feat(modloader): add item use and summon APIs

Add managed item use hooks, server-authoritative summon support, and side-aware use item context.

Include IdHelper mappings, example ruby wand usage, and related runtime/crash-handler updates.
This commit is contained in:
Jacobwasbeast
2026-03-07 19:54:52 -06:00
parent eabf8fe858
commit 0b4c87acbc
21 changed files with 1862 additions and 45 deletions

View File

@@ -3,6 +3,7 @@
#include "CreativeInventory.h"
#include "GameObjectFactory.h"
#include "FurnaceRecipeRegistry.h"
#include "GameHooks.h"
#include "ModStrings.h"
#include "LogUtil.h"
#include <Windows.h>
@@ -249,6 +250,57 @@ int native_get_entity_id(const char* namespacedId)
return IdRegistry::Instance().GetNumericId(IdRegistry::Type::Entity, namespacedId);
}
int native_consume_item_from_player(void* playerPtr, int numericItemId, int count)
{
if (numericItemId < 0 || count <= 0)
return 0;
return GameHooks::ConsumePlayerResource(playerPtr, numericItemId, count) ? 1 : 0;
}
int native_damage_item_instance(void* itemInstancePtr, int amount, void* ownerSharedPtr)
{
if (amount <= 0)
return 0;
return GameHooks::DamageItemInstance(itemInstancePtr, amount, ownerSharedPtr) ? 1 : 0;
}
int native_spawn_entity_from_player_look(void* playerPtr, void* playerSharedPtr, int numericEntityId, double speed, double spawnForward, double spawnUp)
{
if (numericEntityId < 0)
return 0;
return GameHooks::SummonEntityFromPlayerLook(playerPtr, playerSharedPtr, numericEntityId, speed, spawnForward, spawnUp) ? 1 : 0;
}
int native_summon_entity_by_id(int numericEntityId, double x, double y, double z)
{
if (!GameHooks::SummonEntityByNumericId(numericEntityId, x, y, z))
{
LogUtil::Log("[WeaveLoader] Summon failed: entity=%d at (%.2f, %.2f, %.2f)",
numericEntityId, x, y, z);
return 0;
}
LogUtil::Log("[WeaveLoader] Summoned entity=%d at (%.2f, %.2f, %.2f)",
numericEntityId, x, y, z);
return 1;
}
int native_summon_entity(const char* namespacedId, double x, double y, double z)
{
if (!namespacedId || !namespacedId[0])
return 0;
const int entityNumericId =
IdRegistry::Instance().GetNumericId(IdRegistry::Type::Entity, namespacedId);
if (entityNumericId < 0)
{
LogUtil::Log("[WeaveLoader] Summon failed: unknown entity id '%s'", namespacedId);
return 0;
}
return native_summon_entity_by_id(entityNumericId, x, y, z);
}
void native_subscribe_event(const char* eventName, void* managedFnPtr)
{
LogUtil::Log("[WeaveLoader] Event subscription: %s", eventName ? eventName : "(null)");