Merge branch 'feat/64x64-skins' into feat/skin-offsets

This commit is contained in:
Langtanium
2026-04-10 16:06:57 -07:00
8 changed files with 246 additions and 13 deletions

View File

@@ -110,15 +110,15 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
break;
case DLCManager::e_DLCParamType_Box:
{
WCHAR wchBodyPart[10];
WCHAR wchBodyPart[11];
SKIN_BOX *pSkinBox = new SKIN_BOX;
ZeroMemory(pSkinBox,sizeof(SKIN_BOX));
#ifdef __PS3__
// 4J Stu - The Xbox version used swscanf_s which isn't available in GCC.
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
swscanf(value.c_str(), L"%10ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,
#else
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f", wchBodyPart,10,
swscanf_s(value.c_str(), L"%9ls%f%f%f%f%f%f%f%f%f%f%f", wchBodyPart,11,
#endif
&pSkinBox->fX,
&pSkinBox->fY,
@@ -129,7 +129,8 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type, const wstring
&pSkinBox->fU,
&pSkinBox->fV,
&pSkinBox->fA,
&pSkinBox->fM);
&pSkinBox->fM,
&pSkinBox->fS);
if(wcscmp(wchBodyPart,L"HEAD")==0)
{

View File

@@ -31,6 +31,9 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
case eBodyPart_Leg1:
pAttachTo=leg1;
break;
case eBodyPart_Headwear:
pAttachTo=hair;
break;
case eBodyPart_Jacket:
pAttachTo=jacket;
scale=0.25;
@@ -51,7 +54,42 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
pAttachTo=pants1;
scale=0.25;
break;
case eBodyPart_Waist:
pAttachTo=waist;
break;
case eBodyPart_Belt:
pAttachTo=belt;
break;
case eBodyPart_BodyArmor:
pAttachTo=bodyArmor;
break;
case eBodyPart_ArmArmor0:
pAttachTo=armArmor0;
break;
case eBodyPart_ArmArmor1:
pAttachTo=armArmor1;
break;
case eBodyPart_Legging0:
pAttachTo=legging0;
break;
case eBodyPart_Legging1:
pAttachTo=legging1;
break;
case eBodyPart_Sock0:
pAttachTo=sock0;
break;
case eBodyPart_Sock1:
pAttachTo=sock1;
break;
case eBodyPart_Boot0:
pAttachTo=boot0;
break;
case eBodyPart_Boot1:
pAttachTo=boot1;
break;
}
// check if this box has a declared scale
if (pBox->fS > 0) scale = pBox->fS;
// first check this box doesn't already exist
ModelPart *pNewBox = pAttachTo->retrieveChild(pBox);
@@ -70,7 +108,7 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
pNewBox = new ModelPart(this, static_cast<int>(pBox->fU), static_cast<int>(pBox->fV));
pNewBox->visible=false;
if (pBox->fM > 0) pNewBox->bMirror = true;
if (pBox->fM > 0) pNewBox->bMirror = true; // check if this box has the mirror flag
pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, scale);
// 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use.
//pNewBox->compile(1.0f/16.0f);
@@ -90,6 +128,18 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
sleeve1 = nullptr;
pants0 = nullptr;
pants1 = nullptr;
waist = nullptr;
belt = nullptr;
bodyArmor = nullptr;
armArmor0 = nullptr;
armArmor1 = nullptr;
legging0 = nullptr;
legging1 = nullptr;
sock0 = nullptr;
sock1 = nullptr;
boot0 = nullptr;
boot1 = nullptr;
m_fYOffset=yOffset;
cloak = new ModelPart(this, 0, 0);
@@ -115,6 +165,40 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
jacket = new ModelPart(this, 16, 32);
jacket->addHumanoidBox(-4, 0, -2, 8, 12, 4, g + 0.25); // Jacket
jacket->setPos(0, 0 + yOffset, 0);
waist = new ModelPart(this, 0, 0);
waist->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Waist
waist->setPos(0, 0 + yOffset, 0);
belt = new ModelPart(this, 0, 0);
belt->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Belt
belt->setPos(0, 0 + yOffset, 0);
bodyArmor = new ModelPart(this, 0, 0);
bodyArmor->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // BodyArmor
bodyArmor->setPos(0, 0 + yOffset, 0);
armArmor0 = new ModelPart(this, 0, 0);
armArmor0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor0
armArmor0->setPos(-5, 2 + yOffset, 0);
armArmor1 = new ModelPart(this, 0, 0);
armArmor1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // ArmArmor1
armArmor1->setPos(5, 2 + yOffset, 0);
legging0 = new ModelPart(this, 0, 0);
legging0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging0
legging0->setPos(-1.9, 12 + yOffset, 0);
legging1 = new ModelPart(this, 0, 0);
legging1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Legging1
