Files
LCE-Revelations/Minecraft.Client
itsRevela 20229fc07b fix: dedicated server thread safety, disconnect deadlock, and console freeze
- Protect PlayerList and ServerConnection players vectors with critical
  sections; all iterations use copy-on-read snapshots to prevent iterator
  invalidation during concurrent join/leave
- Add null check on player bounding box in movement validation to prevent
  crash when player is removed mid-tick
- Re-validate socket player pointer immediately before SendData to narrow
  the TOCTOU race window on disconnect
- Replace inline disconnect cleanup with a queued system drained on the
  main tick thread, eliminating the done_cs -> m_playersCS lock inversion
  that caused deadlocks under load
- Disable Windows QuickEdit mode at server startup to prevent console
  input selection from freezing the process
- Move chunk priority sort behind ServerConnection::sortPlayersByChunkPriority()
  to keep the players vector lock-protected
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========================================================================
    Xbox 360 APPLICATION : Minecraft.Client Project Overview
========================================================================

AppWizard has created this Minecraft.Client application for you.  

This file contains a summary of what you will find in each of the files that
make up your Minecraft.Client application.

Minecraft.Client.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

Minecraft.Client.cpp
    This is the main application source file.



/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////