Files
LegacyWeaveLoader/WeaveLoader.API/Events/GameEvents.cs
Jacobwasbeast 0b4c87acbc feat(modloader): add item use and summon APIs
Add managed item use hooks, server-authoritative summon support, and side-aware use item context.

Include IdHelper mappings, example ruby wand usage, and related runtime/crash-handler updates.
2026-03-07 19:54:52 -06:00

74 lines
2.5 KiB
C#

namespace WeaveLoader.API.Events;
public class TickEventArgs : EventArgs { }
public class BlockBreakEventArgs : EventArgs
{
public string BlockId { get; init; } = "";
public int X { get; init; }
public int Y { get; init; }
public int Z { get; init; }
public int PlayerId { get; init; }
}
public class BlockPlaceEventArgs : EventArgs
{
public string BlockId { get; init; } = "";
public int X { get; init; }
public int Y { get; init; }
public int Z { get; init; }
public int PlayerId { get; init; }
}
public class ChatEventArgs : EventArgs
{
public string Message { get; init; } = "";
public int PlayerId { get; init; }
}
public class EntitySpawnEventArgs : EventArgs
{
public string EntityId { get; init; } = "";
public float X { get; init; }
public float Y { get; init; }
public float Z { get; init; }
}
public class WorldLoadedEventArgs : EventArgs
{
public nint NativeLevelPointer { get; init; }
}
public class WorldUnloadedEventArgs : EventArgs
{
}
public class PlayerJoinEventArgs : EventArgs
{
public int PlayerId { get; init; }
public string PlayerName { get; init; } = "";
}
/// <summary>
/// Global game event subscriptions. Subscribe to these in your mod's OnInitialize().
/// Events are fired from the game's main thread via hooks in WeaveLoaderRuntime.
/// </summary>
public static class GameEvents
{
public static event EventHandler<BlockBreakEventArgs>? OnBlockBreak;
public static event EventHandler<BlockPlaceEventArgs>? OnBlockPlace;
public static event EventHandler<ChatEventArgs>? OnChat;
public static event EventHandler<EntitySpawnEventArgs>? OnEntitySpawn;
public static event EventHandler<PlayerJoinEventArgs>? OnPlayerJoin;
public static event EventHandler<WorldLoadedEventArgs>? OnWorldLoaded;
public static event EventHandler<WorldUnloadedEventArgs>? OnWorldUnloaded;
internal static void FireBlockBreak(BlockBreakEventArgs e) => OnBlockBreak?.Invoke(null, e);
internal static void FireBlockPlace(BlockPlaceEventArgs e) => OnBlockPlace?.Invoke(null, e);
internal static void FireChat(ChatEventArgs e) => OnChat?.Invoke(null, e);
internal static void FireEntitySpawn(EntitySpawnEventArgs e) => OnEntitySpawn?.Invoke(null, e);
internal static void FirePlayerJoin(PlayerJoinEventArgs e) => OnPlayerJoin?.Invoke(null, e);
internal static void FireWorldLoaded(WorldLoadedEventArgs e) => OnWorldLoaded?.Invoke(null, e);
internal static void FireWorldUnloaded(WorldUnloadedEventArgs e) => OnWorldUnloaded?.Invoke(null, e);
}