mirror of
https://github.com/Jacobwasbeast/LegacyWeaveLoader.git
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Add managed item use hooks, server-authoritative summon support, and side-aware use item context. Include IdHelper mappings, example ruby wand usage, and related runtime/crash-handler updates.
71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System.Collections.Generic;
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namespace WeaveLoader.API.Entity;
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/// <summary>
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/// Represents an entity type that has been registered with the game engine.
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/// </summary>
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public class RegisteredEntity
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{
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public Identifier StringId { get; }
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public int NumericId { get; }
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internal RegisteredEntity(Identifier id, int numericId)
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{
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StringId = id;
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NumericId = numericId;
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}
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}
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/// <summary>
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/// Entity registration via the WeaveLoader registry.
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/// Accessed through <see cref="Registry.Entity"/>.
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/// </summary>
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public static class EntityRegistry
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{
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private static readonly object s_lock = new();
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private static readonly Dictionary<int, Identifier> s_idByNumeric = new();
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public static RegisteredEntity Register(Identifier id, EntityDefinition definition)
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{
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int numericId = NativeInterop.native_register_entity(
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id.ToString(),
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definition.WidthValue,
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definition.HeightValue,
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definition.TrackingRangeValue);
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if (numericId < 0)
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throw new InvalidOperationException($"Failed to register entity '{id}'.");
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Logger.Debug($"Registered entity '{id}' -> numeric ID {numericId}");
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lock (s_lock)
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{
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s_idByNumeric[numericId] = id;
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}
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return new RegisteredEntity(id, numericId);
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}
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public static bool Summon(Identifier id, double x, double y, double z)
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{
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int numericId = IdHelper.GetEntityNumericId(id);
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if (numericId < 0)
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return false;
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return Summon(numericId, x, y, z);
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}
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public static bool Summon(int numericId, double x, double y, double z)
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{
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int ok = NativeInterop.native_summon_entity_by_id(numericId, x, y, z);
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return ok != 0;
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}
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internal static bool TryGetIdentifier(int numericId, out Identifier id)
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{
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lock (s_lock)
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{
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return s_idByNumeric.TryGetValue(numericId, out id);
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}
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}
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}
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