mirror of
https://github.com/Patoke/4JLibs.git
synced 2026-06-25 15:35:37 +00:00
chore: add .clang_format for consistent code formatting
This commit is contained in:
@@ -11,319 +11,348 @@ DXGI_FORMAT Renderer::textureFormats[C4JRender::MAX_TEXTURE_FORMATS] = {
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
};
|
||||
|
||||
int Renderer::TextureCreate() {
|
||||
for (int i = 0; i < 512; ++i) {
|
||||
Texture &texture = m_textures[i];
|
||||
if (!texture.allocated) {
|
||||
texture.texture = nullptr;
|
||||
texture.allocated = true;
|
||||
texture.mipLevels = 1;
|
||||
texture.samplerParams = 0;
|
||||
return i;
|
||||
int Renderer::TextureCreate()
|
||||
{
|
||||
for (int i = 0; i < 512; ++i)
|
||||
{
|
||||
Texture &texture = m_textures[i];
|
||||
if (!texture.allocated)
|
||||
{
|
||||
texture.texture = nullptr;
|
||||
texture.allocated = true;
|
||||
texture.mipLevels = 1;
|
||||
texture.samplerParams = 0;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Renderer::TextureSetTextureLevels(int levels) {
|
||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||
m_textures[boundTextureIndex].mipLevels = levels;
|
||||
void Renderer::TextureSetTextureLevels(int levels)
|
||||
{
|
||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||
m_textures[boundTextureIndex].mipLevels = levels;
|
||||
}
|
||||
|
||||
int Renderer::TextureGetTextureLevels() {
|
||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||
return m_textures[boundTextureIndex].mipLevels;
|
||||
int Renderer::TextureGetTextureLevels()
|
||||
{
|
||||
const int boundTextureIndex = this->getContext().boundTextureIndex;
|
||||
return m_textures[boundTextureIndex].mipLevels;
|
||||
}
|
||||
|
||||
void Renderer::TextureSetParam(int param, int value) {
|
||||
Texture &texture = m_textures[this->getContext().boundTextureIndex];
|
||||
void Renderer::TextureSetParam(int param, int value)
|
||||
{
|
||||
Texture &texture = m_textures[this->getContext().boundTextureIndex];
|
||||
|
||||
switch (param) {
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
texture.samplerParams &= ~4u;
|
||||
if (value == 1) {
|
||||
texture.samplerParams |= 4u;
|
||||
switch (param)
|
||||
{
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
texture.samplerParams &= ~4u;
|
||||
if (value == 1)
|
||||
{
|
||||
texture.samplerParams |= 4u;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
texture.samplerParams &= ~8u;
|
||||
if (value == 1)
|
||||
{
|
||||
texture.samplerParams |= 8u;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
texture.samplerParams &= ~1u;
|
||||
if (value == 0)
|
||||
{
|
||||
texture.samplerParams |= 1u;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case 5:
|
||||
texture.samplerParams &= ~2u;
|
||||
if (value == 0)
|
||||
{
|
||||
texture.samplerParams |= 2u;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
texture.samplerParams &= ~8u;
|
||||
if (value == 1) {
|
||||
texture.samplerParams |= 8u;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
texture.samplerParams &= ~1u;
|
||||
if (value == 0) {
|
||||
texture.samplerParams |= 1u;
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
case 5:
|
||||
texture.samplerParams &= ~2u;
|
||||
if (value == 0) {
|
||||
texture.samplerParams |= 2u;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::TextureDynamicUpdateStart() {}
|
||||
|
||||
void Renderer::TextureDynamicUpdateEnd() {}
|
||||
|
||||
void Renderer::TextureData(int width, int height, void *data, int level,
|
||||
C4JRender::eTextureFormat format) {
|
||||
Renderer::Context &context = this->getContext();
|
||||
Texture &texture = m_textures[context.boundTextureIndex];
|
||||
texture.textureFormat = format;
|
||||
void Renderer::TextureData(int width, int height, void *data, int level, C4JRender::eTextureFormat format)
|
||||
{
|
||||
Renderer::Context &context = this->getContext();
|
||||
Texture &texture = m_textures[context.boundTextureIndex];
|
||||
texture.textureFormat = format;
|
||||
|
||||
if (level == 0)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc = {};
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = texture.mipLevels;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = textureFormats[format];
