Shader.cs - Add assersion when shader linkage fails

This commit is contained in:
miku-666
2024-02-01 21:10:38 +01:00
parent 9402385e73
commit d8077692fa

View File

@@ -133,7 +133,8 @@ namespace PckStudio.Rendering
}
var shader = new Shader(programId);
shader.Link();
bool success = shader.Link();
Debug.Assert(success, "Shader Program linking failed.");
foreach (var shaderId in shaderIds)
{