Files
LCE-Revelations/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
Revela b28c0026af detailed summary of every changed file:
---
  Minecraft.Client/ClientConnection.cpp

  Purpose: Propagate hardcore flag through network level creation

  - handleLogin() (2 sites): Changed MultiPlayerLevel constructor calls from hardcoded false for the
  hardcore parameter to packet->m_isHardcore, so the client-side level correctly knows it's hardcore
  when joining a server.
  - handleRespawn(): Same change - when creating a new dimension level on respawn, uses
  packet->m_isHardcore instead of querying minecraft->level->getLevelData()->isHardcore() (which could
   be stale/wrong).

  ---
  Minecraft.Client/Common/App_Defines.h

  Purpose: Define bitmask for hardcore host option

  - Added GAME_HOST_OPTION_BITMASK_HARDCORE (0x40000000) - a new bit in the host options bitfield to
  store whether the game is hardcore.

  ---
  Minecraft.Client/Common/App_enums.h

  Purpose: Add hardcore enum value

  - Added eGameHostOption_Hardcore to the eGameHostOption enum so code can get/set the hardcore flag
  via SetGameHostOption/GetGameHostOption.

  ---
  Minecraft.Client/Common/Consoles_App.cpp

  Purpose: Implement hardcore get/set in host options bitfield

  - SetGameHostOption(): Added case eGameHostOption_Hardcore - sets or clears the
  GAME_HOST_OPTION_BITMASK_HARDCORE bit.
  - GetGameHostOption(): Added case eGameHostOption_Hardcore - returns 1 if the hardcore bit is set, 0
   otherwise.

  ---
  Minecraft.Client/Common/Consoles_App.h

  Purpose: Store save folder name for hardcore world deletion

  - Added SetCurrentSaveFolderName() and GetCurrentSaveFolderName() public methods.
  - Added wstring m_currentSaveFolderName private member - stores the save folder name so the hardcore
   death handler can find and delete the world.

  ---
  Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp

  Purpose: Delete hardcore world's save data on exit

  - Added Win64_DeleteSaveDirectory() - a recursive directory deletion helper (Windows64 only).
  - In _ExitWorld(): Before the server is torn down, captures whether this is a hardcore death exit
  (getDeleteWorldOnExit()). Tries 3 sources for the save folder name: app storage, StorageManager, and
   MinecraftServer.
  - After the server fully stops, if shouldDeleteHardcoreWorld is true, deletes the entire
  Windows64\GameHDD\<savefolder> directory.

  ---
  Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp

  Purpose: Hardcore difficulty slider in Create World menu

  - Added file-scope s_bHardcore flag to track when the slider is at position 4 (Hardcore).
  - Constructor: Extended difficulty slider range from 0-3 to 0-4, resets s_bHardcore to false.
  - handleSliderMove(): When slider value >= 4, sets s_bHardcore = true, stores actual difficulty as 3
   (Hard), and displays "Hardcore" label. Otherwise behaves normally.
  - CreateGame(): Clears the save folder name (new world), and sets eGameHostOption_Hardcore based on
  s_bHardcore.
  - Minor: Changed RequestErrorMessage to RequestAlertMessage for a content restriction dialog.

  ---
  Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp

  Purpose: Hardcore death screen behavior (Iggy UI)

  - Constructor: Checks if current level is hardcore. If so, shows IDS_HARDCORE_DEATH_MESSAGE on the
  respawn button and hides it. Otherwise shows normal "Respawn" button.
  - handlePress() - Respawn: Added safeguard - if hardcore, blocks respawn entirely.
  - handlePress() - Exit Game: If hardcore and host, skips save dialog, disables save-on-exit, enables
   delete-world-on-exit, and triggers immediate world exit.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp

  Purpose: Show "Difficulty: Hardcore" in Load World menu + persist hardcore through game launch

  - Static array: Expanded m_iDifficultyTitleSettingA from 4 to 5 entries, added IDS_GAMEMODE_HARDCORE
   at index 4.
  - Constructor: Initializes m_bHardcore = false. In Windows64 block: sets up thumbnail name from save
   details, and reads isHardcore from params->saveDetails. If hardcore, immediately initializes the
  difficulty slider to show "Hardcore" locked at position 4.
  - tick(): When host options are read (bHostOptionsRead block), also reads the hardcore flag and
  re-initializes the slider if needed (for console path).
  - handleSliderMove(): If m_bHardcore, locks the slider at position 4 (prevents changing difficulty).
  - StartGameFromSave(): Stores the save folder name in app for later hardcore deletion. Sets
  eGameHostOption_Hardcore from m_bHardcore.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.h

