mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-05-23 05:07:14 +00:00
CustomSkinEditor - Change highlight color on texture
This commit is contained in:
@@ -19,6 +19,12 @@ namespace PckStudio.Extensions
|
||||
return Color.FromArgb(color.A, 255 - color.R, 255 - color.G, 255 - color.B);
|
||||
}
|
||||
|
||||
internal static Color GreyScaled(this Color color)
|
||||
{
|
||||
int greyScaleValue = (color.R + color.G + color.B) / 3;
|
||||
return Color.FromArgb(color.A, greyScaleValue, greyScaleValue, greyScaleValue);
|
||||
}
|
||||
|
||||
internal static int ToBGR(this Color color)
|
||||
{
|
||||
return color.B << 16 | color.G << 8 | color.R;
|
||||
|
||||
@@ -289,7 +289,8 @@ namespace PckStudio.Forms.Editor
|
||||
g.DrawImage(uvArea, new Rectangle(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
renderer3D1.HighlightlingColor = refImg.GetPixel(0, 0).Inversed();
|
||||
Color avgColor = refImg.GetPixel(0, 0);
|
||||
renderer3D1.HighlightlingColor = avgColor.Inversed();
|
||||
|
||||
Size scaleSize = new Size(_skin.Model.Texture.Width * scale, _skin.Model.Texture.Height * scale);
|
||||
uvPictureBox.Image = new Bitmap(scaleSize.Width, scaleSize.Height);
|
||||
@@ -297,7 +298,7 @@ namespace PckStudio.Forms.Editor
|
||||
{
|
||||
float lineWidth = ((_skin.Model.Texture.Width / renderer3D1.TextureSize.Width) + (_skin.Model.Texture.Height / renderer3D1.TextureSize.Height)) / 2f;
|
||||
GraphicsPath graphicsPath = box.GetUVGraphicsPath(new System.Numerics.Vector2(scaleSize.Width * renderer3D1.TillingFactor.X, scaleSize.Height * renderer3D1.TillingFactor.Y));
|
||||
var brush = new SolidBrush(Color.FromArgb(127, renderer3D1.HighlightlingColor));
|
||||
var brush = new SolidBrush(Color.FromArgb(127, avgColor.GreyScaled()));
|
||||
g.ApplyConfig(_graphicsConfig);
|
||||
g.DrawImage(_skin.Model.Texture, new Rectangle(Point.Empty, scaleSize), new Rectangle(Point.Empty, _skin.Model.Texture.Size), GraphicsUnit.Pixel);
|
||||
g.FillPath(brush, graphicsPath);
|
||||
|
||||
Reference in New Issue
Block a user