Add ModelRenderer

This commit is contained in:
miku-666
2024-10-06 19:24:23 +02:00
parent 78a9202454
commit 05ebf400e4
7 changed files with 579 additions and 21 deletions

View File

@@ -36,9 +36,15 @@
this.removeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.importToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.modelViewport = new PckStudio.Rendering.ModelRenderer();
this.namedTexturesTreeView = new System.Windows.Forms.TreeView();
this.textureImageList = new System.Windows.Forms.ImageList(this.components);
this.modelContextMenu.SuspendLayout();
this.menuStrip1.SuspendLayout();
this.tableLayoutPanel1.SuspendLayout();
this.SuspendLayout();
//
// modelTreeView
@@ -50,10 +56,12 @@
this.modelTreeView.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.modelTreeView.ContextMenuStrip = this.modelContextMenu;
this.modelTreeView.ForeColor = System.Drawing.SystemColors.Window;
this.modelTreeView.Location = new System.Drawing.Point(20, 87);
this.modelTreeView.HideSelection = false;
this.modelTreeView.Location = new System.Drawing.Point(3, 3);
this.modelTreeView.Name = "modelTreeView";
this.modelTreeView.PathSeparator = ".";
this.modelTreeView.Size = new System.Drawing.Size(335, 368);
this.tableLayoutPanel1.SetRowSpan(this.modelTreeView, 2);
this.modelTreeView.Size = new System.Drawing.Size(239, 340);
this.modelTreeView.TabIndex = 0;
this.modelTreeView.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.modelTreeView_BeforeSelect);
//
@@ -95,7 +103,7 @@
this.fileToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(20, 60);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(335, 24);
this.menuStrip1.Size = new System.Drawing.Size(510, 24);
this.menuStrip1.TabIndex = 1;
this.menuStrip1.Text = "menuStrip1";
//
@@ -103,30 +111,93 @@
//
this.fileToolStripMenuItem.BackColor = System.Drawing.Color.Transparent;
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.importToolStripMenuItem1,
this.saveToolStripMenuItem});
this.fileToolStripMenuItem.ForeColor = System.Drawing.SystemColors.Control;
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
this.fileToolStripMenuItem.Text = "File";
//
// importToolStripMenuItem1
//
this.importToolStripMenuItem1.Name = "importToolStripMenuItem1";
this.importToolStripMenuItem1.Size = new System.Drawing.Size(110, 22);
this.importToolStripMenuItem1.Text = "Import";
this.importToolStripMenuItem1.Click += new System.EventHandler(this.importToolStripMenuItem1_Click);
//
// saveToolStripMenuItem
//
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
this.saveToolStripMenuItem.Size = new System.Drawing.Size(180, 22);
this.saveToolStripMenuItem.Size = new System.Drawing.Size(110, 22);
this.saveToolStripMenuItem.Text = "Save";
this.saveToolStripMenuItem.Click += new System.EventHandler(this.saveToolStripMenuItem_Click);
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 2;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.Controls.Add(this.modelTreeView, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.modelViewport, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.namedTexturesTreeView, 1, 1);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(20, 84);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 2;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 60F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 40F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(510, 346);
this.tableLayoutPanel1.TabIndex = 2;
//
// modelViewport
//
this.modelViewport.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(30)))), ((int)(((byte)(30)))), ((int)(((byte)(30)))));
this.modelViewport.Dock = System.Windows.Forms.DockStyle.Fill;
this.modelViewport.Location = new System.Drawing.Point(248, 3);
this.modelViewport.MouseSensetivity = 0.01F;
this.modelViewport.Name = "modelViewport";
this.modelViewport.RefreshRate = 120;
this.modelViewport.Size = new System.Drawing.Size(259, 201);
this.modelViewport.TabIndex = 1;
this.modelViewport.VSync = true;
//
// namedTexturesTreeView
//
this.namedTexturesTreeView.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(20)))), ((int)(((byte)(20)))), ((int)(((byte)(20)))));
this.namedTexturesTreeView.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.namedTexturesTreeView.Dock = System.Windows.Forms.DockStyle.Fill;
this.namedTexturesTreeView.ForeColor = System.Drawing.SystemColors.Window;
this.namedTexturesTreeView.FullRowSelect = true;
this.namedTexturesTreeView.HideSelection = false;
this.namedTexturesTreeView.ImageIndex = 0;
this.namedTexturesTreeView.ImageList = this.textureImageList;
this.namedTexturesTreeView.Location = new System.Drawing.Point(248, 210);
this.namedTexturesTreeView.Name = "namedTexturesTreeView";
this.namedTexturesTreeView.SelectedImageIndex = 0;
this.namedTexturesTreeView.ShowLines = false;
this.namedTexturesTreeView.ShowPlusMinus = false;
this.namedTexturesTreeView.ShowRootLines = false;
this.namedTexturesTreeView.Size = new System.Drawing.Size(259, 133);
this.namedTexturesTreeView.TabIndex = 2;
this.namedTexturesTreeView.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.namedTexturesTreeView_AfterSelect);
//
// textureImageList
//
this.textureImageList.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.textureImageList.ImageSize = new System.Drawing.Size(36, 36);
this.textureImageList.TransparentColor = System.Drawing.Color.Transparent;
//
// ModelEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(375, 475);
this.ClientSize = new System.Drawing.Size(550, 450);
this.Controls.Add(this.tableLayoutPanel1);
this.Controls.Add(this.menuStrip1);
this.Controls.Add(this.modelTreeView);
this.MainMenuStrip = this.menuStrip1;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(375, 475);
this.MinimumSize = new System.Drawing.Size(550, 450);
this.Name = "ModelEditor";
this.Style = MetroFramework.MetroColorStyle.Silver;
this.Text = "ModelEditor";
@@ -134,6 +205,7 @@
this.modelContextMenu.ResumeLayout(false);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.tableLayoutPanel1.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
@@ -148,6 +220,11 @@
private System.Windows.Forms.ToolStripMenuItem removeToolStripMenuItem;
private System.Windows.Forms.MenuStrip menuStrip1;
private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem importToolStripMenuItem1;
private System.Windows.Forms.ToolStripMenuItem saveToolStripMenuItem;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private Rendering.ModelRenderer modelViewport;
private System.Windows.Forms.TreeView namedTexturesTreeView;
private System.Windows.Forms.ImageList textureImageList;
}
}

