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fix: 4J_Storage lib can now be used in game
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@@ -175,7 +175,7 @@ C4JStorage::ESaveGameState CSaveGame::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Fu
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{
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DWORD bytesRead = 0;
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BOOL res = ReadFile(h, m_pSaveData, m_uiSaveSize, &bytesRead, 0);
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_ASSERT(!res || bytesRead != m_uiSaveSize);
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_ASSERT(res && bytesRead == m_uiSaveSize);
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CloseHandle(h);
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success = true;
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}
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@@ -254,7 +254,7 @@ C4JStorage::ESaveGameState CSaveGame::SaveSaveData(int(*Func)(LPVOID, const bool
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DWORD bytesWritten = 0;
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BOOL res = WriteFile(h, m_pSaveData, m_uiSaveSize, &bytesWritten, 0);
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_ASSERT(!res || bytesWritten != m_uiSaveSize);
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_ASSERT(res && bytesWritten == m_uiSaveSize);
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CloseHandle(h);
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