Emerald Workshop

LCE Emerald Workshop

Central registry for community-driven content used by the LCE Emerald Launcher.

License

About

The Workshop is a free, open-source alternative to the Minecraft Marketplace for LCE. It allows the community to share:

  • Skins Packs
  • Texture Packs
  • DLCs: Expansion packs, maps, etc.
  • Mods: Using mod loaders, of course.
  • Worlds

How to Contribute

We welcome contributors! To add your content to the workshop:

  1. Fork this repository.
  2. Upload your content: Create a subfolder with your mod ID and place your assets (zips, thumbnails).
  3. Update meta.json in your subfolder: Add your item to the list following the schema below.
  4. Submit a Pull Request: Our team will review your submission for quality and safety.

Schema Details

Your meta.json must follow this structure:

Field Type Description
id String A unique identifier (kebab-case).
name String Display name of the item.
author String Your Github username.
description String A short summary of what the item does.
extended_description String A complete description in markdown of your project, it can include all available markdown features. This field is required but may be left as "" (empty), although its not recommended, for more information on how to structure your markdown look into this, for complete documentation look at this MarkdownGuide
category String or String[] Must be Skin, Texture, World, Mod, DLC, or multiple ones in a list.
thumbnail String File name for your image (PNG/JPG/SVG/GIF) for the preview.
zips Object Names of your .zip files to extract.
version String Semantic versioning (e.g. 1.0.0).

Example meta.json (jsonc, remove comments)

{
  "id": "my-amazing-mod", // ID
  "name": "My Awesome Mod", // Name
  "author": "neoapps-dev", // Github username
  "description": "Adds back Ruby items", // Short Description
  "extended_description": "# Markdown", // Detailed Description
  "category": ["Mod", "DLC"], // Category
  "thumbnail": "thumbnail.png", // Thumbnail filename
  "zips": { // Object ("file-name.zip": "path/in/the/game/directory/to/extract/it/in)
    "ruby.zip": "", // empty means the root of the game directory
    "texture.zip": "{MediaDir}/DLC" // placeholders are handled by Emerald
  },
  "version": "1.0.0"
}

Supported Placeholders

  • {MediaDir}: Path to the Windows64Media, or Common/Media for 4JCraft
  • {GameHDD}: Saves directory
  • {DLCDir}: Path to {MediaDir}/DLC
  • {MobDir}: Path to Common/res/mob (contains default skins)

License

By contributing to this repository, you agree to license your manifest entries under the MIT License. The content itself (skins/packs) must be compatible with FOSS distribution.

Description
No description provided
Readme 231 MiB
Languages
JavaScript 100%