Files
PCK-Studio/MinecraftUSkinEditor/Classes/Models/Texel.cs
2021-08-30 14:28:40 -04:00

50 lines
1.2 KiB
C#

using System;
namespace PckStudio.Models
{
internal struct Texel
{
internal Texel(global::PckStudio.Models.TexturePlane texturePlane, int x, int y, global::System.Drawing.Color color)
{
this.TexturePlane = texturePlane;
this.X = x;
this.Y = y;
this.color = color;
this.brush = new global::System.Drawing.SolidBrush(color);
this.pen = new global::System.Drawing.Pen(global::System.Drawing.Color.White, 0.01f);
}
internal double Z
{
get
{
return this.TexturePlane.ZOrder[this.X + 1, this.Y + 1];
}
}
internal void Draw(global::System.Drawing.Graphics g)
{
global::System.Drawing.PointF[] points = new global::System.Drawing.PointF[]
{
this.TexturePlane.Points[this.X, this.Y],
this.TexturePlane.Points[this.X + 1, this.Y],
this.TexturePlane.Points[this.X + 1, this.Y + 1],
this.TexturePlane.Points[this.X, this.Y + 1]
};
g.FillPolygon(this.brush, points);
}
internal global::PckStudio.Models.TexturePlane TexturePlane;
internal int X;
internal int Y;
private global::System.Drawing.Color color;
private global::System.Drawing.Brush brush;
private global::System.Drawing.Pen pen;
}
}