  Purpose: Declare hardcore member

  - Expanded m_iDifficultyTitleSettingA from [4] to [5].
  - Added bool m_bHardcore private member.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp

  Purpose: Read hardcore flag from level.dat when building the save list

  - ReadLevelNameFromSaveFile(): Added optional bool *outHardcore parameter. Inside the NBT Data
  compound tag parsing, if outHardcore is non-null, reads dataTag->getBoolean(L"hardcore").
  - Save enumeration block (Windows64): Passes &saveHardcore to ReadLevelNameFromSaveFile and stores
  the result in m_saveDetails[i].isHardcore.

  ---
  Minecraft.Client/Common/UI/UIStructs.h

  Purpose: Add isHardcore to save list details struct

  - Added bool isHardcore field to _SaveListDetails struct.
  - Initialized to false in the constructor.

  ---
  Minecraft.Client/Common/XUI/XUI_Death.cpp

  Purpose: Hardcore death screen behavior (XUI/Xbox UI)

  - Mirror of the Iggy UIScene_DeathMenu.cpp changes but for the XUI rendering path.
  - OnInit(): Checks isHardcore(), hides respawn button and shows death message if true.
  - OnNotifyPressEx() - Exit Game: If hardcore and host, skips save, flags world for deletion, exits
  immediately.
  - OnNotifyPressEx() - Respawn: Safeguard to block respawn in hardcore.

  ---
  Minecraft.Client/Gui.cpp

  Purpose: Syntax fix

  - Fixed lines.push_back(L"" → lines.push_back(L"") - missing closing quote/paren in debug terrain
  feature display.

  ---
  Minecraft.Client/MinecraftServer.cpp

  Purpose: Server-side hardcore support

  - Constructor: Initializes m_deleteWorldOnExit = false.
  - loadLevel(): Captures the save folder name from StorageManager into m_saveFolderName for later use
   in hardcore world deletion.
  - isHardcore(): Changed from always returning false to returning
  app.GetGameHostOption(eGameHostOption_Hardcore) > 0 - this is the key change that makes the server
  actually report hardcore mode.

  ---
  Minecraft.Client/MinecraftServer.h

  Purpose: Declare hardcore-related members

  - Added bool m_deleteWorldOnExit and wstring m_saveFolderName private members.
  - Added setDeleteWorldOnExit(), getDeleteWorldOnExit(), and getSaveFolderName() public methods.

  ---
  Minecraft.Client/PlayerConnection.h

  Purpose: Thread-safety fix for kicked flag

  - Changed m_bWasKicked from bool to std::atomic<bool> (initialized with {false}).
  - Changed setWasKicked()/getWasKicked() to use .store()/.load() - fixes a race condition where the
  kicked flag is set on one thread and read on another.

  ---
  Minecraft.Client/PlayerList.cpp

  Purpose: Hardcore multiplayer - ban, respawn as Adventure, thread-safe bans

  - Constructor/Destructor: Added InitializeCriticalSection/DeleteCriticalSection for m_banCS.
  - placeNewPlayer(): Passes isHardcore() flag to the LoginPacket constructor so clients joining know
  it's hardcore.
  - respawn(): After respawn in hardcore, forces the player into Adventure mode (spectate-like: can
  look around but not interact). Sends GameEventPacket to sync client.
  - respawn() and toggleDimension() (2 sites): Pass isHardcore() to RespawnPacket constructor.
  - isXuidBanned(): Wrapped m_bannedXuids iteration with EnterCriticalSection/LeaveCriticalSection for
   thread safety.
  - banXuid() (new): Thread-safe method to add a player's XUID to the ban list - used when a player
  dies in hardcore multiplayer.

  ---
  Minecraft.Client/PlayerList.h

  Purpose: Declare ban-related additions

  - Added CRITICAL_SECTION m_banCS to protect m_bannedXuids.
  - Added void banXuid(PlayerUID xuid) public method.

  ---
  Minecraft.Client/SelectWorldScreen.cpp

  Purpose: Show [Hardcore] badge in Java-style world list

  - In renderItem(): If levelSummary->isHardcore(), appends  [Hardcore] to the world name display.

  ---
  Minecraft.Client/ServerPlayer.cpp

  Purpose: Hardcore death behavior on server

  - die(): If the level is hardcore, switches the dead player to Adventure mode (so they can't
  interact if somehow respawned).
  - Minor: Two comment lines changed // → /// (no functional change).

