keyboard warrior

This commit is contained in:
coah
2026-03-03 17:48:27 -06:00
parent fcf329f6cd
commit 72476c875e
29 changed files with 1730 additions and 417 deletions

View File

@@ -57,6 +57,11 @@
#include "..\Minecraft.World\GenericStats.h"
#endif
#ifdef _WINDOWS64
#include "Xbox\Network\NetworkPlayerXbox.h"
#include "Common\Network\PlatformNetworkManagerStub.h"
#endif
ClientConnection::ClientConnection(Minecraft *minecraft, const wstring& ip, int port)
{
// 4J Stu - No longer used as we use the socket version below.
@@ -758,6 +763,27 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->displayName = player->name;
#endif
#ifdef _WINDOWS64
{
PlayerUID pktXuid = player->getXuid();
const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
{
BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
INetworkPlayer *np = g_NetworkManager.GetPlayerBySmallId(smallId);
if (np != NULL)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL && qp->m_gamertag[0] == 0)
{
wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
}
}
}
}
#endif
// printf("\t\t\t\t%d: Add player\n",packet->id,packet->yRot);
int item = packet->carriedItem;
@@ -893,6 +919,39 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
{
#ifdef _WINDOWS64
if (!g_NetworkManager.IsHost())
{
for (int i = 0; i < packet->ids.length; i++)
{
shared_ptr<Entity> entity = getEntity(packet->ids[i]);
if (entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if (player != NULL)
{
PlayerUID xuid = player->getXuid();
INetworkPlayer *np = g_NetworkManager.GetPlayerByXuid(xuid);
if (np != NULL)
{
NetworkPlayerXbox *npx = (NetworkPlayerXbox *)np;
IQNetPlayer *qp = npx->GetQNetPlayer();
if (qp != NULL)
{
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerLeaving(qp);
qp->m_smallId = 0;
qp->m_isRemote = false;
qp->m_isHostPlayer = false;
qp->m_gamertag[0] = 0;
qp->SetCustomDataValue(0);
}
}
}
}
}
}
#endif
for (int i = 0; i < packet->ids.length; i++)
{
level->removeEntity(packet->ids[i]);