legging1->setPos(1.9, 12 + yOffset, 0);
sock0 = new ModelPart(this, 0, 0);
sock0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock0
sock0->setPos(-1.9, 12 + yOffset, 0);
sock1 = new ModelPart(this, 0, 0);
sock1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Sock1
sock1->setPos(1.9, 12 + yOffset, 0);
boot0 = new ModelPart(this, 0, 0);
boot0->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot0
boot0->setPos(-1.9, 12 + yOffset, 0);
boot1 = new ModelPart(this, 0, 0);
boot1->addHumanoidBox(0, 0, 0, 0, 0, 0, g); // Boot1
boot1->setPos(1.9, 12 + yOffset, 0);
}
if (texHeight == 64)
@@ -207,6 +291,28 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight, b
pants0->compile(1.0f/16.0f);
if (pants1 != 0)
pants1->compile(1.0f/16.0f);
if (waist != 0)
waist->compile(1.0f/16.0f);
if (belt != 0)
belt->compile(1.0f/16.0f);
if (bodyArmor != 0)
bodyArmor->compile(1.0f/16.0f);
if (armArmor0 != 0)
armArmor0->compile(1.0f/16.0f);
if (armArmor1 != 0)
armArmor1->compile(1.0f/16.0f);
if (legging0 != 0)
legging0->compile(1.0f/16.0f);
if (legging1 != 0)
legging1->compile(1.0f/16.0f);
if (sock0 != 0)
sock0->compile(1.0f/16.0f);
if (sock1 != 0)
sock1->compile(1.0f/16.0f);
if (boot0 != 0)
boot0->compile(1.0f/16.0f);
if (boot1 != 0)
boot1->compile(1.0f/16.0f);
holdingLeftHand=0;
holdingRightHand=0;
@@ -295,6 +401,28 @@ void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float
pants0->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants0))>0);
if (pants1 != 0)
pants1->render(scale, usecompiled,(m_uiAnimOverrideBitmask&(1<<eAnim_DisableRenderPants1))>0);
if (waist != 0)
waist->render(scale, usecompiled);
if (belt != 0)
belt->render(scale, usecompiled);
if (bodyArmor != 0)
bodyArmor->render(scale, usecompiled);
if (armArmor0 != 0)
armArmor0->render(scale, usecompiled);
if (armArmor1 != 0)
armArmor1->render(scale, usecompiled);
if (legging0 != 0)
legging0->render(scale, usecompiled);
if (legging1 != 0)
legging1->render(scale, usecompiled);
if (sock0 != 0)
sock0->render(scale, usecompiled);
if (sock1 != 0)
sock1->render(scale, usecompiled);
if (boot0 != 0)
boot0->render(scale, usecompiled);
if (boot1 != 0)
boot1->render(scale, usecompiled);
}
}
@@ -623,6 +751,105 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
pants1->yRot = leg1->yRot;
pants1->zRot = leg1->zRot;
}
if (waist != 0)
{
waist->x = body->x;
waist->y = body->y;
waist->z = body->z;
waist->xRot = body->xRot;
waist->yRot = body->yRot;
waist->zRot = body->zRot;
}
if (belt != 0)
{
belt->x = body->x;
belt->y = body->y;
belt->z = body->z;
belt->xRot = body->xRot;
belt->yRot = body->yRot;
belt->zRot = body->zRot;
}
if (bodyArmor != 0)
{
bodyArmor->x = body->x;
bodyArmor->y = body->y;
bodyArmor->z = body->z;
bodyArmor->xRot = body->xRot;
bodyArmor->yRot = body->yRot;
bodyArmor->zRot = body->zRot;
}
if (armArmor0 != 0)
{
armArmor0->x = arm0->x;
armArmor0->y = arm0->y;
armArmor0->z = arm0->z;
armArmor0->xRot = arm0->xRot;
armArmor0->yRot = arm0->yRot;
armArmor0->zRot = arm0->zRot;
}
if (armArmor1 != 0)
{
armArmor1->x = arm1->x;
armArmor1->y = arm1->y;
armArmor1->z = arm1->z;
armArmor1->xRot = arm1->xRot;
armArmor1->yRot = arm1->yRot;
armArmor1->zRot = arm1->zRot;
}
if (legging0 != 0)
{
legging0->x = leg0->x;
legging0->y = leg0->y;
legging0->z = leg0->z;
legging0->xRot = leg0->xRot;
legging0->yRot = leg0->yRot;
legging0->zRot = leg0->zRot;
}
if (legging1 != 0)
{
legging1->x = leg1->x;
legging1->y = leg1->y;
legging1->z = leg1->z;
legging1->xRot = leg1->xRot;
legging1->yRot = leg1->yRot;
legging1->zRot = leg1->zRot;
}
if (sock0 != 0)
{
sock0->x = leg0->x;
sock0->y = leg0->y;
sock0->z = leg0->z;
sock0->xRot = leg0->xRot;
sock0->yRot = leg0->yRot;
sock0->zRot = leg0->zRot;
}
if (sock1 != 0)
{
sock1->x = leg1->x;
sock1->y = leg1->y;
sock1->z = leg1->z;
sock1->xRot = leg1->xRot;
sock1->yRot = leg1->yRot;
sock1->zRot = leg1->zRot;
}
if (boot0 != 0)
{
boot0->x = leg0->x;
boot0->y = leg0->y;
boot0->z = leg0->z;
boot0->xRot = leg0->xRot;
boot0->yRot = leg0->yRot;
boot0->zRot = leg0->zRot;
}
if (boot1 != 0)
{
boot1->x = leg1->x;
boot1->y = leg1->y;
boot1->z = leg1->z;
boot1->xRot = leg1->xRot;
boot1->yRot = leg1->yRot;
boot1->zRot = leg1->zRot;
}
}
}