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
|
||||
m_pDevice->CreateShaderResourceView(texture.texture, nullptr, &texture.view);
|
||||
}
|
||||
|
||||
const UINT rowPitch = width * 4u;
|
||||
const UINT depthPitch = width * height * 4u;
|
||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr, data, rowPitch, depthPitch);
|
||||
}
|
||||
|
||||
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width, int height, void *data, int level)
|
||||
{
|
||||
Renderer::Context &context = this->getContext();
|
||||
Texture &texture = m_textures[context.boundTextureIndex];
|
||||
|
||||
D3D11_BOX box = {};
|
||||
box.left = xoffset;
|
||||
box.right = xoffset + width;
|
||||
box.top = yoffset;
|
||||
box.bottom = yoffset + height;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
|
||||
if (level == 0) {
|
||||
D3D11_TEXTURE2D_DESC desc = {};
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = texture.mipLevels;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = textureFormats[format];
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
m_pDevice->CreateTexture2D(&desc, nullptr, &texture.texture);
|
||||
m_pDevice->CreateShaderResourceView(texture.texture, nullptr,
|
||||
&texture.view);
|
||||
}
|
||||
texture.texture->GetDesc(&desc);
|
||||
|
||||
const UINT rowPitch = width * 4u;
|
||||
const UINT depthPitch = width * height * 4u;
|
||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, nullptr,
|
||||
data, rowPitch, depthPitch);
|
||||
const UINT rowPitch = width * 4u;
|
||||
const UINT depthPitch = width * height * 4u;
|
||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box, data, rowPitch, depthPitch);
|
||||
}
|
||||
|
||||
void Renderer::TextureDataUpdate(int xoffset, int yoffset, int width,
|
||||
int height, void *data, int level) {
|
||||
Renderer::Context &context = this->getContext();
|
||||
Texture &texture = m_textures[context.boundTextureIndex];
|
||||
|
||||
D3D11_BOX box = {};
|
||||
box.left = xoffset;
|
||||
box.right = xoffset + width;
|
||||
box.top = yoffset;
|
||||
box.bottom = yoffset + height;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc = {};
|
||||
texture.texture->GetDesc(&desc);
|
||||
|
||||
const UINT rowPitch = width * 4u;
|
||||
const UINT depthPitch = width * height * 4u;
|
||||
context.m_pDeviceContext->UpdateSubresource(texture.texture, level, &box,
|
||||
data, rowPitch, depthPitch);
|
||||
}
|
||||
|
||||
void Renderer::TextureFree(int idx) {
|
||||
Texture &texture = m_textures[idx];
|
||||
texture.texture->Release();
|
||||
texture.view->Release();
|
||||
texture.view = nullptr;
|
||||
texture.allocated = false;
|
||||
texture.texture = nullptr;
|
||||
void Renderer::TextureFree(int idx)
|
||||
{
|
||||
Texture &texture = m_textures[idx];
|
||||
texture.texture->Release();
|
||||
texture.view->Release();
|
||||
texture.view = nullptr;
|
||||
texture.allocated = false;
|
||||
texture.texture = nullptr;
|
||||
}
|
||||
|
||||
void Renderer::TextureGetStats() {}
|
||||
|
||||
ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx) {
|
||||
if (idx < 0 || idx > 0x1FF) {
|
||||
return nullptr;
|
||||
}
|
||||
ID3D11ShaderResourceView *Renderer::TextureGetTexture(int idx)
|
||||
{
|
||||
if (idx < 0 || idx > 0x1FF)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Texture &texture = m_textures[idx];
|
||||
if (!texture.allocated) {
|
||||
return nullptr;
|
||||
}
|
||||
const Texture &texture = m_textures[idx];
|
||||
if (!texture.allocated)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return texture.view;
|
||||
return texture.view;
|
||||
}
|
||||
|
||||
void Renderer::TextureBind(int idx) {
|
||||
int textureIndex = idx;
|
||||
if (textureIndex == -1) {
|
||||
textureIndex = defaultTextureIndex;
|
||||
}
|
||||
void Renderer::TextureBind(int idx)
|
||||
{
|
||||
int textureIndex = idx;
|
||||
if (textureIndex == -1)
|
||||
{
|
||||
textureIndex = defaultTextureIndex;
|
||||
}
|
||||
|
||||
Renderer::Context &context = this->getContext();
|
||||
Renderer::Context &context = this->getContext();
|
||||
|
||||
if (context.commandBuffer && context.commandBuffer->isActive) {
|
||||
context.commandBuffer->BindTexture(textureIndex);
|
||||
}
|
||||
if (context.commandBuffer && context.commandBuffer->isActive)
