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skinShader - Rename 'o_TexScale' to 'o_TillingFactor'
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@@ -4,10 +4,10 @@ layout(location = 0) out vec4 color;
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uniform sampler2D u_Texture;
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in vec2 o_TexScale;
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in vec2 o_TillingFactor;
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in vec2 o_TexCoord;
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void main()
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{
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color = texture(u_Texture, o_TexCoord * o_TexScale);
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color = texture(u_Texture, o_TexCoord * o_TillingFactor);
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};
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@@ -6,7 +6,7 @@ layout (triangle_strip, max_vertices=3) out;
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uniform vec2 u_TexSize;
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out vec2 o_TexCoord;
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out vec2 o_TexScale;
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out vec2 o_TillingFactor;
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in geometryData
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{
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@@ -41,7 +41,7 @@ void FixUV()
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void main()
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{
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o_TexScale = 1.0 / u_TexSize;
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o_TillingFactor = 1.0 / u_TexSize;
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FixUV();
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EndPrimitive();
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};
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