GameRuleFileEditor - Made copression select text const

This commit is contained in:
miku-666
2023-08-30 18:48:47 +02:00
parent 00669c1c45
commit fd612fc8b3

View File

@@ -40,6 +40,11 @@ namespace PckStudio.Forms.Editor
private GameRuleFile _file;
private GameRuleFile.CompressionType compressionType;
private GameRuleFile.CompressionLevel compressionLevel;
private const string use_zlib = "Wii U, PS Vita";
private const string use_deflate = "PS3";
private const string use_xmem = "Xbox 360";
public GameRuleFileEditor()
{
InitializeComponent();
@@ -49,20 +54,20 @@ namespace PckStudio.Forms.Editor
private void PromptForCompressionType()
{
ItemSelectionPopUp dialog = new ItemSelectionPopUp("Wii U, PS Vita", "PS3", "Xbox 360");
ItemSelectionPopUp dialog = new ItemSelectionPopUp(use_zlib, use_deflate, use_xmem);
dialog.LabelText = "Type";
dialog.ButtonText = "Ok";
if (dialog.ShowDialog() == DialogResult.OK)
{
switch(dialog.SelectedItem)
{
case "Wii U, PS Vita":
case use_zlib:
wiiUPSVitaToolStripMenuItem.Checked = true;
break;
case "PS3":
case use_deflate:
pS3ToolStripMenuItem.Checked = true;
break;
case "Xbox 360":
case use_xmem:
xbox360ToolStripMenuItem.Checked = true;
break;
}