SkinRenderer - Fixed overlays not being disabled

This commit is contained in:
miku-666
2024-02-07 13:06:35 +01:00
parent 3e5179d54f
commit cc40a76256

View File

@@ -604,6 +604,8 @@ namespace PckStudio.Rendering
TextureSize = new Size(64, 32);
bodyOverlay.SetEnabled(0, false);
rightArm.ReplaceCube(0, new(-3, -2, -2), new(4, 12, 4), new(40, 16));
rightArmOverlay.SetEnabled(0, false);
@@ -611,7 +613,9 @@ namespace PckStudio.Rendering
leftArmOverlay.SetEnabled(0, false);
rightLeg.ReplaceCube(0, new(-2, 0, -2), new(4, 12, 4), new(0, 16));
leftLeg.ReplaceCube(0, new(-2, 0, -2), new(4, 12, 4), new(0, 16), mirrorTexture: true);
rightLegOverlay.SetEnabled(0, false);
leftLeg.ReplaceCube (0, new(-2, 0, -2), new(4, 12, 4), new(0, 16), mirrorTexture: true);
leftLegOverlay.SetEnabled(0, false);
}
protected override void OnResize(EventArgs e)