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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-06-03 06:45:10 +00:00
PckStudio(SkinRenderer) - Fix constant code style
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@@ -231,7 +231,7 @@ namespace PckStudio.Rendering
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public Size TextureSize { get; private set; } = new Size(64, 64);
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public Vector2 TillingFactor => new Vector2(1f / TextureSize.Width, 1f / TextureSize.Height);
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private const float OverlayScale = 0.25f;
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private const float OVERLAY_SCALE = 0.25f;
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private VertexBufferLayout plainColorVertexBufferLayout;
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@@ -269,10 +269,11 @@ namespace PckStudio.Rendering
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private bool showWireFrame = false;
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private bool autoInflateOverlayParts;
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private const float defaultArmRotation = 5f;
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private const float DEFAULT_ARM_ROTATION = 5f;
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private Matrix4 RightArmMatrix => Matrix4.CreateFromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(DEFAULT_ARM_ROTATION));
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private Matrix4 LeftArmMatrix => Matrix4.CreateFromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(-DEFAULT_ARM_ROTATION));
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private Matrix4 RightArmMatrix => Matrix4.CreateFromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(defaultArmRotation));
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private Matrix4 LeftArmMatrix => Matrix4.CreateFromAxisAngle(Vector3.UnitZ, MathHelper.DegreesToRadians(-defaultArmRotation));
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private static Vector3[] cubeVertices = new Vector3[]
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{
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@@ -325,10 +326,10 @@ namespace PckStudio.Rendering
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GLErrorCheck();
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}
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private const float DefaultCameraDistance = 64f;
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private const float DEFAULT_CAMERA_DISTANCE = 64f;
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private void InitializeCamera()
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{
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Camera.Distance = DefaultCameraDistance;
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Camera.Distance = DEFAULT_CAMERA_DISTANCE;
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Camera.FocalPoint = head.GetCenter(0);
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}
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@@ -339,27 +340,27 @@ namespace PckStudio.Rendering
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FlipZMapping = true
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};
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head.AddNamed("DefaultHead", new(-4, -8, -4), new(8, 8, 8), new(0, 0));
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head.AddNamed("DefaultHeadOverlay", new(-4, -8, -4), new(8, 8, 8), new(32, 0), OverlayScale * 2);
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head.AddNamed("DefaultHeadOverlay", new(-4, -8, -4), new(8, 8, 8), new(32, 0), OVERLAY_SCALE * 2);
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body ??= new CubeMeshCollection("Body", GameConstants.SkinBodyTranslation.ToOpenTKVector(), GameConstants.SkinBodyPivot.ToOpenTKVector());
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body.AddNamed("DefaultBody",new(-4, 0, -2), new(8, 12, 4), new(16, 16));
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body.AddNamed("DefaultBodyOverlay", new(-4, 0, -2), new(8, 12, 4), new(16, 32), OverlayScale);
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body.AddNamed("DefaultBodyOverlay", new(-4, 0, -2), new(8, 12, 4), new(16, 32), OVERLAY_SCALE);
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rightArm ??= new CubeMeshCollection("Right Arm", GameConstants.SkinRightArmTranslation.ToOpenTKVector(), GameConstants.SkinRightArmPivot.ToOpenTKVector());
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rightArm.AddNamed("DefaultRightArm",new(-3, -2, -2), new(4, 12, 4), new(40, 16));
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rightArm.AddNamed("DefaultRightArmOverlay", new(-3, -2, -2), new(4, 12, 4), new(40, 32), OverlayScale);
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rightArm.AddNamed("DefaultRightArmOverlay", new(-3, -2, -2), new(4, 12, 4), new(40, 32), OVERLAY_SCALE);