View File

@@ -1,8 +1,13 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
@@ -72,7 +77,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
g_NetworkManager.PlayerJoining( networkPlayer );
if( createFakeSocket == true && !m_bHostChanged )
{
g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
@@ -92,7 +97,7 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
// g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@@ -114,10 +119,42 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer *pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer *networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket *socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
@@ -148,19 +185,12 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
m_currentSearchResultsCount[i] = 0;
}
#ifdef _WINDOWS64
m_lanSessionManager.Initialize();
#endif
// Success!
return true;
}
void CPlatformNetworkManagerStub::Terminate()
{
#ifdef _WINDOWS64
m_lanSessionManager.Shutdown();
#endif
}
int CPlatformNetworkManagerStub::GetJoiningReadyPercentage()
@@ -182,8 +212,57 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
void CPlatformNetworkManagerStub::DoWork()
{
#ifdef _WINDOWS64
m_lanSessionManager.Tick();
TickSearch();
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNetPlayer *qp = &IQNet::m_player[i];
if (qp->GetCustomDataValue() == 0)
continue;
INetworkPlayer *np = (INetworkPlayer *)qp->GetCustomDataValue();
Socket *sock = np->GetSocket();
if (sock != NULL && sock->isClosing())
{
WinsockNetLayer::CloseConnectionBySmallId((BYTE)i);
}
}
}
if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost())
{
if (!WinsockNetLayer::IsConnected() && !g_NetworkManager.IsLeavingGame())
{
if (app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
app.SetDisconnectReason(DisconnectPacket::eDisconnect_Quitting);
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld, (void *)TRUE);
}
}
#endif
}
@@ -244,16 +323,31 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
m_bLeavingGame = true;
#ifdef _WINDOWS64
m_lanSessionManager.StopBroadcasting();
WinsockNetLayer::StopAdvertising();
#endif
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{
m_pIQNet->EndGame();
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete *it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
#ifdef _WINDOWS64
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
#endif
return true;
}
@@ -264,31 +358,38 @@ bool CPlatformNetworkManagerStub::_LeaveGame(bool bMigrateHost, bool bLeaveRoom)
void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
{
// #ifdef _XBOX
// 4J Stu - We probably did this earlier as well, but just to be sure!
SetLocalGame( !bOnlineGame );
SetPrivateGame( bIsPrivate );
SystemFlagReset();
// Make sure that the Primary Pad is in by default
localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
m_bLeavingGame = false;
m_pIQNet->HostGame();
#ifdef _WINDOWS64
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
#endif
_HostGame( localUsersMask, publicSlots, privateSlots );
//#endif
#ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT;
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port);
const wchar_t *hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
#endif
}
void CPlatformNetworkManagerStub::_HostGame(int usersMask, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
{
#ifdef _WINDOWS64
// Start LAN broadcasting so other instances can discover this game
char* gamertag = ProfileManager.GetGamertag(0);
m_lanSessionManager.StartBroadcasting(m_hostGameSessionData, gamertag, "Minecraft World");
app.DebugPrintf("LAN: Host game started, broadcasting session\n");
#endif
}
bool CPlatformNetworkManagerStub::_StartGame()
@@ -298,7 +399,52 @@ bool CPlatformNetworkManagerStub::_StartGame()
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
{
#ifdef _WINDOWS64
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char *hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
#else
return CGameNetworkManager::JOINGAME_SUCCESS;
#endif
}
bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal)
@@ -331,54 +477,32 @@ void CPlatformNetworkManagerStub::UnRegisterPlayerChangedCallback(int iPad, void
void CPlatformNetworkManagerStub::HandleSignInChange()
{
return;
return;
}
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
#endif
return true;
}
void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
{
// DWORD playerCount = m_pIQNet->GetPlayerCount();
//
// if( this->m_bLeavingGame )
// return;
//
// if( GetHostPlayer() == NULL )
// return;
//
// for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
// {
// if( i < playerCount )
// {
// INetworkPlayer *pNetworkPlayer = GetPlayerByIndex(i);
//
// // We can call this from NotifyPlayerLeaving but at that point the player is still considered in the session
// if( pNetworkPlayer != pNetworkPlayerLeaving )
// {
// m_hostGameSessionData.players[i] = ((NetworkPlayerXbox *)pNetworkPlayer)->GetUID();
//
// char *temp;
// temp = (char *)wstringtofilename( pNetworkPlayer->GetOnlineName() );
// memcpy(m_hostGameSessionData.szPlayers[i],temp,XUSER_NAME_SIZE);
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
// else
// {
// m_hostGameSessionData.players[i] = NULL;
// memset(m_hostGameSessionData.szPlayers[i],0,XUSER_NAME_SIZE);
// }
// }
//
// m_hostGameSessionData.hostPlayerUID = ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetXuid();
// m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
}
int CPlatformNetworkManagerStub::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
@@ -525,28 +649,59 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
#ifdef _WINDOWS64
// Start listening if we're not already and not hosting
if (!m_lanSessionManager.IsListening() && !m_lanSessionManager.IsBroadcasting())
{
m_lanSessionManager.StartListening();
}
if (m_SessionsUpdatedCallback == NULL)
return;
// If new sessions were discovered, notify the UI
if (m_lanSessionManager.HasNewSessions())
{
m_lanSessionManager.ClearNewSessionsFlag();
m_bSearchResultsReady = true;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
if (m_SessionsUpdatedCallback != NULL)
{
m_SessionsUpdatedCallback(m_pSearchParam);
}
}
SearchForGames();
#endif
}
void CPlatformNetworkManagerStub::SearchForGames()
{
#ifdef _WINDOWS64
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo *info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), lanSessions[i].hostIP, _TRUNCATE);
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy_s(info->data.hostName, XUSER_NAME_SIZE, lanSessions[i].hostName, _TRUNCATE);
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@@ -562,12 +717,10 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
#ifdef _WINDOWS64
return m_lanSessionManager.GetSessionList();
#else
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
return filteredList;
#endif
}
bool CPlatformNetworkManagerStub::GetGameSessionInfo(int iPad, SessionID sessionId, FriendSessionInfo *foundSessionInfo)
@@ -596,15 +749,6 @@ void CPlatformNetworkManagerStub::ForceFriendsSessionRefresh()
delete m_pSearchResults[i];
m_pSearchResults[i] = NULL;
}
#ifdef _WINDOWS64
// Restart LAN listening to force a fresh discovery
if (m_lanSessionManager.IsListening())
{
m_lanSessionManager.StopListening();
m_lanSessionManager.StartListening();
}
#endif
}
INetworkPlayer *CPlatformNetworkManagerStub::addNetworkPlayer(IQNetPlayer *pQNetPlayer)
@@ -636,7 +780,7 @@ INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNet
INetworkPlayer *CPlatformNetworkManagerStub::GetLocalPlayerByUserIndex(int userIndex )
{
return getNetworkPlayer(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
return getNetworkPlayer(m_pIQNet->GetLocalPlayerByUserIndex(userIndex));
}
INetworkPlayer *CPlatformNetworkManagerStub::GetPlayerByIndex(int playerIndex)
@@ -651,7 +795,21 @@ INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerByXuid(PlayerUID xuid)
INetworkPlayer * CPlatformNetworkManagerStub::GetPlayerBySmallId(unsigned char smallId)
{
return getNetworkPlayer(m_pIQNet->GetPlayerBySmallId(smallId));
IQNetPlayer *qnetPlayer = m_pIQNet->GetPlayerBySmallId(smallId);
if (qnetPlayer == NULL)
return NULL;
INetworkPlayer *networkPlayer = getNetworkPlayer(qnetPlayer);
#ifdef _WINDOWS64
if (networkPlayer == NULL && smallId != 0 && !m_pIQNet->IsHost())
{
qnetPlayer->m_isRemote = true;
qnetPlayer->m_isHostPlayer = false;
NotifyPlayerJoined(qnetPlayer);
networkPlayer = getNetworkPlayer(qnetPlayer);
}
#endif
return networkPlayer;
}
INetworkPlayer *CPlatformNetworkManagerStub::GetHostPlayer()

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@@ -6,10 +6,6 @@ using namespace std;
#include "PlatformNetworkManagerInterface.h"
#include "SessionInfo.h"
#ifdef _WINDOWS64
#include "LANSessionManager.h"
#endif
class CPlatformNetworkManagerStub : public CPlatformNetworkManager
{
friend class CGameNetworkManager;
@@ -165,16 +161,11 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
private:
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
#endif
#ifdef _WINDOWS64
CLANSessionManager* GetLANSessionManager() { return &m_lanSessionManager; }
private:
CLANSessionManager m_lanSessionManager;
#endif
};

View File

@@ -63,12 +63,19 @@ typedef struct _GameSessionData
#else
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
unsigned int m_uiGameHostSettings; // 4 bytes
unsigned int texturePackParentId; // 4 bytes
unsigned char subTexturePackId; // 1 byte
unsigned short netVersion;
unsigned int m_uiGameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isReadyToJoin; // 1 byte
bool isReadyToJoin;
bool isJoinable;
char hostIP[64];
int hostPort;
wchar_t hostName[XUSER_NAME_SIZE];
unsigned char playerCount;
unsigned char maxPlayers;
_GameSessionData()
{
@@ -76,6 +83,13 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#endif

