Added code for hiding armor layer of skin
Added code for hiding the skins' armor layer when the corresponding pieces of armor are worn.
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@@ -264,6 +264,31 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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armorParts2->idle=false;
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}
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// Get armor in armor slot so we can hide the armor layer of the skin - Langtanium
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shared_ptr<ItemInstance> itemHelmet = mob->inventory->getArmor(3);
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shared_ptr<ItemInstance> itemChestplate = mob->inventory->getArmor(2);
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shared_ptr<ItemInstance> itemLeggings = mob->inventory->getArmor(1);
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shared_ptr<ItemInstance> itemBoots = mob->inventory->getArmor(0);
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// Hide armor layer of skin if corresponnding piece of armor is worn - Langtanium
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if (itemChestplate != nullptr && resModel->texHeight == 64)
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{
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resModel->bodyArmor->visible=false;
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resModel->armArmor0->visible=false;
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resModel->armArmor1->visible=false;
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}
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if (itemLeggings != nullptr && resModel->texHeight == 64)
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{
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resModel->belt->visible=false;
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resModel->legging0->visible=false;
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resModel->legging1->visible=false;
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}
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if (itemBoots != nullptr && resModel->texHeight == 64)
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{
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resModel->boot0->visible=false;
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resModel->boot1->visible=false;
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}
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// 4J-PB - any additional parts to turn on for this player (skin dependent)
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vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
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//turn them on
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@@ -271,8 +296,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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{
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for(ModelPart *pModelPart : *pAdditionalModelParts)
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{
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shared_ptr<ItemInstance> itemInstance = mob->inventory->getArmor(3);
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if (itemInstance == nullptr || !pModelPart->hideWithHelmet)
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if (itemHelmet == nullptr || !pModelPart->hideWithHelmet) // Hide the skin boxes that have the hide when wearing a helmet
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pModelPart->visible=true;
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}
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}
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