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leftArm ??= new CubeMeshCollection("Left Arm", GameConstants.SkinLeftArmTranslation.ToOpenTKVector(), GameConstants.SkinLeftArmPivot.ToOpenTKVector());
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leftArm.AddNamed("DefaultLeftArm",new(-1, -2, -2), new(4, 12, 4), new(32, 48));
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leftArm.AddNamed("DefaultLeftArmOverlay", new(-1, -2, -2), new(4, 12, 4), new(48, 48), inflate: OverlayScale);
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leftArm.AddNamed("DefaultLeftArmOverlay", new(-1, -2, -2), new(4, 12, 4), new(48, 48), inflate: OVERLAY_SCALE);
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rightLeg ??= new CubeMeshCollection("Right Leg", GameConstants.SkinRightLegTranslation.ToOpenTKVector(), GameConstants.SkinRightLegPivot.ToOpenTKVector());
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rightLeg.AddNamed("DefaultRightLeg",new(-2, 0, -2), new(4, 12, 4), new(0, 16));
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rightLeg.AddNamed("DefaultRightLegOverlay", new(-2, 0, -2), new(4, 12, 4), new(0, 32), OverlayScale);
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rightLeg.AddNamed("DefaultRightLegOverlay", new(-2, 0, -2), new(4, 12, 4), new(0, 32), OVERLAY_SCALE);
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leftLeg ??= new CubeMeshCollection("Left Leg", GameConstants.SkinLeftLegTranslation.ToOpenTKVector(), GameConstants.SkinLeftLegPivot.ToOpenTKVector());
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leftLeg.AddNamed("DefaultLeftLeg",new(-2, 0, -2), new(4, 12, 4), new(16, 48));
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leftLeg.AddNamed("DefaultLeftLegOverlay", new(-2, 0, -2), new(4, 12, 4), new(0, 48), OverlayScale);
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leftLeg.AddNamed("DefaultLeftLegOverlay", new(-2, 0, -2), new(4, 12, 4), new(0, 48), OVERLAY_SCALE);
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}
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private void InitializeCapeData()
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@@ -373,10 +374,10 @@ namespace PckStudio.Rendering
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const float armorInflation = 0.75f;
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var helmet = new CubeMeshCollection("HELMET");
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helmet.Add(new(-4, -8, -4), new(8, 8, 8), new(0, 0), inflate: armorInflation);
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helmet.Add(new(-4, -8, -4), new(8, 8, 8), new(0, 0), inflate: armorInflation + armorInflation /3);
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var chest = new CubeMeshCollection("CHEST");
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chest.Add(new(-4, 0, -2), new(8, 12, 4), new(16, 16), inflate: armorInflation + 0.01f);
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chest.Add(new(-4, 0, -2), new(8, 12, 4), new(16, 16), inflate: armorInflation + armorInflation / 5);
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var shoulder0 = new CubeMeshCollection("SHOULDER0", rightArm.Translation, rightArm.Pivot);
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shoulder0.Add(new(-3, -2, -2), new(4, 12, 4), new(40, 16), inflate: armorInflation);
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@@ -385,7 +386,7 @@ namespace PckStudio.Rendering
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shoulder1.Add(new(-1, -2, -2), new(4, 12, 4), new(40, 16), inflate: armorInflation, mirrorTexture: true);
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var waist = new CubeMeshCollection("WAIST");
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waist.Add(new(-4, 0, -2), new(8, 12, 4), new(16, 48), inflate: armorInflation);
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waist.Add(new(-4, 0, -2), new(8, 12, 4), new(16, 48), inflate: armorInflation + armorInflation / 7);
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var pants0 = new CubeMeshCollection("PANTS0", rightLeg.Translation, rightLeg.Pivot);
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pants0.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 48), inflate: armorInflation);
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@@ -394,10 +395,10 @@ namespace PckStudio.Rendering
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pants1.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 48), inflate: armorInflation, mirrorTexture: true);
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var boot0 = new CubeMeshCollection("BOOT0", rightLeg.Translation, rightLeg.Pivot);
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boot0.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 16), inflate: armorInflation + 0.25f);
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boot0.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 16), inflate: armorInflation + armorInflation / 3);
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var boot1 = new CubeMeshCollection("BOOT1", leftLeg.Translation, leftLeg.Pivot);
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boot1.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 16), inflate: armorInflation + 0.25f, mirrorTexture: true);