View File

@@ -1018,7 +1018,7 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
released = InputManager.ButtonReleased(iPad,key); // Toggle
#ifdef _WINDOWS64
if (iPad == 0)
if (iPad == 0 && g_KBMInput.IsKBMActive())
{
int vk = 0;
switch (key)
@@ -1029,10 +1029,10 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
case ACTION_MENU_DOWN: vk = VK_DOWN; break;
case ACTION_MENU_LEFT: vk = VK_LEFT; break;
case ACTION_MENU_RIGHT: vk = VK_RIGHT; break;
case ACTION_MENU_X: vk = 'E'; break;
case ACTION_MENU_X: vk = 'R'; break;
case ACTION_MENU_Y: vk = VK_TAB; break;
case ACTION_MENU_LEFT_SCROLL: vk = 'Q'; break;
case ACTION_MENU_RIGHT_SCROLL: vk = 'R'; break;
case ACTION_MENU_RIGHT_SCROLL: vk = 'E'; break;
case ACTION_MENU_PAGEUP: vk = VK_PRIOR; break;
case ACTION_MENU_PAGEDOWN: vk = VK_NEXT; break;
}
@@ -1043,6 +1043,19 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
if (!pressed && !released && g_KBMInput.IsKeyDown(vk)) { down = true; }
}
if ((key == ACTION_MENU_UP || key == ACTION_MENU_DOWN) && !pressed && !released && !down)
{
bool inCrafting = (m_groups[(EUIGroup)(iPad+1)]->FindScene(eUIScene_Crafting2x2Menu) != NULL)
|| (m_groups[(EUIGroup)(iPad+1)]->FindScene(eUIScene_Crafting3x3Menu) != NULL);
if (inCrafting)
{
int wsKey = (key == ACTION_MENU_UP) ? 'W' : 'S';
if (g_KBMInput.IsKeyPressed(wsKey)) { pressed = true; down = true; }
if (g_KBMInput.IsKeyReleased(wsKey)) { released = true; down = false; }
if (!pressed && !released && g_KBMInput.IsKeyDown(wsKey)) { down = true; }
}
}
if ((key == ACTION_MENU_OK || key == ACTION_MENU_A) && !g_KBMInput.IsMouseGrabbed())
{
if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT)) { pressed = true; down = true; }

View File

@@ -454,6 +454,11 @@ SCreditTextItemDef UIScene_Credits::gs_aCreditDefs[MAX_CREDIT_STRINGS] =
{ L"Victoria Bruder (CompuCom Systems Inc)", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText },
#elif defined(_WIN64)
{ L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
{ L"Code Used", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eExtraLargeText },
{ L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line
{ L"LCEMP Multiplayer", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eLargeText },
{ L"notpies", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText },
#elif defined(__PSVITA__)
// font credits
{ L"", NO_TRANSLATED_STRING, NO_TRANSLATED_STRING,eSmallText }, // extra blank line

View File

@@ -6,6 +6,7 @@
#define PSVITA_CREDITS_COUNT 77
#define PS4_CREDITS_COUNT 75
#define XBOXONE_CREDITS_COUNT (75+318)
#define WIN64_EXTRA_CREDITS_COUNT 5
#define MILES_AND_IGGY_CREDITS_COUNT 8
#define DYNAMODE_FONT_CREDITS_COUNT 2
#define PS3_DOLBY_CREDIT 4
@@ -15,8 +16,10 @@
#define MAX_CREDIT_STRINGS (PS3_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT + PS3_DOLBY_CREDIT)
#elif defined(__ORBIS__)
#define MAX_CREDIT_STRINGS (PS4_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
#elif defined(_DURANGO) || defined _WIN64
#elif defined(_DURANGO)
#define MAX_CREDIT_STRINGS (XBOXONE_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT)
#elif defined _WIN64
#define MAX_CREDIT_STRINGS (XBOXONE_CREDITS_COUNT + WIN64_EXTRA_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT)
#elif defined(__PSVITA__)
#define MAX_CREDIT_STRINGS (PSVITA_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT)
#endif

