Files
PCK-Studio/MinecraftUSkinEditor/Classes/Models/ModelView.Designer.cs
2021-08-30 14:28:40 -04:00

80 lines
2.8 KiB
C#

namespace PckStudio.Models
{
partial class MinecraftModelView
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && this.components != null)
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
private PckStudio.Models.BackgroundTypes backgroundType;
private System.Drawing.Brush backgroundBrush = new System.Drawing.SolidBrush(System.Drawing.Color.SkyBlue);
private System.EventHandler SkinDowloaded;
private System.ComponentModel.BackgroundWorker downloader = new System.ComponentModel.BackgroundWorker();
private System.Drawing.Image webSkin;
private System.Drawing.Point mouseLastLocation;
private PckStudio.Models.Object3D rotatingObject3D;
private System.Drawing.Color backgroundColor = System.Drawing.Color.Transparent;
private System.Drawing.Color backgroundGradientColor1 = System.Drawing.SystemColors.ControlDarkDark;
private System.Drawing.Color backgroundGradientColor2 = System.Drawing.SystemColors.ControlLightLight;
private static System.Drawing.Color textShadowColor = System.Drawing.Color.FromArgb(0x3F, 0x3F, 0x3F);
private System.Drawing.Image backgroundTexture;
private System.Drawing.Image usernameImage;
private System.Drawing.Image versionImage;
internal PckStudio.Models.Matrix3D GlobalTransformation = PckStudio.Models.Matrix3D.Identity;
private System.Collections.Generic.List<PckStudio.Models.Texel> texelList = new System.Collections.Generic.List<PckStudio.Models.Texel>();
private PckStudio.Models.TexelComparer texelComparer = new PckStudio.Models.TexelComparer();
private System.Collections.Generic.List<PckStudio.Models.Object3D> object3DList = new System.Collections.Generic.List<PckStudio.Models.Object3D>();
private System.Collections.Generic.List<PckStudio.Models.Object3D> dynamicObject3DtList = new System.Collections.Generic.List<PckStudio.Models.Object3D>();
#endregion
}
}