View File

@@ -5,7 +5,12 @@
class HumanoidModel : public Model
{
public:
ModelPart *head, *hair, *body, *jacket, *arm0, *sleeve0, *arm1, *sleeve1, *leg0, *pants0, *leg1, *pants1, *ear, *cloak;
// Base geometry
ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak;
// Second layer/64x64 skin geometry
ModelPart *jacket, *sleeve0, *sleeve1, *pants0, *pants1;
// Extra geometry for DLC skins
ModelPart *waist, *belt, *bodyArmor, *armArmor0, *armArmor1, *legging0, *legging1, *sock0, *sock1, *boot0, *boot1;
//ModelPart *hat;
int holdingLeftHand;

View File

@@ -20,16 +20,14 @@ LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow)
armor = nullptr;
}
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64)
LivingEntityRenderer::LivingEntityRenderer(Model *model, float shadow, bool is64x64)
{
this->model = model;
if (is64x64)
{
this->modelClassic = new HumanoidModel(0, 0, 64, 64, false);
if (slimHands == true)
this->modelSlim = new HumanoidModel(0, 0, 64, 64, true);
this->modelSlim = new HumanoidModel(0, 0, 64, 64, true);
}
shadowRadius = shadow;

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@@ -20,7 +20,7 @@ protected:
public:
LivingEntityRenderer(Model *model, float shadow);
LivingEntityRenderer(Model *model, float shadow, bool slimHands, bool is64x64);
LivingEntityRenderer(Model *model, float shadow, bool is64x64);
virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
virtual void setArmor(Model *armor);

View File

@@ -55,7 +55,7 @@ static unsigned int nametagColorForIndex(int index)
ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true )
{
humanoidModel = static_cast<HumanoidModel *>(model);
humanoidModelClassic = static_cast<HumanoidModel *>(modelClassic);

View File

@@ -31,6 +31,6 @@ enum eBodyPart
typedef struct
{
eBodyPart ePart;
float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM;
float fX,fY,fZ,fW,fH,fD,fU,fV,fA,fM,fS;
}
SKIN_BOX;

View File

@@ -232,6 +232,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
this->BoxDataA[i].fV = dis->readFloat();
this->BoxDataA[i].fA = dis->readFloat();
this->BoxDataA[i].fM = dis->readFloat();
this->BoxDataA[i].fS = dis->readFloat();
}
for(DWORD i=0;i<dwOffsetC;i++)
{
@@ -266,6 +267,7 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
dos->writeFloat(this->BoxDataA[i].fV);
dos->writeFloat(this->BoxDataA[i].fA);
dos->writeFloat(this->BoxDataA[i].fM);
dos->writeFloat(this->BoxDataA[i].fS);
}
dos->writeShort(static_cast<short>(dwOffsetC));