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https://git.huckle.dev/Huckles-Minecraft-Archive/PCK-Studio.git
synced 2026-07-11 16:08:18 +00:00
SkinRenderer - Move commonly used buffer layout to a member variable
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@@ -196,6 +196,8 @@ namespace PckStudio.Rendering
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private Point PreviousMouseLocation;
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private Point CurrentMouseLocation;
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private VertexBufferLayout plainColorVertexBufferLayout;
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private ShaderLibrary _shaders;
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private SkinANIM _anim;
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private Image _skinImage;
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@@ -426,6 +428,11 @@ namespace PckStudio.Rendering
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Trace.TraceInformation(GL.GetString(StringName.Version));
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plainColorVertexBufferLayout = new VertexBufferLayout();
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plainColorVertexBufferLayout.Add(ShaderDataType.Float3);
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plainColorVertexBufferLayout.Add(ShaderDataType.Float4);
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// Skin shader
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{
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var skinShader = ShaderProgram.Create(
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@@ -565,10 +572,7 @@ namespace PckStudio.Rendering
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AddOutline(leftLeg.GetCubeBoundingBox(0), ref vertices, ref indices);
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VertexBuffer buffer = new VertexBuffer();
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buffer.SetData(vertices.ToArray());
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VertexBufferLayout layout = new VertexBufferLayout();
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layout.Add(ShaderDataType.Float3);
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layout.Add(ShaderDataType.Float4);
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lineVAO.AddBuffer(buffer, layout);
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lineVAO.AddBuffer(buffer, plainColorVertexBufferLayout);
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lineVAO.Bind();
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_cubicalDrawContext = new DrawContext(lineVAO, IndexBuffer.Create(indices.ToArray()), PrimitiveType.Lines);
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@@ -603,10 +607,7 @@ namespace PckStudio.Rendering
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];
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VertexBuffer buffer = new VertexBuffer();
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buffer.SetData(data);
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VertexBufferLayout layout = new VertexBufferLayout();
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layout.Add(ShaderDataType.Float3);
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layout.Add(ShaderDataType.Float4);
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lineVAO.AddBuffer(buffer, layout);
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lineVAO.AddBuffer(buffer, plainColorVertexBufferLayout);
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lineVAO.Bind();
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_skeletonDrawContext = new DrawContext(lineVAO, buffer.GenIndexBuffer(), PrimitiveType.Lines);
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@@ -626,11 +627,7 @@ namespace PckStudio.Rendering
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var planeVAO = new VertexArray();
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VertexBuffer buffer = new VertexBuffer();
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buffer.SetData(vertices);
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VertexBufferLayout layout = new VertexBufferLayout();
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layout.Add(ShaderDataType.Float3);
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layout.Add(ShaderDataType.Float4);
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planeVAO.AddBuffer(buffer, layout);
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planeVAO.AddBuffer(buffer, plainColorVertexBufferLayout);
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_groundDrawContext = new DrawContext(planeVAO, buffer.GenIndexBuffer(), PrimitiveType.Quads);
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}
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@@ -1349,10 +1346,7 @@ namespace PckStudio.Rendering
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VertexArray vao = new VertexArray();
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var debugVBO = new VertexBuffer();
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debugVBO.SetData(vertices);
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VertexBufferLayout layout = new VertexBufferLayout();
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layout.Add(ShaderDataType.Float3);
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layout.Add(ShaderDataType.Float4);
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vao.AddBuffer(debugVBO, layout);
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vao.AddBuffer(debugVBO, plainColorVertexBufferLayout);
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d_debugPointDrawContext = new DrawContext(vao, debugVBO.GenIndexBuffer(), PrimitiveType.Points);
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}
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// Debug point render
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@@ -1364,10 +1358,7 @@ namespace PckStudio.Rendering
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VertexArray vao = new VertexArray();
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var debugVBO = new VertexBuffer();
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debugVBO.SetData(vertices);
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VertexBufferLayout layout = new VertexBufferLayout();
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layout.Add(ShaderDataType.Float3);
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layout.Add(ShaderDataType.Float4);
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vao.AddBuffer(debugVBO, layout);
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vao.AddBuffer(debugVBO, plainColorVertexBufferLayout);
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d_debugLineDrawContext = new DrawContext(vao, debugVBO.GenIndexBuffer(), PrimitiveType.Lines);
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}
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#endif
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