Commit Graph

2086 Commits

Author SHA1 Message Date
miku-666
9da50994a2 Update App.config 2022-06-10 09:28:46 +02:00
miku-666
a31cde182c Remove old generateModel code 2022-06-10 09:06:22 +02:00
miku-666
dd13c03a1e Changed from .Net 4.5.2 to .Net 4.8 2022-06-10 09:05:14 +02:00
miku-666
55daef7268 Update some UI's in Additional Pop-ups 2022-06-09 23:34:30 +02:00
miku-666
0be84e9580 Update Audio Editor UI to be resizeable 2022-06-09 23:32:47 +02:00
miku-666
8586c2b88e Remove unnecessary includes in Entry point 2022-06-09 23:31:35 +02:00
miku-666
13c39d9fe6 Changed some member variables in LOCFile 2022-06-09 23:30:28 +02:00
miku-666
cb53652135 Update Meta add ui to metro form 2022-06-09 20:03:04 +02:00
miku-666
620721482d Add copy constructor to PCKFile.FileData and helper function in PCKFile 2022-06-09 20:01:49 +02:00
miku-666
803679dc33 Merge main into pck_cleanup_and_refactor 2022-06-09 02:19:48 +02:00
miku-666
bc0e7b4286 POC build! 2022-06-09 02:00:09 +02:00
miku-666
e6203196bd Update LOCFile classes 2022-06-09 00:40:25 +02:00
miku-666
ebd908b630 Update AudioEditor 2022-06-08 20:27:34 +02:00
miku-666
fb1bde2257 Update PCKFileReader/Writer 2022-06-08 20:25:27 +02:00
miku-666
346d31560d Update LOCFile 2022-06-08 20:24:42 +02:00
miku-666
0eb29b0152 Update RichPresence 2022-06-07 21:22:02 +02:00
Felix Miller
a0d9c9cb8e New PCK Center API 2022-06-05 18:03:05 -04:00
miku-666
662fa339da Add type to EDLCType 2022-06-05 20:32:14 +02:00
miku-666
ba37536c39 Update COLEditor 2022-06-05 20:27:04 +02:00
miku-666
632e9a2ed8 Update LOCFile and add LOCFileReader/Writer 2022-06-05 19:48:15 +02:00
miku-666
91777b0a33 Fix COLFile parsing 2022-06-05 19:47:12 +02:00
miku-666
609accaea4 Update some variables in MainForm(Form1) 2022-06-04 22:21:34 +02:00
miku-666
4b26fcdfe1 Update RichPresence class 2022-06-04 22:20:23 +02:00
miku-666
4783145498 Downgraded Newtonsoft.Json to be compatible with DIscordRPC 2022-06-04 22:19:50 +02:00
miku-666
e6245d2440 Fix AudioEditor to work with new structure 2022-06-04 22:18:37 +02:00
miku-666
6c65c19de7 Update UI, LOCFile, COLFile, add PCKFileReader/Writer, update codebase to use new reader/class objects 2022-06-04 21:13:52 +02:00
miku-666
c7b17adfb2 Update MainForm 2022-06-04 17:23:41 +02:00
miku-666
f3b1b654eb Add PCKFile.cs super buggy build state!!!! 2022-06-01 09:23:27 +02:00
miku-666
712544d22c Upgrade package reference management, remove/move a lot of file 2022-05-30 17:28:00 +02:00
miku-666
30412719c1 Remove lib folder 2022-05-30 16:37:12 +02:00
Felix Miller
9ee6bab98f Implementation of the PCK Center Beta feature 2022-05-29 21:42:38 -04:00
Felix Miller
f845986155 Remove unused reference 2022-05-28 22:55:17 -04:00
Felix Miller
2cbc10df01 resolve merge 2022-05-15 15:59:03 -04:00
Felix Miller
824d52e7ad Categorize Classes 2022-05-15 15:56:05 -04:00
Felix Miller
33fd807cfd Misc building changes for release 2022-05-10 18:50:00 -04:00
MattNL
3881b6e654 Updated version display 2022-05-05 16:27:14 -04:00
MattNL
2155d1aac3 Music and Animation editor update
-Audio Editor has been renamed to the Music Editor
-Music Editor now works with PSVita and PS4 files!
-Added a drag and drop feature for Binka files to the Music Editor to allow for efficient playlist building.
-You can now create a fresh Audio.pck file by using the "Create audio.pck" function, and this also includes PS4 and Vita!
