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up down values now updated in color editor
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@@ -264,25 +264,42 @@ namespace PckStudio.Forms.Editor
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waterTreeView.SelectedNode.Tag != null && waterTreeView.SelectedNode.Tag is COLFile.ExtendedColorEntry)
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{
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var colorEntry = ((COLFile.ExtendedColorEntry)waterTreeView.SelectedNode.Tag);
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colorEntry.color = (uint)colorPick.Color.ToArgb();
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// preserves the alpha so the user can handle it since the color picker doesn't support alpha
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Color fixed_color = Color.FromArgb(Color.FromArgb((int)colorEntry.color).A, colorPick.Color);
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colorEntry.color = (uint)fixed_color.ToArgb();
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pictureBox1.BackColor = fixed_color;
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redUpDown.Value = colorPick.Color.R;
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greenUpDown.Value = colorPick.Color.G;
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blueUpDown.Value = colorPick.Color.B;
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}
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else if (tabControl.SelectedTab == underwaterTab && underwaterTreeView.SelectedNode != null &&
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underwaterTreeView.SelectedNode.Tag != null && underwaterTreeView.SelectedNode.Tag is COLFile.ExtendedColorEntry)
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{
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var colorEntry = ((COLFile.ExtendedColorEntry)underwaterTreeView.SelectedNode.Tag);
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colorEntry.color_b = (uint)colorPick.Color.ToArgb();
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// the game doesn't care about the alpha value for underwater colors
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colorEntry.color_b = (uint)Color.FromArgb(0, colorPick.Color).ToArgb();
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redUpDown.Value = colorPick.Color.R;
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greenUpDown.Value = colorPick.Color.G;
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blueUpDown.Value = colorPick.Color.B;
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}
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else if (tabControl.SelectedTab == fogTab && fogTreeView.SelectedNode != null &&
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fogTreeView.SelectedNode.Tag != null && fogTreeView.SelectedNode.Tag is COLFile.ExtendedColorEntry)
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{
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var colorEntry = ((COLFile.ExtendedColorEntry)fogTreeView.SelectedNode.Tag);
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colorEntry.color_c = (uint)colorPick.Color.ToArgb();
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// the game doesn't care about the alpha value for fog colors
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colorEntry.color_c = (uint)Color.FromArgb(0, colorPick.Color).ToArgb();
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redUpDown.Value = colorPick.Color.R;
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greenUpDown.Value = colorPick.Color.G;
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blueUpDown.Value = colorPick.Color.B;
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}
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else if (tabControl.SelectedTab == colorsTab && colorTreeView.SelectedNode != null &&
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colorTreeView.SelectedNode.Tag != null && colorTreeView.SelectedNode.Tag is COLFile.ColorEntry)
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{
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var colorEntry = ((COLFile.ColorEntry)colorTreeView.SelectedNode.Tag);
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colorEntry.color = (uint)colorPick.Color.ToArgb() & 0xffffff;
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redUpDown.Value = colorPick.Color.R;
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greenUpDown.Value = colorPick.Color.G;
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blueUpDown.Value = colorPick.Color.B;
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}
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colorPick.Dispose();
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}
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