-Audio Editor has been renamed to the Music Editor
-Music Editor now works with PSVita and PS4 files!
-Added a drag and drop feature for Binka files to the Music Editor to allow for efficient playlist building.
-You can now create a fresh Audio.pck file by using the "Create audio.pck" function, and this also includes PS4 and Vita!
-The categories in the Music Editor now sort themselves by category ID
-The categories in the Music Editor now have icons
-The Animation Editor now plays animations more accurately to how they will appear in game
-Added MipMap support to the Animation Editor, so you can now set whether it is MipMapped or not and what level it is.
-Added some text to display the common name of the animation that you're editing to help keep track of your animations.
-Fixed several incorrect internal names for the change tile list for the following tiles: Crafting Table (front), Crafting Table (side), Torch, Stem, Repeater, Powered Rail, All of the Stained Glass Panes, Allium, Chorus Plant, Double Tall Seagrass, Repeater (Item), Written Book, Flower Pot (Item), Dark Oak Door (Item), Jungle Door (Item)
-Added a few new internal names to the change tile list: Conduit (break particles), Chest (break particles), Ender Chest (Break Particles)
-Removed Barrier (Item) from the Change Tile list
-Clicking "Cancel" in the Change Tile dialog without choosing a tile will no longer overwrite the original tile's name with nothing.
-Clicking "Cancel" in the Change Tile dialog while using the "Create Animated Texture" function will no longer create a file with no name.
-"Create Animated Texture" should no longer create extra copies of your animation when saving more than once
-"Move Up" and "Move Down" now highlight the moved file after being moved
-"Move Up" and "Move Down" functions finally work properly and with folders!
-Animation Editor can import Java block and item animations
-Animation Editor has a built-in Change Tile function where every single block and item that can be animated is listed (clock and compass are excluded since they have animations based on game data). When selected, it will automatically set your animation to that tile for you. If a required folder is missing, the function will create the folder for you and place the file inside. Happy animating! (:
-Removed the old "Create Animated Texture" function and replaced it with the new Animation Editor
-Moved the Audio Editor and Animation Editor into their own folders in the Utilities folder to keep things a little more organized in the solution.
"Settings1" in the resources file was causing new clones of the repository to fail due to it not existing at run time. Simply commented out for future use.
Fixed a bug that did not display the "Edit Texture Animation" button on textures in the "textures/blocks" and "textures/items" folders that were missing an ANIM tag
-Added an Animation Editor for textures in the "textures/blocks" and "textures/items" folders (besides the clock and compass) and an "EDIT TEXTURE ANIMATION" button.
-Within the animation editor, there is a "Set Bulk Animation Speed" function that sets the entire animation to a set frame speed.
-Improved the drag and drop function.
-Changed some pop up dialogs to child dialogs to prevent multiple extra windows.
-Changed the "EDIT AUDIO" button text to "EDIT MUSIC CUES" to describe the Audio.pck functions more accurately.
-Changed the main tree's double click event to a NodeMouseDoubleClick event to prevent a rare crash and optimize that event's code.
-Adjusted the max display size for large images so that the meta tree would no longer be blocked.