Files
LegacyWeaveLoader/CONTRIBUTING.md
Jacobwasbeast de22a24100 Initial commit: LegacyForge mod loader for Minecraft Legacy Edition
SKSE-style external mod loader with zero game source modifications.
- LegacyForge.Launcher: C# console app that injects runtime DLL into game process
- LegacyForgeRuntime: C++ DLL with PDB symbol resolution, MinHook function hooking, and .NET CoreCLR hosting
- LegacyForge.Core: C# mod discovery and lifecycle management
- LegacyForge.API: Fabric-style mod API with namespaced string IDs, fluent property builders, and event system
- ExampleMod: Sample mod demonstrating block/item registration
2026-03-06 15:11:53 -06:00

1.4 KiB

Contributing to LegacyForge

Thank you for your interest in contributing to LegacyForge!

Project Structure

  • LegacyForge.Launcher/ -- C# console app that launches the game and injects the runtime DLL
  • LegacyForgeRuntime/ -- C++ DLL injected into the game process (hooks, .NET hosting, native exports)
  • LegacyForge.Core/ -- C# assembly loaded inside the game process (mod discovery, lifecycle management)
  • LegacyForge.API/ -- C# class library that mod authors reference (IMod, Registry, Events)
  • ExampleMod/ -- Sample mod demonstrating the API

Building

Prerequisites

  • Visual Studio 2022+ with C++ Desktop Development and .NET 8 workloads
  • CMake 3.24+
  • .NET 8.0 SDK

C++ Runtime

cd LegacyForgeRuntime
cmake -B build -A x64
cmake --build build --config Release

C# Projects

dotnet build LegacyForge.sln -c Release

Guidelines

  • Keep game source modifications at zero -- all integration is via injection and hooking
  • Test hooks against the latest game build with PDB symbols
  • Use namespaced string IDs ("modid:name") for all registered content
  • Catch exceptions from mod code to prevent crashes
  • Document public API methods with XML doc comments

Pull Requests

  • Fork the repository and create a feature branch
  • Include a clear description of what your PR does
  • Make sure the C# projects build without warnings
  • Test DLL injection on a real game build if possible