  ---
  Minecraft.Client/Windows64Media/strings.h

  Purpose: String IDs for hardcore UI text

  - Added 8 new string IDs (2286-2293): IDS_GAMEMODE_HARDCORE, IDS_HARDCORE, IDS_HARDCORE_TOOLTIP,
  IDS_HARDCORE_WARNING_TITLE, IDS_HARDCORE_WARNING_TEXT, IDS_HARDCORE_DEATH_MESSAGE,
  IDS_LABEL_HARDCORE, IDS_GAMEOPTION_HARDCORE.

  ---
  Minecraft.World/ConsoleSaveFileOriginal.cpp

  Purpose: Capture save folder name after first save (for new worlds)

  - SaveSaveDataCallback() (Windows64 only): After a successful save, if the app doesn't yet know the
  save folder name, attempts to capture it via StorageManager or by scanning Windows64\GameHDD\ for
  the newest folder. This handles the case where a newly-created hardcore world hasn't been saved yet
  when the folder name is needed.

  ---
  Minecraft.World/DisconnectPacket.h

  Purpose: Hardcore disconnect reason

  - Added eDisconnect_HardcoreDeath to the disconnect reason enum - used when kicking a player who
  died in hardcore multiplayer.

  ---
  Minecraft.World/LoginPacket.cpp & LoginPacket.h

  Purpose: Serialize hardcore flag in login packet

  - Added bool m_isHardcore member, initialized to false in both constructors.
  - Server→Client constructor now accepts bool isHardcore = false parameter.
  - read(): Reads m_isHardcore from the stream.
  - write(): Writes m_isHardcore to the stream.
  - getEstimatedSize(): Added sizeof(bool) for the new field.

  ---
  Minecraft.World/RespawnPacket.cpp & RespawnPacket.h

  Purpose: Serialize hardcore flag in respawn packet

  - Added bool m_isHardcore member, initialized to false.
  - Constructor now accepts bool isHardcore = false parameter.
  - read()/write(): Serialize m_isHardcore via readBoolean()/writeBoolean().
  - getEstimatedSize(): Changed from 13 to 14 bytes to account for the new boolean.
2026-03-13 06:56:46 -05:00

