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https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Add main menu overlay, creative inventory injection, mod discovery, logging, and Wine/Proton support
- Replace dbghelp with raw_pdb library for cross-platform PDB symbol resolution - Add main menu branding overlay via C4JRender::Present hook - Add creative inventory item injection from mods - Add file-based logging (LogUtil) alongside console output - Fix mod discovery with custom AssemblyLoadContext for proper type identity - Add file dialog for game path selection in launcher - Add CreativeTab enum and block/item creative tab assignment - Unify build output to single ModLoader/build directory
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@@ -45,6 +45,12 @@ public static class BlockRegistry
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if (numericId < 0)
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throw new InvalidOperationException($"Failed to register block '{id}'. No free IDs or invalid parameters.");
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if (properties.CreativeTabValue != CreativeTab.None)
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{
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NativeInterop.native_add_to_creative(numericId, 1, 0, (int)properties.CreativeTabValue);
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Logger.Debug($"Block '{id}' added to creative tab {properties.CreativeTabValue}");
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}
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Logger.Debug($"Registered block '{id}' -> numeric ID {numericId}");
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return new RegisteredBlock(id, numericId);
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}
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