mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-06-12 16:12:14 +00:00
Remove Job.cs and goodbye.cs
This commit is contained in:
103
PCK-Studio/Forms/Additional-Popups/Job.Designer.cs
generated
103
PCK-Studio/Forms/Additional-Popups/Job.Designer.cs
generated
@@ -1,103 +0,0 @@
|
||||
|
||||
namespace PckStudio.Forms
|
||||
{
|
||||
partial class Job
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Job));
|
||||
this.buttonClose = new System.Windows.Forms.Button();
|
||||
this.buttonDonate = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// buttonClose
|
||||
//
|
||||
this.buttonClose.BackColor = System.Drawing.Color.Transparent;
|
||||
this.buttonClose.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.buttonClose.Font = new System.Drawing.Font("Segoe UI", 12F);
|
||||
this.buttonClose.ForeColor = System.Drawing.Color.White;
|
||||
this.buttonClose.ImeMode = System.Windows.Forms.ImeMode.NoControl;
|
||||
this.buttonClose.Location = new System.Drawing.Point(308, 336);
|
||||
this.buttonClose.Name = "buttonClose";
|
||||
this.buttonClose.Size = new System.Drawing.Size(103, 38);
|
||||
this.buttonClose.TabIndex = 6;
|
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this.buttonClose.Text = "Close";
|
||||
this.buttonClose.UseVisualStyleBackColor = false;
|
||||
this.buttonClose.Click += new System.EventHandler(this.buttonClose_Click);
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//
|
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// buttonDonate
|
||||
//
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||||
this.buttonDonate.BackColor = System.Drawing.Color.DarkCyan;
|
||||
this.buttonDonate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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||||
this.buttonDonate.Font = new System.Drawing.Font("Segoe UI", 12F);
|
||||
this.buttonDonate.ForeColor = System.Drawing.Color.White;
|
||||
this.buttonDonate.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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||||
this.buttonDonate.Location = new System.Drawing.Point(163, 336);
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this.buttonDonate.Name = "buttonDonate";
|
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this.buttonDonate.Size = new System.Drawing.Size(134, 38);
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this.buttonDonate.TabIndex = 5;
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this.buttonDonate.Text = "Join Discord";
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this.buttonDonate.UseVisualStyleBackColor = false;
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this.buttonDonate.Click += new System.EventHandler(this.buttonDonate_Click);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F);
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this.label1.ForeColor = System.Drawing.Color.White;
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this.label1.ImeMode = System.Windows.Forms.ImeMode.NoControl;
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this.label1.Location = new System.Drawing.Point(19, 31);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(428, 260);
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this.label1.TabIndex = 4;
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this.label1.Text = resources.GetString("label1.Text");
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//
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// Job
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(453, 400);
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this.Controls.Add(this.buttonClose);
|
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this.Controls.Add(this.buttonDonate);
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this.Controls.Add(this.label1);
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this.Name = "Job";
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this.Style = MetroFramework.MetroColorStyle.Silver;
|
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this.Theme = MetroFramework.MetroThemeStyle.Dark;
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||||
this.Load += new System.EventHandler(this.Job_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button buttonClose;
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private System.Windows.Forms.Button buttonDonate;
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private System.Windows.Forms.Label label1;
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}
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}
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@@ -1,38 +0,0 @@
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using System;
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using System.IO;
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||||
using System.Collections.Generic;
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using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
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||||
using System.Windows.Forms;
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||||
using MetroFramework.Forms;
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||||
|
||||
namespace PckStudio.Forms
|
||||
{
|
||||
public partial class Job : MetroForm
|
||||
{
|
||||
public Job()
|
||||
{
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||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void buttonClose_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void Job_Load(object sender, EventArgs e)
|
||||
{
|
||||
File.Create(Program.AppData + "\\discordmark");
|
||||
}
|
||||
|
||||
private void buttonDonate_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://discord.gg/Byh4hcq25w");
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="label1.Text" xml:space="preserve">
|
||||
<value>Hello users,
|
||||
|
||||
The development of these tools has, and maintains to be,
|
||||
entertaining and fun, and with the advent of the WiiU
|
||||
edition growing, I hope to branch out to development for
|
||||
the WiiU and Xbox360 editions as well, and am currently
|
||||
researching ways of enabling Developer GUIs in-game.
|
||||
|
||||
If you want to help contribute to the development
|
||||
of these tools, feel free to join the team I'm creating solely
|
||||
for this reason, simply open the discord server link below!