View File

@@ -40,6 +40,7 @@
#ifdef _WINDOWS64
#include "discord_game_sdk.h"
#pragma comment(lib, "discord_game_sdk.dll.lib")
#include "Windows64\Network\WinsockNetLayer.h"
#endif
#ifndef E_FAIL
@@ -256,7 +257,7 @@ void PIXSetMarkerDeprecated(int a, char *b, ...) {}
bool IsEqualXUID(PlayerUID a, PlayerUID b)
{
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64)
return (a == b);
#else
return false;
@@ -280,33 +281,6 @@ namespace
char s_stubGamertagA[XUSER_MAX_COUNT][32];
wchar_t s_stubGamertagW[XUSER_MAX_COUNT][32];
DWORD StubSupportedLocalUserMask()
{
DWORD mask = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT && i < 32; ++i)
{
mask |= (1u << i);
}
return mask;
}
bool StubSupportsLocalUser(DWORD userIndex)
{
return userIndex < XUSER_MAX_COUNT;
}
DWORD StubClampLocalUserMask(DWORD usersMask)
{
DWORD clampedMask = usersMask & StubSupportedLocalUserMask();
if(clampedMask == 0)
{
clampedMask = (1u << 0);
}
return clampedMask;
}
void EnsureStubIdentity()
{
if(s_stubIdentityInitialised)
@@ -347,11 +321,7 @@ namespace
}
else
{
#ifdef _WINDOWS64
sprintf_s(s_stubGamertagA[i], sizeof(s_stubGamertagA[i]), "Player%u-%u", pid % 10000, i);
#else
snprintf(s_stubGamertagA[i], sizeof(s_stubGamertagA[i]), "Player%u-%u", pid % 10000, i);
#endif
}
}
@@ -365,70 +335,36 @@ namespace
}
}
extern bool _bQNetStubIsHost;
BYTE IQNetPlayer::GetSmallId()
{
int idx = (int)(this - &IQNet::m_player[0]);
if(idx < 0 || idx >= (int)XUSER_MAX_COUNT)
{
return 0;
}
if(!_bQNetStubIsHost)
{
// When acting as a client, reserve small id 0 for the remote host.
return (BYTE)(idx + 1);
}
return (BYTE)idx;
}
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
{
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player)
{
if(player == NULL)
if (WinsockNetLayer::IsActive())
{
return false;
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
ULONG_PTR ptr = (ULONG_PTR)player;
ULONG_PTR begin = (ULONG_PTR)&IQNet::m_player[0];
ULONG_PTR end = (ULONG_PTR)&IQNet::m_player[XUSER_MAX_COUNT];
return (ptr >= begin && ptr < end);
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
extern bool _bQNetStubIsHost;
bool IQNetPlayer::IsHost() { return _bQNetStubIsHost && this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid()
{
EnsureStubIdentity();
int idx = (int)(this - &IQNet::m_player[0]);
if(idx < 0 || idx >= (int)XUSER_MAX_COUNT)
// For the local player (smallId 0 on host, or the assigned smallId on client),
// try Discord XUID first for richer identity
if (!m_isRemote)
{
idx = 0;
EnsureStubIdentity();
if (s_discordXuid != 0)
return s_discordXuid | 0x100000000ULL;
}
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
PlayerUID uid;
uid.setUserID(0x70000000u | (unsigned int)(idx & 0xFF));
return uid;
#else
return (s_stubXuidBase + (ULONGLONG)(idx & 0x0F)) | 0x100000000ULL;
#endif
return (PlayerUID)(0xe000d45248242f2e + m_smallId);
}
LPCWSTR IQNetPlayer::GetGamertag()
{
EnsureStubIdentity();
int idx = (int)(this - &IQNet::m_player[0]);
if(idx < 0 || idx >= (int)XUSER_MAX_COUNT)
{
idx = 0;
}
return s_stubGamertagW[idx];
}
int IQNetPlayer::GetSessionIndex() { return GetSmallId(); }
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -441,156 +377,118 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[4];
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
bool _bQNetStubGameRunning = false;
bool _bQNetStubIsHost = true;
DWORD _dwQNetStubLocalUsersMask = (1u << 0);
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex)
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal)
{
if(!StubSupportsLocalUser(dwUserIndex))
{
return E_FAIL;
}
_dwQNetStubLocalUsersMask |= (1u << dwUserIndex);
return S_OK;
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
static bool Win64_IsActivePlayer(IQNetPlayer *p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if(!StubSupportsLocalUser(dwUserIndex))
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS &&
!m_player[dwUserIndex].m_isRemote &&
Win64_IsActivePlayer(&m_player[dwUserIndex], dwUserIndex))
return &m_player[dwUserIndex];
return NULL;
}
return (_dwQNetStubLocalUsersMask & (1u << dwUserIndex)) ? &m_player[dwUserIndex] : NULL;
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote && Win64_IsActivePlayer(&m_player[i], i))
return &m_player[i];
}
return NULL;
}
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
if(!_bQNetStubGameRunning)
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
return NULL;
}
DWORD currentIndex = 0;
for(DWORD localUser = 0; localUser < XUSER_MAX_COUNT; ++localUser)
{
if((_dwQNetStubLocalUsersMask & (1u << localUser)) == 0)
if (Win64_IsActivePlayer(&m_player[i], i))
{
continue;
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
if(currentIndex == dwPlayerIndex)
{
return &m_player[localUser];
}
++currentIndex;
}
return NULL;
return &m_player[0];
}
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId)
{
if(!_bQNetStubGameRunning)
{
if (SmallId >= MINECRAFT_NET_MAX_PLAYERS)
return NULL;
}
for(DWORD localUser = 0; localUser < XUSER_MAX_COUNT; ++localUser)
{
if((_dwQNetStubLocalUsersMask & (1u << localUser)) == 0)
{
continue;
}
if(m_player[localUser].GetSmallId() == SmallId)
{
return &m_player[localUser];
}
}
return NULL;
m_player[SmallId].m_smallId = SmallId;
if (SmallId >= s_playerCount)
s_playerCount = SmallId + 1;
return &m_player[SmallId];
}
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid)
{
if(!_bQNetStubGameRunning)
for (DWORD i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
return NULL;
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
for(DWORD localUser = 0; localUser < XUSER_MAX_COUNT; ++localUser)
{
if((_dwQNetStubLocalUsersMask & (1u << localUser)) == 0)
{
continue;
}
IQNetPlayer *localPlayer = &m_player[localUser];
PlayerUID localXuidOnline = localPlayer->GetXuid();
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO)
if(xuid == localXuidOnline)
{
return localPlayer;
}
#else
PlayerUID localXuidOffline = localXuidOnline & ~0x100000000ULL;
if(xuid == localXuidOnline || xuid == localXuidOffline)
{
return localPlayer;
}
#endif
}
return NULL;
}
DWORD IQNet::GetPlayerCount()
{
if(!_bQNetStubGameRunning)
{
return 0;
}
DWORD count = 0;
for(DWORD localUser = 0; localUser < XUSER_MAX_COUNT; ++localUser)
for (DWORD i = 0; i < s_playerCount; i++)
{
if(_dwQNetStubLocalUsersMask & (1u << localUser))
{
++count;
}
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return _bQNetStubIsHost; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo)
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame()
{
UNREFERENCED_PARAMETER(dwUserIndex);
UNREFERENCED_PARAMETER(pInviteInfo);
_bQNetStubIsHost = false;
_bQNetStubGameRunning = true;
_dwQNetStubLocalUsersMask = StubClampLocalUserMask(dwUserMask);
if(StubSupportsLocalUser(dwUserIndex))
_iQNetStubState = QNET_STATE_SESSION_STARTING;
s_isHosting = false;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
_dwQNetStubLocalUsersMask |= (1u << dwUserIndex);
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = true;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
_dwQNetStubLocalUsersMask = StubClampLocalUserMask(_dwQNetStubLocalUsersMask);
return S_OK;
}
void IQNet::HostGame()
{
_bQNetStubIsHost = true;
_bQNetStubGameRunning = true;
_dwQNetStubLocalUsersMask = (1u << 0);
}
void IQNet::EndGame()
{
_bQNetStubGameRunning = false;
_bQNetStubIsHost = true;
_dwQNetStubLocalUsersMask = (1u << 0);
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = (BYTE)i;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
@@ -766,7 +664,6 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
#ifdef _WINDOWS64
static void *profileData[4];
static bool s_bProfileIsFullVersion;
static int s_iPrimaryPad = 0;
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
@@ -836,21 +733,8 @@ void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int i
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant)
{
if(iQuadrant < 0 || iQuadrant >= (int)XUSER_MAX_COUNT)
{
return false;
}
if(iQuadrant == 0)
{
return true;
}
return InputManager.IsPadConnected(iQuadrant);
}
bool C_4JProfile::IsSignedInLive(int iProf) { return IsSignedIn(iProf); }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
@@ -859,18 +743,23 @@ void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid)
{
EnsureStubIdentity();
if(pXuid == NULL)
{
return;
}
ULONGLONG value = s_stubXuidBase + (ULONGLONG)(iPad & 0x0F);
if(bOnlineXuid)
#ifdef _WINDOWS64
if (iPad != 0)
{
value |= 0x100000000ULL;
*pXuid = INVALID_XUID;
return;
}
*pXuid = value;
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
#else
*pXuid = 0xe000d45248242f2e + iPad;
#endif
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
@@ -891,45 +780,17 @@ void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return s_iPrimaryPad; }
void C_4JProfile::SetPrimaryPad(int iPad)
{
if(iPad >= 0 && iPad < (int)XUSER_MAX_COUNT && IsSignedIn(iPad))
{
s_iPrimaryPad = iPad;
}
else
{
s_iPrimaryPad = 0;
}
}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad)
{
EnsureStubIdentity();
if(iPad < 0 || iPad >= (int)XUSER_MAX_COUNT)
{
iPad = 0;
}
return s_stubGamertagA[iPad];
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
EnsureStubIdentity();
if(iPad < 0 || iPad >= (int)XUSER_MAX_COUNT)
{
iPad = 0;
}
wchar_t displayName[32];
swprintf(displayName, 32, L"%S", s_stubGamertagA[iPad]);
return displayName;
}
char* C_4JProfile::GetGamertag(int iPad){ extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad){ extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
#endif
bool C_4JProfile::IsFullVersion() { return true; }
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
@@ -950,10 +811,6 @@ int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned ch
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
#define MAX_AWARDS 32
static bool s_awardsUnlocked[XUSER_MAX_COUNT][MAX_AWARDS] = {};
C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
@@ -979,24 +836,9 @@ void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardTy
CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; }
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber)
{
if (iQuadrant < 0 || iQuadrant >= XUSER_MAX_COUNT) return false;
if (iAwardNumber < 0 || iAwardNumber >= MAX_AWARDS) return false;
return !s_awardsUnlocked[iQuadrant][iAwardNumber];
}
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce)
{
if (iQuadrant < 0 || iQuadrant >= XUSER_MAX_COUNT) return;
if (iAwardNumber < 0 || iAwardNumber >= MAX_AWARDS) return;
s_awardsUnlocked[iQuadrant][iAwardNumber] = true;
}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward)
{
if (iQuadrant < 0 || iQuadrant >= XUSER_MAX_COUNT) return false;
if (iAward < 0 || iAward >= MAX_AWARDS) return false;
return s_awardsUnlocked[iQuadrant][iAward];
}
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; }
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {}

