Commit Graph

16 Commits

Author SHA1 Message Date
Revela
4fffcac6e7 Add VSync and fullscreen settings, fix swap chain resize and revert lighting changes
- Add VSync and Exclusive Fullscreen toggles to the graphics settings menu
- Rewrite D3D11 swap chain to use DXGI flip model with tearing support
- Fix black screen on resize by creating new swap chain instead of ResizeBuffers
- Revert conditional lighting optimization in Level::setTileAndData back to unconditional checkLight
- Revert deferred lightGaps flagging in LevelChunk::recalcHeight back to immediate lightGap calls
- Add SWF/ARC editing tools used to add new UI checkboxes
2026-03-19 11:04:49 -05:00
Revela
0644d7da5c Merge branch 'smartcmd:main' into main 2026-03-16 23:12:41 -05:00
GabsPuNs
4d9067dbfb Update to more accurate logo (#1305)
* Updated Logo

* Updated two old files.
2026-03-16 19:00:51 -05:00
Revela
c92a5ab31a Merge upstream/main into main 2026-03-15 23:38:41 -05:00
Xenovyy
5f76a7cc49 Adjusted Exit Game title (#1277)
* Adjusted Exit Game title

Replaced "Return to Xbox Dashboard" with "Exit Minecraft" on the exit game screen.

* Fixed Blending on Intro Sequence

Fixed Blocky, Crappy blending on the ESRB and Mojang Logos in the Intro Sequence.
2026-03-15 18:12:53 -05:00
Revela
c3b204f77b Fix Gui.cpp merge and enhance hardcore mode visuals
This commit adds new `NamedFrame` entries and `KeyFrame` animations in `skin_Minecraft.xui` for various hardcore game modes, improving the UI representation (likely will get rid of this since it's dead code). A new `isHardcore` variable in `XUI_HUD.cpp` allows for conditional health icon animations based on the game mode. Additionally, commented-out code in `Gui.cpp` has been removed to streamline rendering logic. Several new PNG images for health states in hardcore mode have also been added to enhance the user experience.

TL;DR: This commit is basically just prep for adding hardcore heathbar hearts while also fixing some breaking that occurred in Gui.cpp after a merge.
2026-03-13 11:11:21 -05:00
aria
714462b130 Fix background stretching in settings>graphics menu (#1092) 2026-03-12 16:01:15 +00:00
MijaeLio
16446265d5 Add Render Distance option. (#675)
* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
2026-03-06 19:14:06 -06:00
GabsPuNs123
c2da9e90f8 Fix DLCs textures and update logo in 720p (#517)
* Fix DLCs textures and crash in 720p

* Revert "Fix DLCs textures and crash in 720p"

This reverts commit 7c386053608a489e31875e00460f69b231d3fe8b.

* Update Durango and Windows64 DLCs Textures also fix crash in 720p
2026-03-05 15:12:50 +07:00
void_17
8cb42a4806 Revert "Fix crash when launching at 720p" (#545) 2026-03-05 15:12:01 +07:00
kuwacom
26582a7439 fix: Fixed crash when launching at 720p #517
Modify `MediaWindows64.arc` to include `skinHud.swf`
2026-03-05 11:13:31 +09:00
Loki Rautio
cb9ab4ef51 Ship revised logo from @wiskerdmage
This one looks a bit nicer so let's use this for now...
2026-03-04 15:23:12 -06:00
Loki Rautio
391dd3caae Ship updated, maybe temporary subtitle
People keep going "Oh no I don't like the red WINDOWS text, oh no! I hate it!
The red windows text is the devil, it will be my undoing! Please remove the red
windows text or I shall simply perish!" And for that? Well, I have removed it. Now
you can enjoy this logo made by @wiskerdmage in the style of the existing Edition
logos. (https://github.com/smartcmd/MinecraftConsoles/pull/385#issuecomment-3996671081)
2026-03-04 14:56:53 -06:00
MijaeLio
17a11d7913 FOV option without debug menu (#209)
Now located in Graphics section.

Based on the FOV thing from discord idk
2026-03-03 09:02:25 +07:00
daoge
b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00