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LCE technically allows for any file to be opened regardless of file extension as long as it is a valid PCK file. Removing this allows advanced users to be creative with pack stylization
PCK Studio

Modify .PCK archives as you please.
If you have any issues or would like to suggested a feature, we encourage you to open a new issue on Github.
Features:
- Open, edit and save .PCK archives (including models, animations, entire custom packs, etc.)
- Add, replace or remove skins, audios, textures, animations and much more.
- Add translations to make your mods support every language supported by minecraft itself!
- Image previewing
Supported File formats
| Name | Extention |
|---|---|
| Localization files | .loc |
| Game Rule files | .grh/.grf |
| Music Cues file | audio.pck |
| Color/Colour Table file | .col |
Known Issues
.resx been flagged by windows(when downloading source.zip)
Setup:
$ git clone --recursive https://github.com/PhoenixARC/-PCK-Studio.git PCK-Studio
$ cd PCK-Studio
How to Build:
- Run if windows flags .resx files
$ dir -Path .\ -Recurse | Unblock-File
-
Building using Visual Studio 2022 (or later)
- Open PCK_Studio.sln in Visual Studio
- Click
Build → Build Solution
-
Building using MSBuild and Nuget
$ nuget restore PCK_Studio.sln $ msbuild PCK_Studio.sln -property:Configuration=Release
A quick note:
- Forms will not load in the designer until the solution is build at least once.
Active Developers:
Previous Developers:
Nobledez
jam1garner
SlothWiiPlaza
Contributors
yaboiFoxx for Improved UI concept
XxModZxXWiiPlaza
Description
Languages
C#
99.7%
GLSL
0.3%