View File

@@ -46,7 +46,7 @@ void Input::tick(LocalPlayer *player)
float kbXA = 0.0f;
float kbYA = 0.0f;
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsMouseGrabbed())
if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_RIGHT) )
kbXA = g_KBMInput.GetMoveX();
@@ -94,7 +94,7 @@ void Input::tick(LocalPlayer *player)
}
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsMouseGrabbed())
if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
// Left Shift = sneak (hold to crouch)
if (pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
@@ -166,7 +166,7 @@ void Input::tick(LocalPlayer *player)
float turnY = ty * abs(ty) * turnSpeed;
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsMouseGrabbed())
if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
float mouseSensitivity = ((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame)) / 100.0f;
float mouseLookScale = 5.0f;
@@ -190,7 +190,7 @@ void Input::tick(LocalPlayer *player)
unsigned int jump = InputManager.GetValue(iPad, MINECRAFT_ACTION_JUMP);
bool kbJump = false;
#ifdef _WINDOWS64
kbJump = (iPad == 0) && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_JUMP);
kbJump = (iPad == 0) && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_JUMP);
#endif
if( (jump > 0 || kbJump) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_JUMP) )
jumping = true;

View File

@@ -35,6 +35,8 @@ void KeyboardMouseInput::Init()
m_mouseGrabbed = false;
m_cursorHiddenForUI = false;
m_windowFocused = true;
m_kbmActive = true;
m_screenWantsCursorHidden = false;
m_hasInput = false;
RAWINPUTDEVICE rid;

View File

@@ -64,6 +64,12 @@ public:
void SetWindowFocused(bool focused);
bool IsWindowFocused() const { return m_windowFocused; }
void SetKBMActive(bool active) { m_kbmActive = active; }
bool IsKBMActive() const { return m_kbmActive; }
void SetScreenCursorHidden(bool hidden) { m_screenWantsCursorHidden = hidden; }
bool IsScreenCursorHidden() const { return m_screenWantsCursorHidden; }
bool HasAnyInput() const { return m_hasInput; }
float GetMoveX() const;
@@ -106,6 +112,9 @@ private:
bool m_windowFocused;
bool m_kbmActive;
bool m_screenWantsCursorHidden;
bool m_hasInput;
};

View File

@@ -328,6 +328,12 @@ void LocalPlayer::aiStep()
}
}
if (isSneaking()) sprintTriggerTime = 0;
if (input->sprinting && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && input->ya >= runTreshold)
{
setSprinting(true);
}
// 4J-PB - try not stopping sprint on collision
//if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint))
if (isSprinting() && (input->ya < runTreshold || !enoughFoodToSprint))

