Create MaterialUtil.cs

This commit is contained in:
MattNL
2023-03-04 02:27:36 -05:00
parent 8f7d9c413a
commit 44de363bd6

View File

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using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Drawing;
using System.Linq;
using PckStudio.Properties;
using PckStudio.Classes.FileTypes;
using PckStudio.Classes.IO.Materials;
using PckStudio.Classes.Utils;
using System.Diagnostics;
using System.Drawing.Imaging;
using System.IO;
namespace PckStudio.Forms.Utilities
{
public static class MaterialUtil
{
public static readonly JObject entityData = JObject.Parse(Resources.entityMaterialData);
private static Image[] _entityImages;
public static Image[] entityImages
{
get {
if (_entityImages == null)
_entityImages = ImageUtils.CreateImageList(Resources.entities_sheet, 32).ToArray();
return _entityImages;
}
}
public static PCKFile.FileData CreateNewMaterialsFile()
{
PCKFile.FileData file = new PCKFile.FileData($"entityMaterials.bin", PCKFile.FileData.FileType.MaterialFile);
using (var stream = new MemoryStream())
{
var matFile = new MaterialsFile();
MaterialsWriter.Write(stream, matFile);
file.SetData(stream.ToArray());
}
return file;
}
}
}