|
||||
{
|
||||
context.commandBuffer->BindTexture(textureIndex);
|
||||
}
|
||||
|
||||
context.boundTextureIndex = textureIndex;
|
||||
ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
|
||||
context.m_pDeviceContext->PSSetShaderResources(0, 1, &view);
|
||||
this->UpdateTextureState(false);
|
||||
context.boundTextureIndex = textureIndex;
|
||||
ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
|
||||
context.m_pDeviceContext->PSSetShaderResources(0, 1, &view);
|
||||
this->UpdateTextureState(false);
|
||||
}
|
||||
|
||||
void Renderer::TextureBindVertex(int idx) {
|
||||
int textureIndex = idx;
|
||||
if (textureIndex == -1) {
|
||||
textureIndex = defaultTextureIndex;
|
||||
}
|
||||
void Renderer::TextureBindVertex(int idx)
|
||||
{
|
||||
int textureIndex = idx;
|
||||
if (textureIndex == -1)
|
||||
{
|
||||
textureIndex = defaultTextureIndex;
|
||||
}
|
||||
|
||||
Renderer::Context &context = this->getContext();
|
||||
context.boundTextureIndex = textureIndex;
|
||||
Renderer::Context &context = this->getContext();
|
||||
context.boundTextureIndex = textureIndex;
|
||||
|
||||
ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
|
||||
context.m_pDeviceContext->VSSetShaderResources(0, 1, &view);
|
||||
this->UpdateTextureState(true);
|
||||
ID3D11ShaderResourceView *const view = m_textures[textureIndex].view;
|
||||
context.m_pDeviceContext->VSSetShaderResources(0, 1, &view);
|
||||
this->UpdateTextureState(true);
|
||||
}
|
||||
|
||||
void Renderer::UpdateTextureState(bool vertexSampler) {
|
||||
Renderer::Context &context = this->getContext();
|
||||
ID3D11SamplerState *sampler = this->GetManagedSamplerState();
|
||||
void Renderer::UpdateTextureState(bool vertexSampler)
|
||||
{
|
||||
Renderer::Context &context = this->getContext();
|
||||
ID3D11SamplerState *sampler = this->GetManagedSamplerState();
|
||||
|
||||
if (vertexSampler) {
|
||||
context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
|
||||
} else {
|
||||
context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
|
||||
}
|
||||
if (vertexSampler)
|
||||
{
|
||||
context.m_pDeviceContext->VSSetSamplers(0, 1, &sampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.m_pDeviceContext->PSSetSamplers(0, 1, &sampler);
|
||||
}
|
||||
}
|
||||
|
||||
HRESULT Renderer::LoadTextureData(const char *szFilename,
|
||||
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
|
||||
if (!szFilename || !pSrcInfo || !ppDataOut) {
|
||||
return -1;
|
||||
}
|
||||
HRESULT Renderer::LoadTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
|
||||
{
|
||||
if (!szFilename || !pSrcInfo || !ppDataOut)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = nullptr;
|
||||
*ppDataOut = nullptr;
|
||||
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
if (!png_image_begin_read_from_file(&image, szFilename)) {
|
||||
return -1;
|
||||
}
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
if (!png_image_begin_read_from_file(&image, szFilename))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (image.width == 0 || image.height == 0) {
|
||||
if (image.width == 0 || image.height == 0)
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||
if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||
|
||||
if (!output)
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
|
||||
{
|
||||
delete[] output;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = output;
|
||||
pSrcInfo->Width = image.width;
|
||||
pSrcInfo->Height = image.height;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
const png_alloc_size_t pixelCount =
|
||||
png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||
if (pixelCount == 0 ||
|
||||
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||
|
||||
if (!output) {
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
|
||||
delete[] output;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = output;
|
||||
pSrcInfo->Width = image.width;
|
||||
pSrcInfo->Height = image.height;
|
||||
png_image_free(&image);
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes,
|
||||
D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut) {
|
||||
if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut) {
|
||||
return -1;
|
||||
}
|
||||
