chore: make all code conventions consistent, slightly clean up some things and fix bugs where some stuff would visually look messed up

This commit is contained in:
3UR
2026-03-03 00:23:38 +10:00
parent 26f8477e4b
commit 3b406a063d
7 changed files with 556 additions and 575 deletions

View File

@@ -1,9 +1,10 @@
#include "stdafx.h"
#include "Renderer.h"
#include "libpng/png.h"
unsigned char* dataStart;
unsigned char* dataCurr;
unsigned char* dataEnd;
unsigned char *dataCurr;
unsigned char *dataEnd;
DXGI_FORMAT Renderer::textureFormats[] = { DXGI_FORMAT_B8G8R8A8_UNORM };
@@ -16,16 +17,17 @@ void user_write_data_init(unsigned char* pBuffer, int size)
int user_write_data_bytes_written()
{
return (int)(dataCurr - dataStart);
return static_cast<int>(dataCurr - dataStart);
}
void user_write_data(png_struct_def* png_ptr, unsigned char* data, size_t length)
void user_write_data(png_struct_def* png_ptr, unsigned char* src, size_t length)
{
int canWrite = (int)(dataEnd - dataCurr);
if ((int)length < canWrite)
canWrite = (int)length;
memcpy(dataCurr, data, canWrite);
dataCurr = (unsigned char*)dataCurr + canWrite;
int bytesToWrite = static_cast<int>(dataEnd - dataCurr);
if (static_cast<int>(length) < bytesToWrite)
bytesToWrite = static_cast<int>(length);
memcpy(dataCurr, src, bytesToWrite);
dataCurr += bytesToWrite;
}
void user_flush_data(png_struct_def* png_ptr)
@@ -51,11 +53,17 @@ int Renderer::TextureCreate()
void Renderer::TextureFree(int idx)
{
m_textures[idx].texture->Release();
m_textures[idx].view->Release();
m_textures[idx].view = NULL;
if (m_textures[idx].texture)
{
m_textures[idx].texture->Release();
m_textures[idx].texture = NULL;
}
if (m_textures[idx].view)
{
m_textures[idx].view->Release();
m_textures[idx].view = NULL;
}
m_textures[idx].allocated = false;
m_textures[idx].texture = NULL;
}
void Renderer::TextureBind(int idx)
@@ -63,7 +71,7 @@ void Renderer::TextureBind(int idx)
if (idx == -1)
idx = defaultTextureIndex;
Context& c = this->getContext();
Context& c = getContext();
if (c.commandBuffer && c.commandBuffer->isActive)
c.commandBuffer->BindTexture(idx);
@@ -79,7 +87,7 @@ void Renderer::TextureBindVertex(int idx)
if (idx == -1)
idx = defaultTextureIndex;
Context& c = this->getContext();
Context& c = getContext();
c.textureIdx = idx;
c.m_pDeviceContext->VSSetShaderResources(0, 1, &m_textures[idx].view);
@@ -89,19 +97,19 @@ void Renderer::TextureBindVertex(int idx)
void Renderer::TextureSetTextureLevels(int levels)
{
Context& c = this->getContext();
Context& c = getContext();
m_textures[c.textureIdx].mipLevels = levels;
}
int Renderer::TextureGetTextureLevels()
{
Context& c = this->getContext();
Context& c = getContext();
return m_textures[c.textureIdx].mipLevels;
}
void Renderer::TextureData(int width, int height, void* data, int level, C4JRender::eTextureFormat format)
{
Context& c = this->getContext();
Context& c = getContext();
int idx = c.textureIdx;
m_textures[idx].textureFormat = format;
@@ -125,13 +133,19 @@ void Renderer::TextureData(int width, int height, void* data, int level, C4JRend
m_pDevice->CreateShaderResourceView(m_textures[idx].texture, NULL, &m_textures[idx].view);
}
c.m_pDeviceContext->UpdateSubresource(m_textures[idx].texture, level, NULL,
data, width * 4, width * height * 4);
c.m_pDeviceContext->UpdateSubresource(
m_textures[idx].texture,
level,
NULL,
data,
static_cast<UINT>(width * 4),
static_cast<UINT>(width * height * 4)
);
}
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level)
{
Context& c = this->getContext();
Context& c = getContext();
int idx = c.textureIdx;
D3D11_TEXTURE2D_DESC desc;
@@ -150,14 +164,14 @@ void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height
level,
&box,
data,
width * 4,
width * height * 4
static_cast<UINT>(width * 4),
static_cast<UINT>(width * height * 4)
);
}
void Renderer::TextureSetParam(int param, int value)
{
Context& c = this->getContext();
Context& c = getContext();
int idx = c.textureIdx;
switch (param)
@@ -197,7 +211,7 @@ void Renderer::TextureDynamicUpdateEnd()
void Renderer::UpdateTextureState(bool bVertex)
{
Context& c = this->getContext();
Context& c = getContext();
ID3D11SamplerState* pSampler = GetManagedSamplerState();
if (bVertex)
@@ -212,7 +226,8 @@ HRESULT Renderer::LoadTextureData(const char* szFilename, D3DXIMAGE_INFO* pSrcIn
memset(&image, 0, sizeof(image));
image.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_file(&image, szFilename);
if (!png_image_begin_read_from_file(&image, szFilename))
return -1;
// TODO(3UR): why crash?
//if ((image.format & 3u) > 1)
@@ -235,7 +250,8 @@ HRESULT Renderer::LoadTextureData(BYTE* pbData, DWORD dwBytes, D3DXIMAGE_INFO* p
memset(&image, 0, sizeof(image));
image.version = PNG_IMAGE_VERSION;
png_image_begin_read_from_memory(&image, pbData, dwBytes);
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes))
return -1;
// TODO(3UR): why crash?
//if ((image.format & 3u) > 1)
@@ -280,7 +296,7 @@ HRESULT Renderer::SaveTextureDataToMemory(void* pOutput, int outputCapacity, int
png_image_write_to_stdio(&image, NULL, 0, ppDataIn, 0, NULL, user_write_data, user_flush_data);
*outputLength = (int)(dataCurr - dataStart);
*outputLength = static_cast<int>(dataCurr - dataStart);
return S_OK;
}