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chore(server): raise perf log thresholds to reduce noise
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@@ -189,7 +189,7 @@ void ServerConnection::tick()
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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int64_t sc_loopTotal = System::currentTimeMillis() - sc_loopT0;
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if (sc_loopTotal > 50)
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if (sc_loopTotal > 150)
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{
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ServerRuntime::LogInfof("perf",
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"conn playerLoop total=%lldms players=%d chunkUs=%lld tickUs=%lld flushUs=%lld | avg chunk=%lld tick=%lld flush=%lld",
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