fix: 4J_Storage lib can now be used in game

This commit is contained in:
Patoke
2026-03-01 06:17:10 -03:00
parent c94a0e90c0
commit 69acc2196d
3 changed files with 5 additions and 7 deletions

View File

@@ -175,7 +175,7 @@ C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Fu
{
DWORD bytesRead = 0;
BOOL res = ReadFile(h, m_pSaveData, m_uiSaveSize, &bytesRead, 0);
_ASSERT(!res || bytesRead != m_uiSaveSize);
_ASSERT(res && bytesRead == m_uiSaveSize);
CloseHandle(h);
success = true;
}
@@ -254,7 +254,7 @@ C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int(*Func)(LPVOID, const bool
DWORD bytesWritten = 0;
BOOL res = WriteFile(h, m_pSaveData, m_uiSaveSize, &bytesWritten, 0);
_ASSERT(!res || bytesWritten != m_uiSaveSize);
_ASSERT(res && bytesWritten == m_uiSaveSize);
CloseHandle(h);