Remove Job.cs and goodbye.cs

This commit is contained in:
miku-666
2022-10-05 20:30:45 +02:00
parent d46de1c392
commit 8ec8c6c01a
8 changed files with 0 additions and 817 deletions

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@@ -1,103 +0,0 @@

namespace PckStudio.Forms
{
partial class Job
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Job));
this.buttonClose = new System.Windows.Forms.Button();
this.buttonDonate = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// buttonClose
//
this.buttonClose.BackColor = System.Drawing.Color.Transparent;
this.buttonClose.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonClose.Font = new System.Drawing.Font("Segoe UI", 12F);
this.buttonClose.ForeColor = System.Drawing.Color.White;
this.buttonClose.ImeMode = System.Windows.Forms.ImeMode.NoControl;
this.buttonClose.Location = new System.Drawing.Point(308, 336);
this.buttonClose.Name = "buttonClose";
this.buttonClose.Size = new System.Drawing.Size(103, 38);
this.buttonClose.TabIndex = 6;
this.buttonClose.Text = "Close";
this.buttonClose.UseVisualStyleBackColor = false;
this.buttonClose.Click += new System.EventHandler(this.buttonClose_Click);
//
// buttonDonate
//
this.buttonDonate.BackColor = System.Drawing.Color.DarkCyan;
this.buttonDonate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonDonate.Font = new System.Drawing.Font("Segoe UI", 12F);
this.buttonDonate.ForeColor = System.Drawing.Color.White;
this.buttonDonate.ImeMode = System.Windows.Forms.ImeMode.NoControl;
this.buttonDonate.Location = new System.Drawing.Point(163, 336);
this.buttonDonate.Name = "buttonDonate";
this.buttonDonate.Size = new System.Drawing.Size(134, 38);
this.buttonDonate.TabIndex = 5;
this.buttonDonate.Text = "Join Discord";
this.buttonDonate.UseVisualStyleBackColor = false;
this.buttonDonate.Click += new System.EventHandler(this.buttonDonate_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F);
this.label1.ForeColor = System.Drawing.Color.White;
this.label1.ImeMode = System.Windows.Forms.ImeMode.NoControl;
this.label1.Location = new System.Drawing.Point(19, 31);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(428, 260);
this.label1.TabIndex = 4;
this.label1.Text = resources.GetString("label1.Text");
//
// Job
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(453, 400);
this.Controls.Add(this.buttonClose);
this.Controls.Add(this.buttonDonate);
this.Controls.Add(this.label1);
this.Name = "Job";
this.Style = MetroFramework.MetroColorStyle.Silver;
this.Theme = MetroFramework.MetroThemeStyle.Dark;
this.Load += new System.EventHandler(this.Job_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonClose;
private System.Windows.Forms.Button buttonDonate;
private System.Windows.Forms.Label label1;
}
}

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@@ -1,38 +0,0 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MetroFramework.Forms;
namespace PckStudio.Forms
{
public partial class Job : MetroForm
{
public Job()
{
InitializeComponent();
}
private void buttonClose_Click(object sender, EventArgs e)
{
this.Close();
}
private void Job_Load(object sender, EventArgs e)
{
File.Create(Program.AppData + "\\discordmark");
}
private void buttonDonate_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("https://discord.gg/Byh4hcq25w");
this.Close();
}
}
}

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@@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label1.Text" xml:space="preserve">
<value>Hello users,
The development of these tools has, and maintains to be,
entertaining and fun, and with the advent of the WiiU
edition growing, I hope to branch out to development for
the WiiU and Xbox360 editions as well, and am currently
researching ways of enabling Developer GUIs in-game.
If you want to help contribute to the development
of these tools, feel free to join the team I'm creating solely
for this reason, simply open the discord server link below!
- Felix (PhoenixARC)</value>
</data>
</root>