1516 lines
49 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_CreateWorldMenu.h"
#include "..\..\MinecraftServer.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\TexturePack.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\BiomeSource.h"
#include "..\..\..\Minecraft.World\IntCache.h"
#include "..\..\..\Minecraft.World\LevelType.h"
#include "..\..\DLCTexturePack.h"
#ifdef __PSVITA__
#include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h"
#endif
#ifdef _WINDOWS64
#include <windows.h>
#include "Xbox\Resource.h"
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
static bool s_bHardcore = false; // 4J Added: tracks when difficulty slider is at Hardcore position (file-scope to avoid header layout changes)
int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD
};
UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME);
m_seed = L"";
m_iPad=iPad;
m_labelWorldName.init(app.GetString(IDS_WORLD_NAME));
m_editWorldName.init(m_worldName, eControl_EditWorldName);
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,4,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
s_bHardcore = false;
m_MoreOptionsParams.bGenerateOptions=TRUE;
m_MoreOptionsParams.bStructures=TRUE;
m_MoreOptionsParams.bFlatWorld=FALSE;
m_MoreOptionsParams.bBonusChest=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.iPad = iPad;
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoMobLoot = true;
m_MoreOptionsParams.bDoTileDrops = true;
m_MoreOptionsParams.bNaturalRegeneration = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_pDLCPack = nullptr;
m_bRebuildTouchBoxes = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account
// It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online,
// instead of just greying out the online setting in the More Options
// #ifdef __PS3__
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,nullptr);
// }
// #endif
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed )
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME );
#if TO_BE_IMPLEMENTED
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i);
}
}
#if TO_BE_IMPLEMENTED
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
#endif
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
}
}
UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu()
{
}
void UIScene_CreateWorldMenu::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_CreateWorldMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
wstring UIScene_CreateWorldMenu::getMoviePath()
{
return L"CreateWorldMenu";
}
UIControl* UIScene_CreateWorldMenu::GetMainPanel()
{
return &m_controlMainPanel;
}
void UIScene_CreateWorldMenu::handleDestroy()
{
#ifdef __PSVITA__
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// shut down the keyboard if it is displayed
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO)
InputManager.DestroyKeyboard();
#endif
}
void UIScene_CreateWorldMenu::tick()
{
UIScene::tick();
if(m_iSetTexturePackDescription >= 0 )
{
UpdateTexturePackDescription( m_iSetTexturePackDescription );
m_iSetTexturePackDescription = -1;
}
if(m_bShowTexturePackDescription)
{
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
#ifdef __ORBIS__
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus())
{
case SCE_COMMON_DIALOG_STATUS_FINISHED:
{
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if(Result.authorized)
{
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
// they just became a PSPlus member
checkStateAndStartGame();
}
else
{
// continue offline?
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast<UIScene_CreateWorldMenu*>(this));
}
}
break;
default:
break;
}
#endif
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->checkStateAndStartGame();
}
return 0;
}
#endif
#ifdef _WINDOWS64
void UIScene_CreateWorldMenu::getDirectEditInputs(vector<UIControl_TextInput*> &inputs)
{
inputs.push_back(&m_editWorldName);
}
void UIScene_CreateWorldMenu::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result)
{
m_worldName = input->getEditBuffer();
m_buttonCreateWorld.setEnable(!m_worldName.empty());
}
#endif
void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) { handled = true; return; }
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
#ifdef _WINDOWS64
if (isDirectEditBlocking()) return;
#endif
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
{
case eControl_EditWorldName:
{
m_bIgnoreInput=true;
#ifdef _WINDOWS64
if (!g_KBMInput.IsKBMActive())
{
UIKeyboardInitData kbData;
kbData.title = app.GetString(IDS_CREATE_NEW_WORLD);
kbData.defaultText = m_editWorldName.getLabel();
kbData.maxChars = 25;
kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData);
}
else
{
m_bIgnoreInput = false;
m_editWorldName.beginDirectEdit(25);
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
}
break;
case eControl_GameModeToggle:
switch(m_iGameModeId)
{
case 0: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
case eControl_TexturePackList:
{
UpdateCurrentTexturePack(static_cast<int>(childId));
}
break;
case eControl_NewWorld:
{
#ifdef _DURANGO
if(m_MoreOptionsParams.bOnlineGame)
{
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
}
else
#endif
{
StartSharedLaunchFlow();
}
break;
}
}
}
#ifdef _DURANGO
void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_CreateWorldMenu::StartSharedLaunchFlow()
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
/*
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#ifdef _XBOX
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_DURANGO) || defined(_WINDOWS64)
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#endif
checkStateAndStartGame();
}
void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
m_sliderDifficulty.handleSliderMove(value);
// 4J Added: Difficulty value 4 = Hardcore (store actual difficulty as Hard, track hardcore separately)
s_bHardcore = (value >= 4);
app.SetGameSettings(m_iPad, eGameSetting_Difficulty, s_bHardcore ? 3 : value);
if (value >= 4)
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
else
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
}
void UIScene_CreateWorldMenu::handleTimerComplete(int id)
{
#ifdef __PSVITA__
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
if(m_bRebuildTouchBoxes)
{
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch(id)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DWORD dwBytes=0;
PBYTE pbData=nullptr;
//app.DebugPrintf("Retrieving iConfig %d from TPD\n",m_iConfigA[i]);
app.GetTPD(m_iConfigA[i],&pbData,&dwBytes);
ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if(dwBytes > 0 && pbData)
{
DWORD dwImageBytes=0;
PBYTE pbImageData=nullptr;
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]);
m_pTexturePacksList->AddData(ListInfo);
m_iConfigA[i]=-1;
}
}
}
}
break;
#endif
};
}
void UIScene_CreateWorldMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
}
}
int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes)
{
UIScene_CreateWorldMenu *pClass=static_cast<UIScene_CreateWorldMenu *>(lpParam);
pClass->m_bIgnoreInput=false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes)
{
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
#ifdef _WINDOWS64
Win64_GetKeyboardText(pchText, 128);
#else
InputManager.GetText(pchText);
#endif
if(pchText[0]!=0)
{
