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@@ -12,5 +12,4 @@ public:
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virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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};
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