fix: macos build

This commit is contained in:
neoapps-dev
2026-04-30 23:10:01 +03:00
parent 212413ff1a
commit f648cbbcc4

View File

@@ -1695,7 +1695,7 @@ async fn add_to_steam(
let start_dir = exe_path.parent().map(|p| p.to_string_lossy().to_string()).unwrap_or_default();
let app_id_32 = steam_shortcuts_util::app_id_generator::calculate_app_id(&exe_str, &name);
let app_id_64 = ((app_id_32 as u64) << 32) | 0x02000000;
let mut userdata_dirs = Vec::new();
let mut userdata_dirs: Vec<PathBuf> = Vec::new();
#[cfg(target_os = "linux")]
{
if let Ok(home) = std::env::var("HOME") {
@@ -1709,6 +1709,13 @@ async fn add_to_steam(
{
userdata_dirs.push(PathBuf::from("C:\\Program Files (x86)\\Steam\\userdata"));
}
#[cfg(target_os = "macos")]
{
if let Ok(home) = std::env::var("HOME") {
let h = PathBuf::from(home);
userdata_dirs.push(h.join("Library/Application Support/Steam/userdata"));
}
}
let valid_userdata_dirs: Vec<PathBuf> = userdata_dirs.into_iter().filter(|d| d.exists()).collect();
if valid_userdata_dirs.is_empty() {