pClass->m_editWorldName.setLabel((wchar_t *)pchText);
pClass->m_worldName = (wchar_t *)pchText;
}
pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() );
}
return 0;
}
void UIScene_CreateWorldMenu::checkStateAndStartGame()
{
int primaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
m_bIgnoreInput = true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
}
return;
/* 4J-PB - Add this after release
#elif defined __PSVITA__
m_bIgnoreInput=false;
// Determine why they're not "signed in live"
if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// Signed in to PSN but not connected (no internet access)
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
return;
}*/
#else
m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return;
#endif
}
#ifdef __ORBIS__
bool bPlayStationPlus = true;
int iPadWithNoPlaystationPlus=0;
if(isOnlineGame && isSignedInLive)
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable))
{
if(ProfileManager.HasPlayStationPlus(i)==false)
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus=i;
break;
}
}
}
if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
return;
}
}
#endif
if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeCreative == true)
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
else
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this);
}
}
else
{
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
//bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
#if defined(__PS3__) || defined(__PSVITA__)
if(isOnlineGame && isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable())
{
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
if(noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(bPlayStationPlus==false)
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(this, 0);
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
}
else
{
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && isSignedInLive && noUGC )
{
m_bIgnoreInput=false;
ui.RequestUGCMessageBox();
}
else if(isOnlineGame && isSignedInLive && bContentRestricted )
{
m_bIgnoreInput=false;
ui.RequestContentRestrictedMessageBox();
}
#ifdef __ORBIS__
else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false))
{
m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return;
}
setVisible( true );
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(this, 0);
}
}
}
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask)
{
#if TO_BE_IMPLEMENTED
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush
XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // __PSVITA__
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false;
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
// create the world and launch
wstring wWorldName = pClass->m_worldName;
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
#ifdef _WINDOWS64
// New world — save folder doesn't exist yet, clear for now (will be set after first autosave)
app.SetCurrentSaveFolderName(L"");
#endif
wstring wSeed;
if(!pClass->m_MoreOptionsParams.seed.empty() )
{
wSeed=pClass->m_MoreOptionsParams.seed;
}
else
{
// random
wSeed=L"";
}
// start the game
bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE);
int64_t seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
param->levelName = wWorldName;
if (wSeed.length() != 0)
{
int64_t value = 0;
unsigned int len = static_cast<unsigned int>(wSeed.length());
//Check if the input string contains a numerical value
bool isNumber = true;
for( unsigned int i = 0 ; i < len ; ++i )
{
if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' )
{
if( !(i==0 && wSeed.at(i) == L'-' ) )
{
isNumber = false;
break;
}
}
}
//If the input string is a numerical value, convert it to a number
if( isNumber )
value = _fromString<int64_t>(wSeed);
//If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it
if( value != 0 )
seedValue = value;
else
{
int hashValue = 0;
for( unsigned int i = 0 ; i < len ; ++i )
hashValue = 31 * hashValue + wSeed.at(i);
seedValue = hashValue;
}
}
else
{
param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer.
}
param->seed = seedValue;
param->saveData = nullptr;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
// 4J Added: If hardcore was selected on difficulty slider, set difficulty to Hard and enable hardcore flag
app.SetGameHostOption(eGameHostOption_Difficulty, Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_Hardcore, s_bHardcore ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends);
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0);
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld );
app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures );
app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest );
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
pClass->m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
pClass->m_MoreOptionsParams.newWorldSize = static_cast<EGameHostOptionWorldSize>(pClass->m_MoreOptionsParams.worldSize + 1);
#endif
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifdef _LARGE_WORLDS
switch(pClass->m_MoreOptionsParams.worldSize)
{
case 0:
// Classic
param->xzSize = LEVEL_WIDTH_CLASSIC;
param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18
break;
case 1:
// Small
param->xzSize = LEVEL_WIDTH_SMALL;
param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22
break;
case 2:
// Medium
param->xzSize = LEVEL_WIDTH_MEDIUM;
param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32
break;
case 3:
// Large
param->xzSize = LEVEL_WIDTH_LARGE;
param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40
break;
};
#else
param->xzSize = LEVEL_MAX_WIDTH;
param->hellScale = HELL_LEVEL_MAX_SCALE;
#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams);
}
int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(pClass->m_iPad))
{
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isOnlineGame && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
{
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
CreateGame(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = static_cast<UIScene_CreateWorldMenu *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(isClientSide && app.IsLocalMultiplayerAvailable())
{
#ifdef _WINDOWS64
// On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly.
CreateGame(pClass, 0);
return 0;
#else
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
info.lpParam = pClass;
info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
#endif
}
else
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
pClass->m_bIgnoreInput = false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
#if defined( __ORBIS__) || defined(__PSVITA__)
bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
CreateGame(pClass, 0);
}
}
}
else
{
pClass->m_bIgnoreInput = false;
}
return 0;
}
#ifdef __ORBIS__
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam;
pClass->m_bIgnoreInput = false;
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
// {
// int32_t iResult;
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// int32_t iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->checkStateAndStartGame();
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif
void UIScene_CreateWorldMenu::handleTouchBoxRebuild()
{
m_bRebuildTouchBoxes = true;
}