-The categories in the Music Editor now sort themselves by category ID
-The categories in the Music Editor now have icons
-The Animation Editor now plays animations more accurately to how they will appear in game
-Added MipMap support to the Animation Editor, so you can now set whether it is MipMapped or not and what level it is.
-Added some text to display the common name of the animation that you're editing to help keep track of your animations.
2022-05-03 16:17:55 -04:00
MattNL
48288600e0 Stained Glass tile name fix
-Stained Glass tiles are now displayed as "<color> Stained Glass" instead of "<color> Glass"
2022-04-30 19:21:41 -04:00
MattNL
8e8da95340 Animation Editor bug fixes
-Fixed several incorrect internal names for the change tile list for the following tiles: Crafting Table (front), Crafting Table (side), Torch, Stem, Repeater, Powered Rail, All of the Stained Glass Panes, Allium, Chorus Plant, Double Tall Seagrass, Repeater (Item), Written Book, Flower Pot (Item), Dark Oak Door (Item), Jungle Door (Item)
-Added a few new internal names to the change tile list: Conduit (break particles), Chest (break particles), Ender Chest (Break Particles)
-Removed Barrier (Item) from the Change Tile list
-Clicking "Cancel" in the Change Tile dialog without choosing a tile will no longer overwrite the original tile's name with nothing.
-Clicking "Cancel" in the Change Tile dialog while using the "Create Animated Texture" function will no longer create a file with no name.
2022-04-30 19:16:24 -04:00
Felix Miller
d9d723094f Update Network class 2022-04-30 13:16:22 -04:00
MattNL
449c64eb0d Small bug fixes
-"Create Animated Texture" should no longer create extra copies of your animation when saving more than once
-"Move Up" and "Move Down" now highlight the moved file after being moved
2022-04-29 21:55:19 -04:00
MNL
12b0a946ac Delete VSWorkspaceState.json 2022-04-29 20:04:09 -04:00
MattNL
7ac0688654 Huge Animation Editor Update
-"Move Up" and "Move Down" functions finally work properly and with folders!
-Animation Editor can import Java block and item animations
-Animation Editor has a built-in Change Tile function where every single block and item that can be animated is listed (clock and compass are excluded since they have animations based on game data). When selected, it will automatically set your animation to that tile for you. If a required folder is missing, the function will create the folder for you and place the file inside. Happy animating! (:
-Removed the old "Create Animated Texture" function and replaced it with the new Animation Editor
-Moved the Audio Editor and Animation Editor into their own folders in the Utilities folder to keep things a little more organized in the solution.
2022-04-29 19:57:16 -04:00
Felix Miller
b185d84b6d Merge branch 'main' of https://github.com/PhoenixARC/-PCK-Studio 2022-04-28 14:42:50 -04:00
Felix Miller
221d27a8b6 Add 'Open JSON' to Skin Model Generator 2022-04-28 14:42:15 -04:00
MattNL
adda1c0d8d Fixed a drag and drop bug
Fixed an oversight that deleted files that were not in a folder while using the drag and drop feature.
2022-04-23 21:11:49 -04:00
PhoenixARC
38bb4b7c4d Update README.md
add note about building once.
2022-04-23 13:59:20 -04:00
MattNL
91fab0847c Settings resource fix
"Settings1" in the resources file was causing new clones of the repository to fail due to it not existing at run time. Simply commented out for future use.
2022-04-20 06:40:59 -04:00
MattNL
93720cfd6f Quick fix with animation editor
Fixed a bug that did not display the "Edit Texture Animation" button on textures in the "textures/blocks" and "textures/items" folders that were missing an ANIM tag
2022-04-19 18:32:56 -04:00
MattNL
9e31eb847c Animation Editor and small adjustments
-Added an Animation Editor for textures in the "textures/blocks" and "textures/items" folders (besides the clock and compass) and an "EDIT TEXTURE ANIMATION" button.
-Within the animation editor, there is a "Set Bulk Animation Speed" function that sets the entire animation to a set frame speed.
-Improved the drag and drop function.
-Changed some pop up dialogs to child dialogs to prevent multiple extra windows.
-Changed the "EDIT AUDIO" button text to "EDIT MUSIC CUES" to describe the Audio.pck functions more accurately.
-Changed the main tree's double click event to a NodeMouseDoubleClick event to prevent a rare crash and optimize that event's code.
-Adjusted the max display size for large images so that the meta tree would no longer be blocked.
2022-04-19 18:05:55 -04:00