View File

@@ -4364,6 +4364,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClInclude Include="KeyboardMouseInput.h" />
<ClInclude Include="Windows64\Network\NetworkPlayerInterface.h" />
<ClInclude Include="Windows64\Network\P2PConnectionManagerWin.h" />
<ClInclude Include="Windows64\Network\WinsockNetLayer.h" />
<ClInclude Include="Common\Network\NetworkPlayerInterface.h" />
<ClInclude Include="Common\Network\PlatformNetworkManagerInterface.h" />
<ClInclude Include="Common\Network\PlatformNetworkManagerStub.h">
@@ -21566,6 +21567,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ClCompile Include="ConnectScreen.cpp" />
<ClCompile Include="KeyboardMouseInput.cpp" />
<ClCompile Include="Windows64\Network\P2PConnectionManagerWin.cpp" />
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp" />
<ClCompile Include="Common\Network\PlatformNetworkManagerStub.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild>

View File

@@ -2971,6 +2971,9 @@
<ClInclude Include="Windows64\Network\P2PConnectionManagerWin.h">
<Filter>Common\Source Files\Network</Filter>
</ClInclude>
<ClInclude Include="Windows64\Network\WinsockNetLayer.h">
<Filter>Common\Source Files\Network</Filter>
</ClInclude>
<ClInclude Include="PS3\PS3Extras\EdgeZLib.h">
<Filter>PS3\PS3Extras</Filter>
</ClInclude>
@@ -5097,6 +5100,9 @@
<ClCompile Include="Windows64\Network\P2PConnectionManagerWin.cpp">
<Filter>Common\Source Files\Network</Filter>
</ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<Filter>Common\Source Files\Network</Filter>
</ClCompile>
<ClCompile Include="PS3\PS3Extras\EdgeZLib.cpp">
<Filter>PS3\PS3Extras</Filter>
</ClCompile>

View File

@@ -1470,7 +1470,7 @@ void Minecraft::run_middle()
{
if(InputManager.ButtonDown(i, MINECRAFT_ACTION_SNEAK_TOGGLE)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
#ifdef _WINDOWS64
if(i == 0 && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
if(i == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
#endif
}
else
@@ -1481,7 +1481,7 @@ void Minecraft::run_middle()
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
#ifdef _WINDOWS64
if (i == 0)
if (i == 0 && g_KBMInput.IsKBMActive())
{
if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_ACTION;
@@ -1518,12 +1518,6 @@ void Minecraft::run_middle()
showFpsCounter = !showFpsCounter;
}
int wheel = g_KBMInput.GetMouseWheel();
if (wheel > 0)
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RIGHT_SCROLL;
else if (wheel < 0)
localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_LEFT_SCROLL;
for (int slot = 0; slot < 9; slot++)
{
if (g_KBMInput.IsKeyPressed('1' + slot))
@@ -2339,7 +2333,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
if (screen == NULL && !ui.GetMenuDisplayed(iPad) )
{
#ifdef _WINDOWS64
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsWindowFocused())
if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsWindowFocused() && g_KBMInput.IsKBMActive())
{
g_KBMInput.SetMouseGrabbed(true);
}
@@ -3285,7 +3279,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
wheel = -1;
}
#ifdef _WINDOWS64
if (iPad == 0 && wheel == 0)
if (iPad == 0 && wheel == 0 && g_KBMInput.IsKBMActive())
{
int mw = g_KBMInput.GetMouseWheel();
if (mw > 0) wheel = -1;
@@ -3325,7 +3319,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
#ifdef _WINDOWS64
bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) || (iPad == 0 && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT));
bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT));
#else
bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION);
#endif
@@ -3356,7 +3350,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
}
*/
#ifdef _WINDOWS64
bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT));
bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT));
#else
bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif