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@@ -1,83 +0,0 @@
namespace PckStudio.Forms
{
partial class goodbye
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(goodbye));
this.label1 = new System.Windows.Forms.Label();
this.buttonDonate = new System.Windows.Forms.Button();
this.buttonClose = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
resources.ApplyResources(this.label1, "label1");
this.label1.ForeColor = System.Drawing.Color.White;
this.label1.Name = "label1";
//
// buttonDonate
//
this.buttonDonate.BackColor = System.Drawing.Color.DarkCyan;
resources.ApplyResources(this.buttonDonate, "buttonDonate");
this.buttonDonate.ForeColor = System.Drawing.Color.White;
this.buttonDonate.Name = "buttonDonate";
this.buttonDonate.UseVisualStyleBackColor = false;
this.buttonDonate.Click += new System.EventHandler(this.buttonDonate_Click);
//
// buttonClose
//
this.buttonClose.BackColor = System.Drawing.Color.Transparent;
resources.ApplyResources(this.buttonClose, "buttonClose");
this.buttonClose.ForeColor = System.Drawing.Color.White;
this.buttonClose.Name = "buttonClose";
this.buttonClose.UseVisualStyleBackColor = false;
this.buttonClose.Click += new System.EventHandler(this.buttonClose_Click);
//
// goodbye
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.buttonClose);
this.Controls.Add(this.buttonDonate);
this.Controls.Add(this.label1);
this.Name = "goodbye";
this.Resizable = false;
this.Style = MetroFramework.MetroColorStyle.Silver;
this.Theme = MetroFramework.MetroThemeStyle.Dark;
this.Load += new System.EventHandler(this.goodbye_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button buttonDonate;
private System.Windows.Forms.Button buttonClose;
}
}

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@@ -1,35 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PckStudio.Forms
{
public partial class goodbye : MetroFramework.Forms.MetroForm
{
public goodbye()
{
InitializeComponent();
}
private void buttonDonate_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("https://cash.app/$PhoenixARC");
}
private void buttonClose_Click(object sender, EventArgs e)
{
this.Close();
}
private void goodbye_Load(object sender, EventArgs e)
{
System.IO.File.Create(Program.AppData + "\\goodbyemark");
}
}
}

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@@ -1,158 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
<value>411, 280</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>こんにちはユーザー、
これらのツールの開発は、現在も維持されています。
面白くて楽しい、そしてWiiUの登場とともに
エディションが成長しているので、開発に分岐したいと思っています
WiiUとXbox360のエディションもあり、現在
ゲーム内で開発者GUIを有効にする方法を研究しています。
開発に貢献したい場合
これらのツールのうち、お気軽に寄付してください
以下のCashappへの選択Paypalは私が偽物だと思っています
何らかの理由で人... マジ!?
-フェリックスPhoenixARC</value>
</data>
<data name="buttonDonate.Location" type="System.Drawing.Point, System.Drawing">
<value>200, 384</value>
</data>
<data name="buttonDonate.Text" xml:space="preserve">
<value>寄付</value>
</data>
<data name="buttonClose.Location" type="System.Drawing.Point, System.Drawing">
<value>314, 384</value>
</data>
<data name="buttonClose.Text" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>457, 456</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>寄付することを忘れないでください</value>
</data>
</root>

