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chore(server): raise perf log thresholds to reduce noise
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@@ -201,7 +201,7 @@ void ServerLevel::tick()
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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// ts[N] = wall-clock at substep N. Logged when level total exceeds
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// LEVEL_SLOW_THRESHOLD_MS to pinpoint the dominant substep.
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const int64_t LEVEL_SLOW_THRESHOLD_MS = 50;
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const int64_t LEVEL_SLOW_THRESHOLD_MS = 150;
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int64_t ts[13];
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ts[0] = System::currentTimeMillis();
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#endif
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