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boot1.Add(new(-2, 0, -2), new(4, 12, 4), new(0, 16), inflate: armorInflation + armorInflation / 3, mirrorTexture: true);
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offsetSpecificMeshStorage = new Dictionary<string, CubeMeshCollection>
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{
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@@ -749,7 +750,7 @@ namespace PckStudio.Rendering
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}
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CubeMeshCollection cubeMesh = meshStorage[skinBox.Type];
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cubeMesh.AddSkinBox(skinBox, autoInflateOverlayParts && skinBox.IsOverlayPart() ? skinBox.Type == "HEADWEAR" ? OverlayScale * 2 : OverlayScale : 0f);
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cubeMesh.AddSkinBox(skinBox, autoInflateOverlayParts && skinBox.IsOverlayPart() ? skinBox.Type == "HEADWEAR" ? OVERLAY_SCALE * 2 : OVERLAY_SCALE : 0f);
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}
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private void OnANIMUpdate()
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@@ -777,10 +778,10 @@ namespace PckStudio.Rendering
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int slimValue = slim ? 3 : 4;
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rightArm.ReplaceCube(0, new(slim ? -2 : -3, -2, -2), new(slimValue, 12, 4), new(40, 16));
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rightArm.ReplaceCube(1, new(slim ? -2 : -3, -2, -2), new(slimValue, 12, 4), new(40, 32), inflate: OverlayScale);
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rightArm.ReplaceCube(1, new(slim ? -2 : -3, -2, -2), new(slimValue, 12, 4), new(40, 32), inflate: OVERLAY_SCALE);
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leftArm.ReplaceCube(0, new(-1, -2, -2), new(slimValue, 12, 4), new(32, 48));
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leftArm.ReplaceCube(1, new(-1, -2, -2), new(slimValue, 12, 4), new(48, 48), inflate: OverlayScale);
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leftArm.ReplaceCube(1, new(-1, -2, -2), new(slimValue, 12, 4), new(48, 48), inflate: OVERLAY_SCALE);
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rightLeg.ReplaceCube(0, new(-2, 0, -2), new(4, 12, 4), new(0, 16));
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leftLeg.ReplaceCube(0, new(-2, 0, -2), new(4, 12, 4), new(16, 48));
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@@ -824,7 +825,7 @@ namespace PckStudio.Rendering
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public override void ResetCamera(Vector3 defaultPosition)
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{
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base.ResetCamera(defaultPosition);
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Camera.Distance = DefaultCameraDistance;
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Camera.Distance = DEFAULT_CAMERA_DISTANCE;
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}
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internal void CenterSelectedObject()
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@@ -959,7 +960,7 @@ namespace PckStudio.Rendering
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float capeRotationSpeed = 0.02f;
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float capeRotation = ((float)MathHelper.RadiansToDegrees(Math.Sin(Math.Abs(animationCurrentRotationAngle) * capeRotationSpeed) * capeRotationFactor)) + capeMinimumRotationAngle;
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//Debug.WriteLine(capeRotation);
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Matrix4 partMatrix =
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Matrix4 partMatrix =
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Matrix4.CreateRotationX(MathHelper.DegreesToRadians(capeRotation));
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RenderPart(cubeShader, cape, partMatrix, renderTransform);
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}
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@@ -1102,7 +1103,7 @@ namespace PckStudio.Rendering
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if (!meshStorage.ContainsKey(box.Type))
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continue;
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float inflate = autoInflateOverlayParts && box.IsOverlayPart() ? box.Type == "HEADWEAR" ? OverlayScale * 2 : OverlayScale : 0f;
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float inflate = autoInflateOverlayParts && box.IsOverlayPart() ? box.Type == "HEADWEAR" ? OVERLAY_SCALE * 2 : OVERLAY_SCALE : 0f;
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Cube cube = box.ToCube(inflate);
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CubeMeshCollection cubeMesh = meshStorage[box.Type];
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yield return cube.GetBoundingBox(cubeMesh.GetTransform());
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