Merge branch 'feat/64x64-skins' into feat/skin-offsets
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@@ -55,7 +55,7 @@ static unsigned int nametagColorForIndex(int index)
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ResourceLocation PlayerRenderer::DEFAULT_LOCATION = ResourceLocation(TN_MOB_CHAR);
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PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true, true )
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PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0.5f, true )
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{
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humanoidModel = static_cast<HumanoidModel *>(model);
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humanoidModelClassic = static_cast<HumanoidModel *>(modelClassic);
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