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SkinRenderer - Update 'OverlayScale' const to 0.25f
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@@ -167,7 +167,7 @@ namespace PckStudio.Rendering
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public Size TextureSize { get; private set; } = new Size(64, 64);
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public Vector2 TillingFactor => new Vector2(1f / TextureSize.Width, 1f / TextureSize.Height);
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private const float OverlayScale = 0.5f;
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private const float OverlayScale = 0.25f;
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private bool IsMouseHidden
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{
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@@ -786,7 +786,7 @@ namespace PckStudio.Rendering
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throw new KeyNotFoundException(skinBox.Type);
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CubeGroupMesh cubeMesh = meshStorage[skinBox.Type];
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cubeMesh.AddSkinBox(skinBox, autoInflateOverlayParts && skinBox.IsOverlayPart() ? OverlayScale : 0f);
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cubeMesh.AddSkinBox(skinBox, autoInflateOverlayParts && skinBox.IsOverlayPart() ? skinBox.Type == "HEADWEAR" ? OverlayScale * 2 : OverlayScale : 0f);
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}
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[Conditional("DEBUG")]
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