|
||||
|
||||
- Felix (PhoenixARC)</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,83 +0,0 @@
|
||||
namespace PckStudio.Forms
|
||||
{
|
||||
partial class goodbye
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(goodbye));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.buttonDonate = new System.Windows.Forms.Button();
|
||||
this.buttonClose = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.ForeColor = System.Drawing.Color.White;
|
||||
this.label1.Name = "label1";
|
||||
//
|
||||
// buttonDonate
|
||||
//
|
||||
this.buttonDonate.BackColor = System.Drawing.Color.DarkCyan;
|
||||
resources.ApplyResources(this.buttonDonate, "buttonDonate");
|
||||
this.buttonDonate.ForeColor = System.Drawing.Color.White;
|
||||
this.buttonDonate.Name = "buttonDonate";
|
||||
this.buttonDonate.UseVisualStyleBackColor = false;
|
||||
this.buttonDonate.Click += new System.EventHandler(this.buttonDonate_Click);
|
||||
//
|
||||
// buttonClose
|
||||
//
|
||||
this.buttonClose.BackColor = System.Drawing.Color.Transparent;
|
||||
resources.ApplyResources(this.buttonClose, "buttonClose");
|
||||
this.buttonClose.ForeColor = System.Drawing.Color.White;
|
||||
this.buttonClose.Name = "buttonClose";
|
||||
this.buttonClose.UseVisualStyleBackColor = false;
|
||||
this.buttonClose.Click += new System.EventHandler(this.buttonClose_Click);
|
||||
//
|
||||
// goodbye
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.buttonClose);
|
||||
this.Controls.Add(this.buttonDonate);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "goodbye";
|
||||
this.Resizable = false;
|
||||
this.Style = MetroFramework.MetroColorStyle.Silver;
|
||||
this.Theme = MetroFramework.MetroThemeStyle.Dark;
|
||||
this.Load += new System.EventHandler(this.goodbye_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Button buttonDonate;
|
||||
private System.Windows.Forms.Button buttonClose;
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace PckStudio.Forms
|
||||
{
|
||||
public partial class goodbye : MetroFramework.Forms.MetroForm
|
||||
{
|
||||
public goodbye()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void buttonDonate_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://cash.app/$PhoenixARC");
|
||||
}
|
||||
|
||||
private void buttonClose_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void goodbye_Load(object sender, EventArgs e)
|
||||
{
|
||||
System.IO.File.Create(Program.AppData + "\\goodbyemark");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,158 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>411, 280</value>
|
||||
</data>
|
||||
<data name="label1.Text" xml:space="preserve">
|
||||
<value>こんにちはユーザー、
|
||||
|
||||
これらのツールの開発は、現在も維持されています。
|
||||
面白くて楽しい、そしてWiiUの登場とともに
|
||||
エディションが成長しているので、開発に分岐したいと思っています
|
||||
WiiUとXbox360のエディションもあり、現在
|
||||
ゲーム内で開発者GUIを有効にする方法を研究しています。
|
||||
|
||||
開発に貢献したい場合
|
||||
これらのツールのうち、お気軽に寄付してください
|
||||
以下のCashappへの選択(Paypalは私が偽物だと思っています
|
||||
何らかの理由で人... マジ!?)
|
||||
|
||||
-フェリックス(PhoenixARC)</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>200, 384</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Text" xml:space="preserve">
|
||||
<value>寄付</value>
|
||||
</data>
|
||||
<data name="buttonClose.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>314, 384</value>
|
||||
</data>
|
||||
<data name="buttonClose.Text" xml:space="preserve">
|
||||
<value>閉じる</value>
|
||||
</data>
|
||||
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
|
||||
<value>457, 456</value>
|
||||
</data>
|
||||
<data name="$this.Text" xml:space="preserve">
|
||||
<value>寄付することを忘れないでください</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -1,244 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="label1.AutoSize" type="System.Boolean, mscorlib">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="label1.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Microsoft Sans Serif, 12pt</value>
|
||||
</data>
|
||||
<data name="label1.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>23, 72</value>
|
||||
</data>
|
||||
<data name="label1.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>428, 280</value>
|
||||
</data>
|
||||
<data name="label1.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="label1.Text" xml:space="preserve">
|
||||
<value>Hello users,
|
||||
|
||||
The development of these tools has, and maintains to be,
|
||||
entertaining and fun, and with the advent of the WiiU
|
||||
edition growing, I hope to branch out to development for
|
||||
the WiiU and Xbox360 editions as well, and am currently
|
||||
researching ways of enabling Developer GUIs in-game.
