skinShader - Rename 'o_TexScale' to 'o_TillingFactor'

This commit is contained in:
miku-666
2024-02-07 12:59:40 +01:00
parent 22f69204ca
commit 4bc265968f
2 changed files with 4 additions and 4 deletions

View File

@@ -4,10 +4,10 @@ layout(location = 0) out vec4 color;
uniform sampler2D u_Texture;
in vec2 o_TexScale;
in vec2 o_TillingFactor;
in vec2 o_TexCoord;
void main()
{
color = texture(u_Texture, o_TexCoord * o_TexScale);
color = texture(u_Texture, o_TexCoord * o_TillingFactor);
};

View File

@@ -6,7 +6,7 @@ layout (triangle_strip, max_vertices=3) out;
uniform vec2 u_TexSize;
out vec2 o_TexCoord;
out vec2 o_TexScale;
out vec2 o_TillingFactor;
in geometryData
{
@@ -41,7 +41,7 @@ void FixUV()
void main()
{
o_TexScale = 1.0 / u_TexSize;
o_TillingFactor = 1.0 / u_TexSize;
FixUV();
EndPrimitive();
};