View File

@@ -11,7 +11,9 @@ using OMI.Formats.Model;
using MetroFramework.Forms;
using PckStudio.Internal;
using PckStudio.Internal.Json;
using PckStudio.Internal.App;
using PckStudio.Extensions;
namespace PckStudio.Forms.Editor
{
@@ -142,7 +144,7 @@ namespace PckStudio.Forms.Editor
private static IEnumerable<TreeNode> GetModelPartNodes(IEnumerable<ModelPart> parts) => parts.Select(ModelPartNode.Create);
internal static ModelNode Create(Model model) => new ModelNode(model);
}
}
private class ModelPartNode : TreeNode
{
@@ -161,7 +163,7 @@ namespace PckStudio.Forms.Editor
private static IEnumerable<TreeNode> GetModelBoxNodes(IEnumerable<ModelBox> boxes) => boxes.Select(ModelBoxNode.Create);
internal static ModelPartNode Create(ModelPart part) => new ModelPartNode(part);
}
}
private class ModelBoxNode : TreeNode
{
@@ -177,6 +179,20 @@ namespace PckStudio.Forms.Editor
internal static ModelBoxNode Create(ModelBox modelBox) => new ModelBoxNode(modelBox);
}
private class NamedTextureTreeNode : TreeNode
{
private readonly NamedTexture _namedTexture;
public NamedTextureTreeNode(NamedTexture namedTexture)
: base(namedTexture.Name)
{
Tag = namedTexture;
_namedTexture = namedTexture;
}
public Image GetTexture() => _namedTexture.Texture;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
@@ -200,18 +216,6 @@ namespace PckStudio.Forms.Editor
openFileDialog.FileName = model.Name;
openFileDialog.Filter = GameModelImporter.Default.SupportedModelFileFormatsFilter;
IEnumerable<NamedTexture> GetModelTextures(string modelName)
{
if (!GameModelImporter.ModelMetaData.ContainsKey(modelName) || GameModelImporter.ModelMetaData[modelName]?.TextureLocations?.Length <= 0)
yield break;
foreach (var textureLocation in GameModelImporter.ModelMetaData[modelName].TextureLocations)
{
if (_tryGetTexture(textureLocation, out Image img))
yield return new NamedTexture(Path.GetFileName(textureLocation), img);
}
yield break;
}
if (openFileDialog.ShowDialog(this) == DialogResult.OK)
{
IEnumerable<NamedTexture> textures = GetModelTextures(model.Name);
@@ -226,11 +230,81 @@ namespace PckStudio.Forms.Editor
exportToolStripMenuItem.Visible = e.Node is ModelNode;
editToolStripMenuItem.Visible = e.Node is ModelBoxNode;
removeToolStripMenuItem.Visible = e.Node is ModelPartNode || e.Node is ModelBoxNode;
if (e.Node is ModelNode modelNode)
{
NamedTexture[] textures = GetModelTextures(modelNode.Model.Name).ToArray();
textureImageList.Images.Clear();
namedTexturesTreeView.Nodes.Clear();
foreach ((int i, NamedTexture item) in textures.enumerate())
{
textureImageList.Images.Add(item.Texture);
namedTexturesTreeView.Nodes.Add(new NamedTextureTreeNode(item) { ImageIndex = i, SelectedImageIndex = i });
}
if (textures.Length != 0)
modelViewport.Texture = textures[0].Texture;
modelViewport.Model = modelNode.Model;
}
}
