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for the future to support 64x64 skins
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@@ -50,6 +50,7 @@ public:
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void _init(float g, float yOffset, int texWidth, int texHeight); // 4J added
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void _reinit(int newTexWidth, int newTexHeight); // fixes 64x64 skins
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HumanoidModel();
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HumanoidModel(float g);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
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