|
||||
|
||||
If you want to help contribute to the development
|
||||
of these tools, feel free to donate an amount of your
|
||||
choice to the Cashapp below(Paypal thinks I'm a fake
|
||||
person for some reason smh)
|
||||
|
||||
- Felix (PhoenixARC)</value>
|
||||
</data>
|
||||
<data name=">>label1.Name" xml:space="preserve">
|
||||
<value>label1</value>
|
||||
</data>
|
||||
<data name=">>label1.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Label, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>label1.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>label1.ZOrder" xml:space="preserve">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="buttonDonate.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
|
||||
<value>Flat</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12pt</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>198, 377</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>103, 38</value>
|
||||
</data>
|
||||
<data name="buttonDonate.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>2</value>
|
||||
</data>
|
||||
<data name="buttonDonate.Text" xml:space="preserve">
|
||||
<value>Donate</value>
|
||||
</data>
|
||||
<data name=">>buttonDonate.Name" xml:space="preserve">
|
||||
<value>buttonDonate</value>
|
||||
</data>
|
||||
<data name=">>buttonDonate.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>buttonDonate.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>buttonDonate.ZOrder" xml:space="preserve">
|
||||
<value>1</value>
|
||||
</data>
|
||||
<data name="buttonClose.FlatStyle" type="System.Windows.Forms.FlatStyle, System.Windows.Forms">
|
||||
<value>Flat</value>
|
||||
</data>
|
||||
<data name="buttonClose.Font" type="System.Drawing.Font, System.Drawing">
|
||||
<value>Segoe UI, 12pt</value>
|
||||
</data>
|
||||
<data name="buttonClose.Location" type="System.Drawing.Point, System.Drawing">
|
||||
<value>312, 377</value>
|
||||
</data>
|
||||
<data name="buttonClose.Size" type="System.Drawing.Size, System.Drawing">
|
||||
<value>103, 38</value>
|
||||
</data>
|
||||
<data name="buttonClose.TabIndex" type="System.Int32, mscorlib">
|
||||
<value>3</value>
|
||||
</data>
|
||||
<data name="buttonClose.Text" xml:space="preserve">
|
||||
<value>Close</value>
|
||||
</data>
|
||||
<data name=">>buttonClose.Name" xml:space="preserve">
|
||||
<value>buttonClose</value>
|
||||
</data>
|
||||
<data name=">>buttonClose.Type" xml:space="preserve">
|
||||
<value>System.Windows.Forms.Button, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name=">>buttonClose.Parent" xml:space="preserve">
|
||||
<value>$this</value>
|
||||
</data>
|
||||
<data name=">>buttonClose.ZOrder" xml:space="preserve">
|
||||
<value>0</value>
|
||||
</data>
|
||||
<metadata name="$this.Localizable" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<data name="$this.AutoScaleDimensions" type="System.Drawing.SizeF, System.Drawing">
|
||||
<value>6, 13</value>
|
||||
</data>
|
||||
<data name="$this.ClientSize" type="System.Drawing.Size, System.Drawing">
|
||||
<value>468, 443</value>
|
||||
</data>
|
||||
<data name="$this.Text" xml:space="preserve">
|
||||
<value>Don't forget to donate</value>
|
||||
</data>
|
||||
<data name=">>$this.Name" xml:space="preserve">
|
||||
<value>goodbye</value>
|
||||
</data>
|
||||
<data name=">>$this.Type" xml:space="preserve">
|
||||
<value>MetroFramework.Forms.MetroForm, MetroFramework, Version=1.4.0.0, Culture=neutral, PublicKeyToken=5f91a84759bf584a</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -318,12 +318,6 @@
|
||||
<Compile Include="Forms\Skins-And-Textures\generateModel.Designer.cs">
|
||||
<DependentUpon>generateModel.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Additional-Popups\goodbye.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Additional-Popups\goodbye.Designer.cs">
|
||||
<DependentUpon>goodbye.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Skins-And-Textures\SkinPreview.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -366,12 +360,6 @@
|
||||
<Compile Include="Forms\Utilities\installWiiU.Designer.cs">
|
||||
<DependentUpon>installWiiU.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Additional-Popups\Job.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Additional-Popups\Job.Designer.cs">
|
||||
<DependentUpon>Job.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Classes\Utils\ListUtils.cs" />
|
||||
<Compile Include="Forms\Utilities\PCK Manager.cs">
|
||||
<SubType>Form</SubType>
|
||||
@@ -525,12 +513,6 @@
|
||||
<EmbeddedResource Include="Forms\Skins-And-Textures\generateModel.resx">
|
||||
<DependentUpon>generateModel.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Additional-Popups\goodbye.ja.resx">
|
||||
<DependentUpon>goodbye.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Additional-Popups\goodbye.resx">
|
||||
<DependentUpon>goodbye.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Skins-And-Textures\SkinPreview.resx">
|
||||
<DependentUpon>SkinPreview.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@@ -556,9 +538,6 @@
|
||||
<EmbeddedResource Include="Forms\Utilities\installWiiU.resx">
|
||||
<DependentUpon>installWiiU.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Additional-Popups\Job.resx">
|
||||
<DependentUpon>Job.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Additional-Popups\meta.ja.resx">
|
||||
<DependentUpon>meta.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
||||
Reference in New Issue
Block a user