View File

@@ -0,0 +1,910 @@
// Code implemented by LCEMP, credit if used on other repos
#include "stdafx.h"
#ifdef _WINDOWS64
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
bool WinsockNetLayer::s_active = false;
bool WinsockNetLayer::s_initialized = false;
BYTE WinsockNetLayer::s_localSmallId = 0;
BYTE WinsockNetLayer::s_hostSmallId = 0;
BYTE WinsockNetLayer::s_nextSmallId = 1;
CRITICAL_SECTION WinsockNetLayer::s_sendLock;
CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool WinsockNetLayer::Initialize()
{
if (s_initialized) return true;
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
InitializeCriticalSection(&s_sendLock);
InitializeCriticalSection(&s_connectionsLock);
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_freeSmallIdLock);
s_initialized = true;
StartDiscovery();
return true;
}
void WinsockNetLayer::Shutdown()
{
StopAdvertising();
StopDiscovery();
s_active = false;
s_connected = false;
if (s_listenSocket != INVALID_SOCKET)
{
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
}
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
}
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = NULL;
}
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = NULL;
}
if (s_initialized)
{
DeleteCriticalSection(&s_sendLock);
DeleteCriticalSection(&s_connectionsLock);
DeleteCriticalSection(&s_advertiseLock);
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
WSACleanup();
s_initialized = false;
}
}
bool WinsockNetLayer::HostGame(int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_nextSmallId = 1;
s_hostGamePort = port;
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(NULL, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
return false;
}
s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
s_connected = false;
s_active = false;
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(ip, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
return false;
}
bool connected = false;
BYTE assignedSmallId = 0;
const int maxAttempts = 12;
for (int attempt = 0; attempt < maxAttempts; ++attempt)
{
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR)
{
int err = WSAGetLastError();
app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
Sleep(200);
continue;
}
assignedSmallId = assignBuf[0];
connected = true;
break;
}
freeaddrinfo(result);
if (!connected)
{
return false;
}
s_localSmallId = assignedSmallId;
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
EnterCriticalSection(&s_sendLock);
BYTE header[4];
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
if (sock == INVALID_SOCKET) return false;
return SendOnSocket(sock, data, dataSize);
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
}
}
SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
}
LeaveCriticalSection(&s_connectionsLock);
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
continue;
}
BYTE assignedSmallId;
EnterCriticalSection(&s_freeSmallIdLock);
if (!s_freeSmallIds.empty())
{
assignedSmallId = s_freeSmallIds.back();
s_freeSmallIds.pop_back();
}
else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
{
assignedSmallId = s_nextSmallId++;
}
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
closesocket(clientSocket);
continue;
}
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
closesocket(clientSocket);
continue;
}
Win64RemoteConnection conn;
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
}
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active)
{
BYTE header[4];
if (!RecvExact(sock, header, 4))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
break;
}
int packetSize =
((uint32_t)header[0] << 24) |
((uint32_t)header[1] << 16) |
((uint32_t)header[2] << 8) |
((uint32_t)header[3]);
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
packetSize,
clientSmallId,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
}
if (!RecvExact(sock, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
}
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.push_back(clientSmallId);
LeaveCriticalSection(&s_disconnectLock);
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
if (!s_disconnectedSmallIds.empty())
{
*outSmallId = s_disconnectedSmallIds.back();
s_disconnectedSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_disconnectLock);
return found;
}
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
{
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.push_back(smallId);
LeaveCriticalSection(&s_freeSmallIdLock);
}
void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
std::vector<BYTE> recvBuf;
recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
BYTE header[4];
if (!RecvExact(s_hostConnectionSocket, header, 4))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
packetSize,
(int)WIN64_NET_MAX_PACKET_SIZE);
break;
}
if ((int)recvBuf.size() < packetSize)
{
recvBuf.resize(packetSize);
app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
}
if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
EnterCriticalSection(&s_advertiseLock);
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
s_advertiseData.gameHostSettings = gameSettings;
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_advertiseSock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
return false;
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopAdvertising()
{
s_advertising = false;
if (s_advertiseSock != INVALID_SOCKET)
{
closesocket(s_advertiseSock);
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = NULL;
}
}
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.playerCount = count;
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.isJoinable = joinable ? 1 : 0;
LeaveCriticalSection(&s_advertiseLock);
}
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
{
struct sockaddr_in broadcastAddr;
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
while (s_advertising)
{
EnterCriticalSection(&s_advertiseLock);
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
}
Sleep(1000);
}
return 0;
}
bool WinsockNetLayer::StartDiscovery()
{
if (s_discovering) return true;
if (!s_initialized) return false;
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_discoverySock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
return false;
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
return false;
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopDiscovery()
{
s_discovering = false;
if (s_discoverySock != INVALID_SOCKET)
{
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
s_discoveredSessions.clear();
LeaveCriticalSection(&s_discoveryLock);
}
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{
std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock);
result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
return result;
}
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[512];
while (s_discovering)
{
struct sockaddr_in senderAddr;
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
continue;
}
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
char senderIP[64];
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
DWORD now = GetTickCount();
EnterCriticalSection(&s_discoveryLock);
bool found = false;
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
s_discoveredSessions[i].playerCount = broadcast->playerCount;
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].lastSeenTick = now;
found = true;
break;
}
}
if (!found)
{
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;
session.maxPlayers = broadcast->maxPlayers;
session.gameHostSettings = broadcast->gameHostSettings;
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.lastSeenTick = now;
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
session.hostName, session.hostIP, session.hostPort);
}
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
{
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
{
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
}
}
LeaveCriticalSection(&s_discoveryLock);
}
return 0;
}
#endif

View File

@@ -0,0 +1,149 @@
#pragma once
#ifdef _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#pragma comment(lib, "Ws2_32.lib")
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_NET_MAX_PACKET_SIZE (4 * 1024 * 1024)
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
wchar_t hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
HANDLE recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static void CloseConnectionBySmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static HANDLE s_acceptThread;
static HANDLE s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static HANDLE s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static HANDLE s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
#endif

View File

@@ -26,6 +26,8 @@ void CConsoleMinecraftApp::StoreLaunchData()
}
void CConsoleMinecraftApp::ExitGame()
{
extern HWND g_hWnd;
PostMessage(g_hWnd, WM_CLOSE, 0, 0);
}
void CConsoleMinecraftApp::FatalLoadError()
{
@@ -55,7 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
pMinecraft->user->name = L"Windows";
extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View File