private IEnumerable<NamedTexture> GetModelTextures(string modelName)
{
if (!GameModelImporter.ModelMetaData.ContainsKey(modelName) || GameModelImporter.ModelMetaData[modelName]?.TextureLocations?.Length <= 0)
yield break;
foreach (var textureLocation in GameModelImporter.ModelMetaData[modelName].TextureLocations)
{
if (_tryGetTexture(textureLocation, out Image img))
yield return new NamedTexture(Path.GetFileName(textureLocation), img);
}
yield break;
}
private void importToolStripMenuItem1_Click(object sender, EventArgs e)
{
OpenFileDialog fileDialog = new OpenFileDialog();
fileDialog.Filter = GameModelImporter.Default.SupportedModelFileFormatsFilter;
fileDialog.Title = "Select model";
if (fileDialog.ShowDialog() == DialogResult.OK)
{
GameModelInfo modelInfo = GameModelImporter.Default.Import(fileDialog.FileName);
if (modelInfo is null)
{
MessageBox.Show("Import failed.", ProductName);
return;
}
if (!GameModelImporter.ModelMetaData.TryGetValue(modelInfo.Model.Name, out JsonModelMetaData modelMetaData))
{
MessageBox.Show($"Couldn't get model meta data for: '{modelInfo.Model.Name}'.", ProductName);
return;
}
//if (models.Version < modelInfo.ModelVersion)
//{
// MessageBox.Show("Model container version does not match with the model version.", ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
// return;
//}
_models.Add(modelInfo.Model);
foreach (NamedTexture texture in modelInfo.Textures)
{
_trySetTexture(texture.Name, texture.Texture);
}
}
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
}
private void namedTexturesTreeView_AfterSelect(object sender, TreeViewEventArgs e)
{
if (namedTexturesTreeView.SelectedNode is NamedTextureTreeNode namedTextureNode)
modelViewport.Texture = namedTextureNode.GetTexture();
}
}
}

View File

@@ -120,6 +120,9 @@
<metadata name="modelContextMenu.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="textureImageList.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>293, 17</value>
</metadata>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>178, 17</value>
</metadata>

View File

@@ -217,6 +217,12 @@
<Compile Include="Rendering\IndexBuffer.cs" />
<Compile Include="Rendering\DrawContext.cs" />
<Compile Include="Rendering\ColorVertex.cs" />
<Compile Include="Rendering\ModelRenderer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Rendering\ModelRenderer.Designer.cs">
<DependentUpon>ModelRenderer.cs</DependentUpon>
</Compile>
<Compile Include="Rendering\Renderer.cs" />
<Compile Include="Rendering\GenericMesh.cs" />
<Compile Include="Rendering\Shader\ShaderLibrary.cs" />
@@ -612,6 +618,9 @@
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Rendering\ModelRenderer.resx">
<DependentUpon>ModelRenderer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Rendering\SkinRenderer.resx">
<DependentUpon>SkinRenderer.cs</DependentUpon>
</EmbeddedResource>

