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Core - Add 'SkinRenderer.LoadSkin' function
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@@ -91,23 +91,7 @@ namespace PckStudio.Forms.Editor
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private void LoadModelData()
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{
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SkinModel modelInfo = EditorValue.Model;
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List<SkinBOX> boxProperties = modelInfo.AdditionalBoxes;
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List<SkinPartOffset> offsetProperties = modelInfo.PartOffsets;
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renderer3D1.ANIM = EditorValue.Anim;
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renderer3D1.ModelData.Clear();
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foreach (SkinBOX box in boxProperties)
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{
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renderer3D1.ModelData.Add(box);
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}
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renderer3D1.ResetOffsets();
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foreach (SkinPartOffset offset in offsetProperties)
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{
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renderer3D1.SetPartOffset(offset);
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}
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renderer3D1?.LoadSkin(EditorValue);
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if (EditorValue.Texture is not null)
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{
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@@ -178,6 +178,18 @@ namespace PckStudio.Rendering
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return bmp;
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}
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public void LoadSkin(Skin skin, Image cape = default)
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{
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ResetOffsets();
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ModelData.Clear();
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ANIM = skin.Anim;
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Texture = skin.Texture;
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CapeTexture = cape;
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skin.Model.PartOffsets.ForEach(SetPartOffset);
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skin.Model.AdditionalBoxes.ForEach(ModelData.Add);
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}
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private enum GuidelineMode
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{
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None = -1,
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