@@ -37,6 +37,7 @@
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Network\WinsockNetLayer.h"
#include "Xbox/resource.h"
@@ -82,6 +83,9 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
char g_Win64Username[17] = {0};
wchar_t g_Win64UsernameW[17] = {0};
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
@@ -342,6 +346,52 @@ D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device* g_pd3dDevice = NULL;
ID3D11DeviceContext* g_pImmediateContext = NULL;
IDXGISwapChain* g_pSwapChain = NULL;
static WORD g_originalGammaRamp[3][256];
static bool g_gammaRampSaved = false;
void Windows64_UpdateGamma(unsigned short usGamma)
{
if (!g_hWnd) return;
HDC hdc = GetDC(g_hWnd);
if (!hdc) return;
if (!g_gammaRampSaved)
{
GetDeviceGammaRamp(hdc, g_originalGammaRamp);
g_gammaRampSaved = true;
}
float gamma = (float)usGamma / 32768.0f;
if (gamma < 0.01f) gamma = 0.01f;
if (gamma > 1.0f) gamma = 1.0f;
float invGamma = 1.0f / (0.5f + gamma * 0.5f);
WORD ramp[3][256];
for (int i = 0; i < 256; i++)
{
float normalized = (float)i / 255.0f;
float corrected = powf(normalized, invGamma);
WORD val = (WORD)(corrected * 65535.0f + 0.5f);
ramp[0][i] = val;
ramp[1][i] = val;
ramp[2][i] = val;
}
SetDeviceGammaRamp(hdc, ramp);
ReleaseDC(g_hWnd, hdc);
}
void Windows64_RestoreGamma()
{
if (!g_gammaRampSaved || !g_hWnd) return;
HDC hdc = GetDC(g_hWnd);
if (!hdc) return;
SetDeviceGammaRamp(hdc, g_originalGammaRamp);
ReleaseDC(g_hWnd, hdc);
}
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
@@ -829,6 +879,9 @@ void Render()
//--------------------------------------------------------------------------------------
void CleanupDevice()
{
extern void Windows64_RestoreGamma();
Windows64_RestoreGamma();
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
@@ -877,8 +930,32 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char *nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
if (!GetUserNameA(g_Win64Username, &sz))
strncpy_s(g_Win64Username, 17, "Player", _TRUNCATE);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@@ -1028,6 +1105,22 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
#endif
// Ensure the GameHDD save directory exists at runtime (the 4J_Storage lib expects it)
{
wchar_t exePath[MAX_PATH];
if (GetModuleFileNameW(NULL, exePath, MAX_PATH))
{
wstring exeDir(exePath);
size_t lastSlash = exeDir.find_last_of(L"\\/");
if (lastSlash != wstring::npos)
exeDir = exeDir.substr(0, lastSlash);
wstring gameHDDPath = exeDir + L"\\Windows64\\GameHDD";
CreateDirectoryW((exeDir + L"\\Windows64").c_str(), NULL);
CreateDirectoryW(gameHDDPath.c_str(), NULL);
}
}
// Set a callback for the default player options to be set - when there is no profile data for the player
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
#if 0
@@ -1043,7 +1136,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
// 4J-PB moved further down
//app.InitGameSettings();
@@ -1163,14 +1266,28 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
MSG msg = {0};
while( WM_QUIT != msg.message )
{
g_KBMInput.Tick();
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
if( msg.message == WM_QUIT ) break;
TranslateMessage( &msg );
DispatchMessage( &msg );
continue;
}
if( msg.message == WM_QUIT ) break;
g_KBMInput.Tick();
#ifdef _DEBUG
for( int vk = 0; vk < 256; vk++ )
{
if( g_KBMInput.IsKeyPressed(vk) )
{
char dbgBuf[64];
sprintf_s(dbgBuf, "INPUT: Key pressed vk=0x%02X\n", vk);
OutputDebugStringA(dbgBuf);
}
}
#endif
RenderManager.StartFrame();
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
@@ -1193,6 +1310,26 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
if (InputManager.IsPadConnected(0))
{
bool controllerActive = InputManager.ButtonPressed(0) ||
InputManager.GetJoypadStick_LX(0,false) != 0.0f || InputManager.GetJoypadStick_LY(0,false) != 0.0f ||
InputManager.GetJoypadStick_RX(0,false) != 0.0f || InputManager.GetJoypadStick_RY(0,false) != 0.0f ||
InputManager.GetJoypadLTrigger(0,false) != 0 || InputManager.GetJoypadRTrigger(0,false) != 0;
if (controllerActive && g_KBMInput.IsKBMActive())
{
g_KBMInput.SetKBMActive(false);
g_KBMInput.SetMouseGrabbed(false);
g_KBMInput.SetCursorHiddenForUI(true);
}
else if (!g_KBMInput.IsKBMActive() && g_KBMInput.HasAnyInput())
{
g_KBMInput.SetCursorHiddenForUI(false);
g_KBMInput.SetKBMActive(true);
}
}
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
PIXEndNamedEvent();

View File

@@ -3,15 +3,15 @@
#include "I18n.h"
Language *I18n::lang = Language::getInstance();
wstring I18n::get(const wstring& id, ...)
wstring I18n::get(const wstring id, ...)
{
#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
return L"";
#else
//#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
// return L"";
//#else
va_list va;
va_start(va, id);
return I18n::get(id, va);
#endif
//#endif
}
wstring I18n::get(const wstring& id, va_list args)

View File

@@ -10,6 +10,6 @@ private:
static Language *lang;
public:
static wstring get(const wstring& id, ...);
static wstring get(const wstring id, ...);
static wstring get(const wstring& id, va_list args);
};

View File

@@ -20,15 +20,15 @@ wstring Language::getElement(const wstring& elementId)
return elementId;
} */
wstring Language::getElement(const wstring& elementId, ...)
wstring Language::getElement(const wstring elementId, ...)
{
#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
return L"";
#else
//#ifdef __PSVITA__ // 4J - vita doesn't like having a reference type as the last parameter passed to va_start - we shouldn't need this method anyway
// return L"";
//#else
va_list args;
va_start(args, elementId);
return getElement(elementId, args);
#endif
//#endif
}
wstring Language::getElement(const wstring& elementId, va_list args)

View File

@@ -7,7 +7,7 @@ private:
public:
Language();
static Language *getInstance();
wstring getElement(const wstring& elementId, ...);
wstring getElement(const wstring elementId, ...);
wstring getElement(const wstring& elementId, va_list args);
wstring getElementName(const wstring& elementId);
wstring getElementDescription(const wstring& elementId);

View File

@@ -205,7 +205,7 @@ public:
bool IsHost();
bool IsGuest();
bool IsLocal();
PlayerUID GetXuid();
PlayerUID GetXuid();
LPCWSTR GetGamertag();
int GetSessionIndex();
bool IsTalking();
@@ -215,10 +215,17 @@ public:
int GetUserIndex();
void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
ULONG_PTR GetCustomDataValue();
BYTE m_smallId;
bool m_isRemote;
bool m_isHostPlayer;
wchar_t m_gamertag[32];
private:
ULONG_PTR m_customData;
};
void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
const int QNET_GETSENDQUEUESIZE_BYTES = 0;
@@ -309,9 +316,12 @@ public:
bool IsHost();
HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
void HostGame();
void ClientJoinGame();
void EndGame();
static IQNetPlayer m_player[4];
static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
static DWORD s_playerCount;
static bool s_isHosting;
};
#ifdef _DURANGO