View File

@@ -0,0 +1,42 @@
using System.Diagnostics;
namespace PckStudio.Rendering
{
partial class ModelRenderer
{
[DebuggerNonUserCode()]
protected override void Dispose(bool disposing)
{
try
{
if (disposing && components is not null)
{
components.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
// Required by the Windows Form Designer
private System.ComponentModel.IContainer components;
// NOTE: The following procedure is required by the Windows Form Designer
// It can be modified using the Windows Form Designer.
// Do not modify it using the code editor.
[DebuggerStepThrough()]
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
//
// ModelRenderer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.Name = "ModelRenderer";
this.ResumeLayout(false);
this.PerformLayout();
}
}
}

View File

@@ -0,0 +1,233 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using OMI.Formats.Model;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using PckStudio.Extensions;
using PckStudio.Internal;
using PckStudio.Internal.Json;
using PckStudio.Properties;
using PckStudio.Rendering.Shader;
using PckStudio.Rendering.Texture;
namespace PckStudio.Rendering
{
internal partial class ModelRenderer : SceneViewport
{
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Model Model
{
get => _model;
set
{
_model = value;
InitModelRender(_model);
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Image Texture
{
get => _modelTexture;
set
{
var args = new TextureChangingEventArgs(value);
Events[nameof(ModelTextureChanging)]?.DynamicInvoke(this, args);
OnModelTextureChanging(this, args);
if (!args.Cancel)
{
_modelTexture = value;
}
}
}
[Description("Event that gets fired when the skin texture is changing")]
[Category("Property Chnaged")]
[Browsable(true)]
public event EventHandler<TextureChangingEventArgs> ModelTextureChanging
{
add => Events.AddHandler(nameof(ModelTextureChanging), value);
remove => Events.RemoveHandler(nameof(ModelTextureChanging), value);
}
private BoundingBox _maxBounds;
private Model _model;
private Image _modelTexture;
private Texture2D _modelRenderTexture;
private List<CubeMeshCollection> _rootCollection;
public ModelRenderer() : base(fov: 60f)
{
InitializeComponent();
_rootCollection = new List<CubeMeshCollection>(5);
if (DesignMode)
return;
InitializeShaders();
}
private void InitializeShaders()
{
if (!Context.IsCurrent)
MakeCurrent();
// render texture
{
_modelRenderTexture = new Texture2D(0);
_modelRenderTexture.PixelFormat = PixelFormat.Bgra;
_modelRenderTexture.InternalPixelFormat = PixelInternalFormat.Rgba8;
_modelRenderTexture.MinFilter = TextureMinFilter.Nearest;
_modelRenderTexture.MagFilter = TextureMagFilter.Nearest;
_modelRenderTexture.WrapS = TextureWrapMode.Repeat;
_modelRenderTexture.WrapT = TextureWrapMode.Repeat;
}
// cubeShader
{
var cubeShader = ShaderProgram.Create(
new ShaderSource(ShaderType.VertexShader, Resources.texturedCubeVertexShader),
new ShaderSource(ShaderType.FragmentShader, Resources.texturedCubeFragmentShader),
new ShaderSource(ShaderType.GeometryShader, Resources.texturedCubeGeometryShader)
);
cubeShader.Bind();
cubeShader.SetUniform1("Texture", 0);
cubeShader.Validate();
AddShader("CubeShader", cubeShader);
}
}
private void InitModelRender(Model model)
{
_rootCollection?.Clear();
IEnumerable<BoundingBox> allBoxes = model.GetParts()
.SelectMany(p => p.GetBoxes()
.Select(b => new ModelBox(b.Position + p.Translation, b.Size, System.Numerics.Vector2.Zero, 0f, false)))
.Select(b => new BoundingBox(b.Position, b.Position + b.Size));
_maxBounds = GetBounds(allBoxes);
Vector3 center = (_maxBounds.Start + _maxBounds.End) / 2f;
