin.x + dimensions.x) - (hole_origin.x + hole_dimensions.x);
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if (right_x_dimensions > 0)
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{
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RenderBox(Vector2f(hole_origin.x + hole_dimensions.x, hole_origin.y), Vector2f(right_x_dimensions, hole_dimensions.y), colour);
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}
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}
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} // namespace Debugger
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} // namespace Rml
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