BedrockFog removal via removeControl with centreScene=true triggered
Flash-side repositioning that didn't account for the tool-added VSync
and Fullscreen checkboxes, creating a gap after CustomSkinAnim and
causing RenderDistance to render behind Gamma.
On Windows64 (single player per client), the console splitscreen
host-check that removed BedrockFog/CustomSkinAnim is unnecessary.
Gate it behind #ifndef _WINDOWS64 so all controls stay visible.