HRESULT Renderer::LoadTextureData(BYTE *pbData, DWORD dwBytes, D3DXIMAGE_INFO *pSrcInfo, int **ppDataOut)
|
||||
{
|
||||
if (!pbData || dwBytes == 0 || !pSrcInfo || !ppDataOut)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = nullptr;
|
||||
*ppDataOut = nullptr;
|
||||
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes)) {
|
||||
return -1;
|
||||
}
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
if (!png_image_begin_read_from_memory(&image, pbData, dwBytes))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (image.width == 0 || image.height == 0) {
|
||||
if (image.width == 0 || image.height == 0)
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
const png_alloc_size_t pixelCount = png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||
if (pixelCount == 0 || pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int))
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||
|
||||
if (!output)
|
||||
{
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr))
|
||||
{
|
||||
delete[] output;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = output;
|
||||
pSrcInfo->Width = image.width;
|
||||
pSrcInfo->Height = image.height;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
const png_alloc_size_t pixelCount =
|
||||
png_alloc_size_t(image.width) * png_alloc_size_t(image.height);
|
||||
if (pixelCount == 0 ||
|
||||
pixelCount > (std::numeric_limits<size_t>::max)() / sizeof(int)) {
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int *output = new (std::nothrow) int[size_t(pixelCount)];
|
||||
|
||||
if (!output) {
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!png_image_finish_read(&image, nullptr, output, 0, nullptr)) {
|
||||
delete[] output;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ppDataOut = output;
|
||||
pSrcInfo->Width = image.width;
|
||||
pSrcInfo->Height = image.height;
|
||||
png_image_free(&image);
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT Renderer::SaveTextureData(const char *szFilename,
|
||||
D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut) {
|
||||
png_image image = {};
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
image.width = pSrcInfo->Width;
|
||||
image.height = pSrcInfo->Height;
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
HRESULT Renderer::SaveTextureData(const char *szFilename, D3DXIMAGE_INFO *pSrcInfo, int *ppDataOut)
|
||||
{
|
||||
png_image image = {};
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
image.width = pSrcInfo->Width;
|
||||
image.height = pSrcInfo->Height;
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
|
||||
png_image_write_to_file(&image, szFilename, 0, ppDataOut, 0, nullptr);
|
||||
return 0;
|
||||
png_image_write_to_file(&image, szFilename, 0, ppDataOut, 0, nullptr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity,
|
||||
int *outputLength, int width,
|
||||
int height, int *ppDataIn) {
|
||||
if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 ||
|
||||
height <= 0 || !ppDataIn) {
|
||||
return -1;
|
||||
}
|
||||
HRESULT Renderer::SaveTextureDataToMemory(void *pOutput, int outputCapacity, int *outputLength, int width, int height, int *ppDataIn)
|
||||
{
|
||||
if (!pOutput || outputCapacity <= 0 || !outputLength || width <= 0 || height <= 0 || !ppDataIn)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
png_image image;
|
||||
std::memset(&image, 0, sizeof(image));
|
||||
image.version = PNG_IMAGE_VERSION;
|
||||
image.width = width;
|
||||
image.height = height;
|
||||
image.format = PNG_FORMAT_RGBA;
|
||||
|
||||
png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
|
||||
if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0,
|
||||
nullptr)) {
|
||||
*outputLength = 0;
|
||||
png_alloc_size_t memoryBytes = static_cast<png_alloc_size_t>(outputCapacity);
|
||||
if (!png_image_write_to_memory(&image, pOutput, &memoryBytes, 0, ppDataIn, 0, nullptr))
|
||||
{
|
||||
*outputLength = 0;
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*outputLength = static_cast<int>(memoryBytes);
|
||||
png_image_free(&image);
|
||||
return -1;
|
||||
}
|
||||
|
||||
*outputLength = static_cast<int>(memoryBytes);
|
||||
png_image_free(&image);
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user