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fix wrong color aether sky/fog in release
genuinely how did this work fine in debug lol
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@@ -39,6 +39,11 @@ Feature *AetherBiome::getGrassFeature(Random *random)
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return new TallGrassFeature(Tile::tallgrass_Id, 1);
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return new TallGrassFeature(Tile::tallgrass_Id, 1);
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}
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}
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int AetherBiome::getSkyColor(float temp)
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{
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return 0x9ecbff;
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}
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int AetherBiome::getGrassColor()
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int AetherBiome::getGrassColor()
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{
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{
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return 0x8ab69a;
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return 0x8ab69a;
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@@ -10,4 +10,5 @@ public:
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virtual Feature *getGrassFeature(Random *random);
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virtual Feature *getGrassFeature(Random *random);
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virtual int getGrassColor();
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virtual int getGrassColor();
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virtual int getFolageColor();
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virtual int getFolageColor();
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virtual int getSkyColor(float temp);
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};
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};
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