Camera.FocalPoint = center;
Camera.Distance = _maxBounds.Volume.Length * 1.3f;
Camera.Yaw = 45f;
Camera.Pitch = 25f;
if (!GameModelImporter.ModelMetaData.TryGetValue(model.Name, out JsonModelMetaData modelMetaData))
{
Trace.TraceError($"[{nameof(ModelRenderer)}@{nameof(InitModelRender)}] : Couldn't get meta data for model: '{model.Name}'");
return;
}
if (modelMetaData.RootParts.Length == 0)
{
modelMetaData = new JsonModelMetaData()
{
TextureLocations = modelMetaData.TextureLocations,
RootParts = model.GetParts().Select(p => new ModelMetaDataPart() { Name = p.Name }).ToArray()
};
}
foreach (ModelMetaDataPart metaDataPart in modelMetaData.RootParts)
{
if (!model.TryGetPart(metaDataPart.Name, out ModelPart modelPart))
{
Trace.TraceError($"[{nameof(ModelRenderer)}@{nameof(InitModelRender)}] : Failed to find part: '{metaDataPart.Name}'");
}
Vector3 translation = modelPart.Translation.ToOpenTKVector();
var cubeMeshCollection = new CubeMeshCollection(modelPart.Name, translation, translation, modelPart.Rotation.ToOpenTKVector() + modelPart.AdditionalRotation.ToOpenTKVector());
cubeMeshCollection.FlipZMapping = true;
foreach (ModelBox boxes in modelPart.GetBoxes())
{
cubeMeshCollection.AddNamed(modelPart.Name, boxes.Position.ToOpenTKVector() /*+ modelPart.Translation.ToOpenTKVector()*/, boxes.Size.ToOpenTKVector(), boxes.Uv.ToOpenTKVector(), boxes.Inflate, boxes.Mirror);
}
RetriveChildMeshes(metaDataParts: metaDataPart.Children).ForEach(cubeMeshCollection.Add);
_rootCollection.Add(cubeMeshCollection);
}
MakeCurrent();
ShaderProgram shader = GetShader("CubeShader");
shader.SetUniform2("TexSize", model.TextureSize);
}
private static CubeMesh ToCubeMesh(ModelBox box) => ToCubeMesh(box, Vector3.Zero);
private static CubeMesh ToCubeMesh(ModelBox box, Vector3 translation)
=> new CubeMesh(new Cube(translation + box.Position.ToOpenTKVector(), box.Size.ToOpenTKVector(), box.Uv.ToOpenTKVector(), box.Inflate, box.Mirror, true));
private List<GenericMesh<TextureVertex>> RetriveChildMeshes(ModelMetaDataPart[] metaDataParts)
{
List<GenericMesh<TextureVertex>> meshes = new List<GenericMesh<TextureVertex>>();
foreach (ModelMetaDataPart metaDataPart in metaDataParts)
{
if (!Model.TryGetPart(metaDataPart.Name, out ModelPart modelPart))
{
Trace.TraceError($"[{nameof(ModelRenderer)}@{nameof(RetriveChildMeshes)}] : Failed to find part: '{metaDataPart.Name}'");
}
Vector3 translation = modelPart.Translation.ToOpenTKVector();
meshes.AddRange(modelPart.GetBoxes().Select(b => ToCubeMesh(b, translation)));
meshes.AddRange(RetriveChildMeshes(metaDataPart.Children));
}
return meshes;
}
protected virtual void OnModelTextureChanging(object sender, TextureChangingEventArgs e)
{
if (e.NewTexture is null)
e.Cancel = true;
if (e.Cancel)
return;
if (!Context.IsCurrent)
MakeCurrent();
_modelRenderTexture.SetTexture(e.NewTexture);
GLErrorCheck();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (DesignMode)
return;
if (!Context.IsCurrent)
MakeCurrent();
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.DepthTest); // Enable correct Z Drawings
GL.Enable(EnableCap.Texture2D); // Enable textures
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
GL.Enable(EnableCap.AlphaTest); // Enable transparent
GL.AlphaFunc(AlphaFunction.Greater, 0.0f);
GL.DepthFunc(DepthFunction.Lequal);
ShaderProgram shader = GetShader("CubeShader");
_modelRenderTexture.Bind();
DrawBoundingBox(Matrix4.CreateScale(1f, -1f, -1f), _maxBounds, Color.Red);
foreach (CubeMeshCollection item in _rootCollection)
{
DrawMesh(item, shader, item.Transform * Matrix4.CreateScale(1f, -1f, -1f));
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>