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145
MinecraftUSkinEditor/Forms/addAnimatedTexture.Designer.cs
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145
MinecraftUSkinEditor/Forms/addAnimatedTexture.Designer.cs
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namespace MinecraftUSkinEditor
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{
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partial class addAnimatedTexture
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(addAnimatedTexture));
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this.pictureBox1 = new MinecraftUSkinEditor.PictureBoxWithInterpolationMode();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.textBox3 = new System.Windows.Forms.TextBox();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.button1 = new System.Windows.Forms.Button();
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this.radioButton1 = new System.Windows.Forms.RadioButton();
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this.radioButton2 = new System.Windows.Forms.RadioButton();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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//
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// pictureBox1
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//
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resources.ApplyResources(this.pictureBox1, "pictureBox1");
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this.pictureBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.pictureBox1.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Default;
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.TabStop = false;
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//
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// textBox1
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//
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resources.ApplyResources(this.textBox1, "textBox1");
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this.textBox1.Name = "textBox1";
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//
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// textBox2
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//
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resources.ApplyResources(this.textBox2, "textBox2");
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this.textBox2.Name = "textBox2";
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//
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// textBox3
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//
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resources.ApplyResources(this.textBox3, "textBox3");
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this.textBox3.Name = "textBox3";
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//
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// label1
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//
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resources.ApplyResources(this.label1, "label1");
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this.label1.Name = "label1";
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//
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// label2
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//
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resources.ApplyResources(this.label2, "label2");
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this.label2.Name = "label2";
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//
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// label3
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//
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resources.ApplyResources(this.label3, "label3");
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this.label3.Name = "label3";
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//
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// button1
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//
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resources.ApplyResources(this.button1, "button1");
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this.button1.Name = "button1";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click_1);
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//
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// radioButton1
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//
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resources.ApplyResources(this.radioButton1, "radioButton1");
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this.radioButton1.Checked = true;
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this.radioButton1.Name = "radioButton1";
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this.radioButton1.TabStop = true;
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this.radioButton1.UseVisualStyleBackColor = true;
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//
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// radioButton2
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//
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resources.ApplyResources(this.radioButton2, "radioButton2");
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this.radioButton2.Name = "radioButton2";
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this.radioButton2.UseVisualStyleBackColor = true;
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//
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// addAnimatedTexture
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//
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resources.ApplyResources(this, "$this");
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.radioButton2);
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this.Controls.Add(this.radioButton1);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.textBox3);
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this.Controls.Add(this.textBox2);
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this.Controls.Add(this.textBox1);
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this.Controls.Add(this.pictureBox1);
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this.ForeColor = System.Drawing.Color.White;
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this.MaximizeBox = false;
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this.Name = "addAnimatedTexture";
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this.Resizable = false;
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this.ShadowType = MetroFramework.Forms.MetroFormShadowType.DropShadow;
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this.Style = MetroFramework.MetroColorStyle.Silver;
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this.Theme = MetroFramework.MetroThemeStyle.Dark;
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this.Load += new System.EventHandler(this.addAnimatedTexture_Load);
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private PictureBoxWithInterpolationMode pictureBox1;
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.TextBox textBox3;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.RadioButton radioButton1;
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private System.Windows.Forms.RadioButton radioButton2;
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}
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}
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