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@@ -1,244 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="label1.AutoSize" type="System.Boolean, mscorlib">
<value>True</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="label1.Font" type="System.Drawing.Font, System.Drawing">
<value>Microsoft Sans Serif, 12pt</value>
</data>
<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
<value>23, 72</value>
</data>
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
<value>428, 280</value>
</data>
<data name="label1.TabIndex" type="System.Int32, mscorlib">
<value>1</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>Hello users,
The development of these tools has, and maintains to be,
entertaining and fun, and with the advent of the WiiU
edition growing, I hope to branch out to development for
the WiiU and Xbox360 editions as well, and am currently
researching ways of enabling Developer GUIs in-game.
If you want to help contribute to the development
of these tools, feel free to donate an amount of your
choice to the Cashapp below(Paypal thinks I'm a fake
person for some reason smh)
- Felix (PhoenixARC)</value>
</data>
<data name="&gt;&gt;label1.Name" xml:space="preserve">
<value>label1</value>
</data>
<data name="&gt;&gt;label1.Type" xml:space="preserve">
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;label1.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;label1.ZOrder" xml:space="preserve">
<value>2</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="buttonDonate.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonDonate.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12pt</value>
</data>
<data name="buttonDonate.Location" type="System.Drawing.Point, System.Drawing">
<value>198, 377</value>
</data>
<data name="buttonDonate.Size" type="System.Drawing.Size, System.Drawing">
<value>103, 38</value>
</data>
<data name="buttonDonate.TabIndex" type="System.Int32, mscorlib">
<value>2</value>
</data>
<data name="buttonDonate.Text" xml:space="preserve">
<value>Donate</value>
</data>
<data name="&gt;&gt;buttonDonate.Name" xml:space="preserve">
<value>buttonDonate</value>
</data>
<data name="&gt;&gt;buttonDonate.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;buttonDonate.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;buttonDonate.ZOrder" xml:space="preserve">
<value>1</value>
</data>
<data name="buttonClose.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
<value>Flat</value>
</data>
<data name="buttonClose.Font" type="System.Drawing.Font, System.Drawing">
<value>Segoe UI, 12pt</value>
</data>
<data name="buttonClose.Location" type="System.Drawing.Point, System.Drawing">
<value>312, 377</value>
</data>
<data name="buttonClose.Size" type="System.Drawing.Size, System.Drawing">
<value>103, 38</value>
</data>
<data name="buttonClose.TabIndex" type="System.Int32, mscorlib">
<value>3</value>
</data>
<data name="buttonClose.Text" xml:space="preserve">
<value>Close</value>
</data>
<data name="&gt;&gt;buttonClose.Name" xml:space="preserve">
<value>buttonClose</value>
</data>
<data name="&gt;&gt;buttonClose.Type" xml:space="preserve">
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="&gt;&gt;buttonClose.Parent" xml:space="preserve">
<value>$this</value>
</data>
<data name="&gt;&gt;buttonClose.ZOrder" xml:space="preserve">
<value>0</value>
</data>
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>True</value>
</metadata>
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
<value>6, 13</value>
</data>
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
<value>468, 443</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>Don't forget to donate</value>
</data>
<data name="&gt;&gt;$this.Name" xml:space="preserve">
<value>goodbye</value>
</data>
<data name="&gt;&gt;$this.Type" xml:space="preserve">
<value>MetroFramework.Forms.MetroForm, MetroFramework, Version=1.4.0.0, Culture=neutral, PublicKeyToken=5f91a84759bf584a</value>
</data>
</root>

View File

@@ -318,12 +318,6 @@
<Compile Include="Forms\Skins-And-Textures\generateModel.Designer.cs">
<DependentUpon>generateModel.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Additional-Popups\goodbye.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Additional-Popups\goodbye.Designer.cs">
<DependentUpon>goodbye.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Skins-And-Textures\SkinPreview.cs">
<SubType>Form</SubType>
</Compile>
@@ -366,12 +360,6 @@
<Compile Include="Forms\Utilities\installWiiU.Designer.cs">
<DependentUpon>installWiiU.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Additional-Popups\Job.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Additional-Popups\Job.Designer.cs">
<DependentUpon>Job.cs</DependentUpon>
</Compile>
<Compile Include="Classes\Utils\ListUtils.cs" />
<Compile Include="Forms\Utilities\PCK Manager.cs">
<SubType>Form</SubType>
@@ -525,12 +513,6 @@
<EmbeddedResource Include="Forms\Skins-And-Textures\generateModel.resx">
<DependentUpon>generateModel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Additional-Popups\goodbye.ja.resx">
<DependentUpon>goodbye.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Additional-Popups\goodbye.resx">
<DependentUpon>goodbye.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Skins-And-Textures\SkinPreview.resx">
<DependentUpon>SkinPreview.cs</DependentUpon>
</EmbeddedResource>
@@ -556,9 +538,6 @@
<EmbeddedResource Include="Forms\Utilities\installWiiU.resx">
<DependentUpon>installWiiU.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Additional-Popups\Job.resx">
<DependentUpon>Job.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Additional-Popups\meta.ja.resx">
<DependentUpon>meta.cs</DependentUpon>
</EmbeddedResource>