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CustomSkinEditor - Fix image part highlighting
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@@ -94,7 +94,7 @@ namespace PckStudio.Forms.Editor
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private void GenerateUVTextureMap(SkinBOX skinBox)
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{
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using (Graphics graphics = Graphics.FromImage(uvPictureBox.BackgroundImage))
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using (Graphics graphics = Graphics.FromImage(_skin.Texture))
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{
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graphics.ApplyConfig(_graphicsConfig);
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int argb = rng.Next(unchecked((int)0xFF000000), -1);
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@@ -102,8 +102,7 @@ namespace PckStudio.Forms.Editor
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Brush brush = new SolidBrush(color);
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graphics.FillPath(brush, skinBox.GetUVGraphicsPath());
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}
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uvPictureBox.Invalidate();
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renderer3D1.Texture = uvPictureBox.BackgroundImage;
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renderer3D1.Texture = _skin.Texture;
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}
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private void createToolStripMenuItem_Click(object sender, EventArgs e)
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@@ -274,8 +273,7 @@ namespace PckStudio.Forms.Editor
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MessageBox.Show("The selected image does not suit a skin texture.", "Invalid image dimensions.", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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generateTextureCheckBox.Checked = false;
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uvPictureBox.BackgroundImage = _skin.Texture = img;
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uvPictureBox.Image = _skin.Texture = img;
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}
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private void skinPartListBox_DoubleClick(object sender, EventArgs e)
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@@ -297,16 +295,14 @@ namespace PckStudio.Forms.Editor
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if (skinPartListBox.SelectedItem is SkinBOX box)
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{
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renderer3D1.SelectedIndex = skinPartListBox.SelectedIndex;
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uvPictureBox.Image = new Bitmap(uvPictureBox.BackgroundImage.Width * scale, uvPictureBox.BackgroundImage.Height * scale);
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Size scaleSize = new Size(_skin.Texture.Width * scale, _skin.Texture.Height * scale);
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uvPictureBox.Image = new Bitmap(scaleSize.Width, scaleSize.Height);
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using (Graphics g = Graphics.FromImage(uvPictureBox.Image))
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{
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float lineWidth = ((uvPictureBox.BackgroundImage.Width / renderer3D1.TextureSize.Width) + (uvPictureBox.BackgroundImage.Height / renderer3D1.TextureSize.Height)) / 2f;
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GraphicsPath graphicsPath = box.GetUVGraphicsPath(
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new System.Numerics.Vector2(
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scale * renderer3D1.TillingFactor.X * uvPictureBox.BackgroundImage.Width,
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scale * renderer3D1.TillingFactor.Y * uvPictureBox.BackgroundImage.Height
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)
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);
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float lineWidth = ((_skin.Texture.Width / renderer3D1.TextureSize.Width) + (_skin.Texture.Height / renderer3D1.TextureSize.Height)) / 2f;
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GraphicsPath graphicsPath = box.GetUVGraphicsPath(new System.Numerics.Vector2(scaleSize.Width * renderer3D1.TillingFactor.X, scaleSize.Height * renderer3D1.TillingFactor.Y));
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g.ApplyConfig(_graphicsConfig);
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g.DrawImage(_skin.Texture, new Rectangle(Point.Empty, scaleSize), new Rectangle(Point.Empty, _skin.Texture.Size), GraphicsUnit.Pixel);
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g.DrawPath(new Pen(renderer3D1.OutlineColor, lineWidth), graphicsPath);
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}
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uvPictureBox.Invalidate();
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