how the hell did extrax64stubs.h get in the x64 folder??

This commit is contained in:
LazyByteDev
2026-03-04 12:42:39 -05:00
parent dc0b5e261c
commit 4a994750d8
7 changed files with 10 additions and 7 deletions

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@@ -7,7 +7,7 @@
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#include "..\..\x64\Extrax64Stubs.h"
#include "Extrax64Stubs.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;

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@@ -1,5 +1,5 @@
#include "stdafx.h"
#include "x64\Extrax64Stubs.h"
#include "Extrax64Stubs.h"
#ifndef __PS3__
//#include <compressapi.h>
#endif // __PS3__

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@@ -0,0 +1,3 @@
void Discord_SetJoinSecret(const char* hostIp, WORD port);
bool Discord_HasPendingJoin(char* outIP, int* outPort);
void TickDiscord();

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@@ -16687,7 +16687,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="WolfModel.h" />
<ClInclude Include="WolfRenderer.h" />
<ClInclude Include="WstringLookup.h" />
<ClInclude Include="x64\Extrax64Stubs.h" />
<ClInclude Include="Extrax64Stubs.h" />
<ClInclude Include="Xbox\4JLibs\inc\4J_Input.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|x64'">true</ExcludedFromBuild>

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@@ -3663,10 +3663,10 @@
<ClInclude Include="Windows64_Minecraft.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="x64\Extrax64Stubs.h">
<ClInclude Include="miniupnpc\miniupnpcstrings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="miniupnpc\miniupnpcstrings.h">
<ClInclude Include="Extrax64Stubs.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

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@@ -6,7 +6,7 @@
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "x64\Extrax64Stubs.h"
#include "Extrax64Stubs.h"
#include "miniupnpc/miniupnpc.h"
#include "miniupnpc/upnpcommands.h"

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@@ -38,7 +38,7 @@
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Network\WinsockNetLayer.h"
#include "x64\Extrax64Stubs.h"
#include "Extrax64Stubs.h"
#include "Xbox/resource.h"