mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
synced 2026-06-07 13:34:30 +00:00
feat(modloader): add item use and summon APIs
Add managed item use hooks, server-authoritative summon support, and side-aware use item context. Include IdHelper mappings, example ruby wand usage, and related runtime/crash-handler updates.
This commit is contained in:
@@ -20,6 +20,13 @@ public abstract class Item
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/// or <see cref="MineBlockResult.CancelVanilla"/> to skip vanilla handling.
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/// </summary>
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public virtual MineBlockResult OnMineBlock(MineBlockContext context) => MineBlockResult.ContinueVanilla;
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/// <summary>
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/// Called when this item is actively used by the player (right-click use path).
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/// Return <see cref="UseItemResult.ContinueVanilla"/> to run vanilla logic,
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/// or <see cref="UseItemResult.CancelVanilla"/> to skip vanilla handling.
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/// </summary>
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public virtual UseItemResult OnUseItem(UseItemContext context) => UseItemResult.ContinueVanilla;
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}
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/// <summary>
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@@ -31,6 +38,15 @@ public enum MineBlockResult
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CancelVanilla = 1
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}
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/// <summary>
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/// Result of managed use-item callback.
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/// </summary>
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public enum UseItemResult
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{
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ContinueVanilla = 0,
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CancelVanilla = 1
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}
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/// <summary>
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/// Tool tier used by native tool constructors.
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/// </summary>
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@@ -73,6 +89,72 @@ public readonly struct MineBlockContext
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}
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}
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/// <summary>
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/// Runtime context for item use callback.
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/// </summary>
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public readonly struct UseItemContext
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{
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public int ItemId { get; }
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public bool IsTestUseOnly { get; }
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public bool IsClientSide { get; }
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public nint NativeItemInstancePtr { get; }
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public nint NativePlayerPtr { get; }
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public nint NativePlayerSharedPtr { get; }
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internal UseItemContext(int itemId, bool isTestUseOnly, bool isClientSide, nint nativeItemInstancePtr, nint nativePlayerPtr, nint nativePlayerSharedPtr)
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{
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ItemId = itemId;
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IsTestUseOnly = isTestUseOnly;
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IsClientSide = isClientSide;
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NativeItemInstancePtr = nativeItemInstancePtr;
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NativePlayerPtr = nativePlayerPtr;
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NativePlayerSharedPtr = nativePlayerSharedPtr;
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}
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public bool ConsumeInventoryItem(Identifier id, int count = 1)
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{
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if (NativePlayerPtr == 0 || count <= 0)
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return false;
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int numericId = IdHelper.GetItemNumericId(id);
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if (numericId < 0)
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return false;
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return NativeInterop.native_consume_item_from_player(NativePlayerPtr, numericId, count) != 0;
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}
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public bool DamageItem(int amount)
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{
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if (NativeItemInstancePtr == 0 || NativePlayerSharedPtr == 0 || amount <= 0)
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return false;
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return NativeInterop.native_damage_item_instance(NativeItemInstancePtr, amount, NativePlayerSharedPtr) != 0;
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}
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public bool SpawnEntityFromLook(Identifier id, double speed = 1.4, double spawnForward = 1.0, double spawnUp = 1.2)
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{
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int numericEntityId = IdHelper.GetEntityNumericId(id);
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if (numericEntityId < 0)
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return false;
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return SpawnEntityFromLook(numericEntityId, speed, spawnForward, spawnUp);
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}
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public bool SpawnEntityFromLook(int numericEntityId, double speed = 1.4, double spawnForward = 1.0, double spawnUp = 1.2)
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{
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if (NativePlayerPtr == 0 || numericEntityId < 0)
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return false;
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return NativeInterop.native_spawn_entity_from_player_look(
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NativePlayerPtr,
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NativePlayerSharedPtr,
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numericEntityId,
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speed,
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spawnForward,
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spawnUp) != 0;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct MineBlockNativeArgs
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{
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@@ -83,6 +165,17 @@ internal struct MineBlockNativeArgs
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public int Z;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct UseItemNativeArgs
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{
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public int ItemId;
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public int IsTestUseOnly;
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public int IsClientSide;
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public nint ItemInstancePtr;
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public nint PlayerPtr;
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public nint PlayerSharedPtr;
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}
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internal static class ManagedItemDispatcher
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{
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private static readonly object s_lock = new();
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@@ -125,4 +218,32 @@ internal static class ManagedItemDispatcher
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// 0 = no managed item, 1 = continue vanilla, 2 = cancel vanilla.
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return result == MineBlockResult.CancelVanilla ? 2 : 1;
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}
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internal static int HandleUseItem(IntPtr args, int sizeBytes)
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{
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if (args == IntPtr.Zero || sizeBytes < Marshal.SizeOf<UseItemNativeArgs>())
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return 0;
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UseItemNativeArgs nativeArgs = Marshal.PtrToStructure<UseItemNativeArgs>(args);
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Item? item;
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lock (s_lock)
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{
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s_items.TryGetValue(nativeArgs.ItemId, out item);
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}
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if (item == null)
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return 0;
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var result = item.OnUseItem(new UseItemContext(
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nativeArgs.ItemId,
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nativeArgs.IsTestUseOnly != 0,
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nativeArgs.IsClientSide != 0,
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nativeArgs.ItemInstancePtr,
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nativeArgs.PlayerPtr,
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nativeArgs.PlayerSharedPtr));
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// 0 = no managed item, 1 = continue vanilla, 2 = cancel vanilla.
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return result == UseItemResult.CancelVanilla ? 2 : 1;
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}
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}
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@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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namespace WeaveLoader.API.Item;
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/// <summary>
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@@ -24,6 +26,9 @@ public class RegisteredItem
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/// </summary>
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public static class ItemRegistry
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{
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private static readonly object s_lock = new();
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private static readonly Dictionary<int, Identifier> s_idByNumeric = new();
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/// <summary>
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/// Register a new item with the game engine.
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/// </summary>
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@@ -85,6 +90,18 @@ public static class ItemRegistry
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}
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Logger.Debug($"Registered item '{id}' -> numeric ID {numericId}");
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lock (s_lock)
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{
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s_idByNumeric[numericId] = id;
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}
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return new RegisteredItem(id, numericId);
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}
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internal static bool TryGetIdentifier(int numericId, out Identifier id)
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{
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lock (s_lock)
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{
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return s_idByNumeric.TryGetValue(numericId, out id);
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}
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}
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}
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