ImageExtensions.cs - Move 'ImageLayoutDirection' to namespace level

This commit is contained in:
miku-666
2023-04-10 10:57:34 +02:00
parent 4cd8c64ea3
commit f2ced4285a
3 changed files with 5 additions and 5 deletions

View File

@@ -9,14 +9,14 @@ using System.Linq;
namespace PckStudio.Extensions
{
internal static class ImageExtensions
{
public enum ImageLayoutDirection
{
Horizontal,
Vertical
}
internal static class ImageExtensions
{
private struct ImageLayoutInfo
{
/// <summary>

View File

@@ -140,7 +140,7 @@ namespace PckStudio.Forms.Editor
var textures = isClockOrCompass ? linearImages : frameTextures;
return ImageExtensions.ImageFromImageArray(textures.ToArray(), ImageExtensions.ImageLayoutDirection.Vertical);
return ImageExtensions.ImageFromImageArray(textures.ToArray(), ImageLayoutDirection.Vertical);
}
}
}

View File

@@ -49,7 +49,7 @@ namespace PckStudio.Forms.Editor
using MemoryStream textureMem = new MemoryStream(animationFile.Data);
var texture = new Bitmap(textureMem);
var frameTextures = texture.CreateImageList(ImageExtensions.ImageLayoutDirection.Horizontal);
var frameTextures = texture.CreateImageList(ImageLayoutDirection.Horizontal);
currentAnimation = animationFile.Properties.HasProperty("ANIM")
? new Animation(frameTextures, animationFile.Properties.GetPropertyValue("ANIM"))
@@ -294,7 +294,7 @@ namespace PckStudio.Forms.Editor
return;
}
using MemoryStream textureMem = new MemoryStream(File.ReadAllBytes(textureFile));
var textures = Image.FromStream(textureMem).CreateImageList(ImageExtensions.ImageLayoutDirection.Horizontal);
var textures = Image.FromStream(textureMem).CreateImageList(ImageLayoutDirection.Horizontal);
var new_animation = new Animation(textures);
try
{