Files
LegacyWeaveLoader/WeaveLoader.API/Entity/EntityRegistry.cs
Jacobwasbeast fa195fdc2e Rebrand LegacyForge to Weave Loader
Rename across entire codebase:
- LegacyForge -> WeaveLoader (identifiers, namespaces, classes, DLLs)
- LegacyForgeRuntime -> WeaveLoaderRuntime (C++ project)
- LegacyForge.API/Core/Launcher -> WeaveLoader.API/Core/Launcher (C# projects)
- [LegacyForge] -> [WeaveLoader] (log prefixes)
- legacyforge -> weaveloader (config files, log files, backup suffixes)
- Display name "Weave Loader" in README, CONTRIBUTING, LICENSE
2026-03-06 23:31:18 -06:00

39 lines
1.1 KiB
C#

namespace WeaveLoader.API.Entity;
/// <summary>
/// Represents an entity type that has been registered with the game engine.
/// </summary>
public class RegisteredEntity
{
public Identifier StringId { get; }
public int NumericId { get; }
internal RegisteredEntity(Identifier id, int numericId)
{
StringId = id;
NumericId = numericId;
}
}
/// <summary>
/// Entity registration via the WeaveLoader registry.
/// Accessed through <see cref="Registry.Entity"/>.
/// </summary>
public static class EntityRegistry
{
public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
{
int numericId = NativeInterop.native_register_entity(
id.ToString(),
definition.WidthValue,
definition.HeightValue,
definition.TrackingRangeValue);
if (numericId < 0)
throw new InvalidOperationException($"Failed to register entity '{id}'.");
Logger.Debug($"Registered entity '{id}' -> numeric ID {numericId}");
return new RegisteredEntity(id, numericId);
}
}